Tasty Blue
is editing levels possible?
I don't mean simple things like playing as a goldfish in a dolphin level, but changing the level's layout, fish, etc.
Originally posted by Jyles-Jin:
Originally posted by Shark Man:
I don't mean simple things like playing as a goldfish in a dolphin level, but changing the level's layout, fish, etc.
If you take a hex editor (e.g. HxD) to the .bin files in Tasty Blue\assets\editabledirect\levels you can replace some fish from other levels, but that's about it.

You can change which level stage transitions exist in a certain given level by editing the .xml files in Tasty Blue\assets\editabledirect\levels\multilevels
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Jyles-Jin Oct 16, 2023 @ 9:26am 
Originally posted by Shark Man:
I don't mean simple things like playing as a goldfish in a dolphin level, but changing the level's layout, fish, etc.
If you take a hex editor (e.g. HxD) to the .bin files in Tasty Blue\assets\editabledirect\levels you can replace some fish from other levels, but that's about it.

You can change which level stage transitions exist in a certain given level by editing the .xml files in Tasty Blue\assets\editabledirect\levels\multilevels
Shark Man 6799 Oct 16, 2023 @ 10:30am 
Originally posted by Jyles-Jin:
Originally posted by Shark Man:
I don't mean simple things like playing as a goldfish in a dolphin level, but changing the level's layout, fish, etc.
If you take a hex editor (e.g. HxD) to the .bin files in Tasty Blue\assets\editabledirect\levels you can replace some fish from other levels, but that's about it.

You can change which level stage transitions exist in a certain given level by editing the .xml files in Tasty Blue\assets\editabledirect\levels\multilevels
just one more question; how do i replace the orca from Ravenous Orca with a great white?
Jyles-Jin Oct 16, 2023 @ 9:05pm 
Originally posted by Shark Man:
Originally posted by Jyles-Jin:
If you take a hex editor (e.g. HxD) to the .bin files in Tasty Blue\assets\editabledirect\levels you can replace some fish from other levels, but that's about it.

You can change which level stage transitions exist in a certain given level by editing the .xml files in Tasty Blue\assets\editabledirect\levels\multilevels
just one more question; how do i replace the orca from Ravenous Orca with a great white?

Level data for Ravenous Orca is stored under orca1a.bin
Specifically the entity for where the orca chases you around is 'killerwhale_orca1'. You can replace this with other entities (for often humourous results, since the physics behaviour, AI and other stuff are coded on a per-entity basis)

When replacing the text, keep in mind that periods (.) are not always safe to replace; only '00' values AFTER the entity name in the hex view are safe to overwrite. Other edits may result in a crash when the level is loaded.

For this reason you may find it difficult to impossible to replace an entity with something of a much longer name.
Shark Man 6799 Oct 17, 2023 @ 6:21am 
Originally posted by Jyles-Jin:
Originally posted by Shark Man:
just one more question; how do i replace the orca from Ravenous Orca with a great white?

Level data for Ravenous Orca is stored under orca1a.bin
Specifically the entity for where the orca chases you around is 'killerwhale_orca1'. You can replace this with other entities (for often humourous results, since the physics behaviour, AI and other stuff are coded on a per-entity basis)

When replacing the text, keep in mind that periods (.) are not always safe to replace; only '00' values AFTER the entity name in the hex view are safe to overwrite. Other edits may result in a crash when the level is loaded.

For this reason you may find it difficult to impossible to replace an entity with something of a much longer name.
for me, the level loads successfully, but when the loading text fades the game crashes. I've tried putting orca1 at the end, fisherman1 at the end, and lab1 at the end but none seem to get past the loading screen.
Last edited by Shark Man 6799; Oct 17, 2023 @ 8:51am
Jyles-Jin Oct 17, 2023 @ 9:03am 
Originally posted by Shark Man:
Originally posted by Jyles-Jin:

Level data for Ravenous Orca is stored under orca1a.bin
Specifically the entity for where the orca chases you around is 'killerwhale_orca1'. You can replace this with other entities (for often humourous results, since the physics behaviour, AI and other stuff are coded on a per-entity basis)

When replacing the text, keep in mind that periods (.) are not always safe to replace; only '00' values AFTER the entity name in the hex view are safe to overwrite. Other edits may result in a crash when the level is loaded.

For this reason you may find it difficult to impossible to replace an entity with something of a much longer name.
for me, the level loads successfully, but when the loading text fades the game crashes. I've tried putting orca1 at the end, fisherman1 at the end, and lab1 at the end but none seem to get past the loading screen.

You can only replace the characters 'killerwhale_orca1' and the '00' hex after it. Any more or before will render the file unreadable, and 'greatwhiteshark_pac1b' (from the Waka Waka levels) for example simply exceeds the character length, and thus you cannot put it in.

Interestingly if you misspell the entity name it will not result in a crash, but the entity will simply not load into the level.
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