Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can change which level stage transitions exist in a certain given level by editing the .xml files in Tasty Blue\assets\editabledirect\levels\multilevels
Level data for Ravenous Orca is stored under orca1a.bin
Specifically the entity for where the orca chases you around is 'killerwhale_orca1'. You can replace this with other entities (for often humourous results, since the physics behaviour, AI and other stuff are coded on a per-entity basis)
When replacing the text, keep in mind that periods (.) are not always safe to replace; only '00' values AFTER the entity name in the hex view are safe to overwrite. Other edits may result in a crash when the level is loaded.
For this reason you may find it difficult to impossible to replace an entity with something of a much longer name.
You can only replace the characters 'killerwhale_orca1' and the '00' hex after it. Any more or before will render the file unreadable, and 'greatwhiteshark_pac1b' (from the Waka Waka levels) for example simply exceeds the character length, and thus you cannot put it in.
Interestingly if you misspell the entity name it will not result in a crash, but the entity will simply not load into the level.