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Ignore the Divine/Wicked stats for the unique cards, except for The Devil and The Saint
http://steamcommunity.com/sharedfiles/filedetails/?id=409626164
http://steamcommunity.com/sharedfiles/filedetails/?id=409626191
http://steamcommunity.com/sharedfiles/filedetails/?id=409626215
http://steamcommunity.com/sharedfiles/filedetails/?id=409626240
http://steamcommunity.com/sharedfiles/filedetails/?id=409626261
http://steamcommunity.com/sharedfiles/filedetails/?id=409626280
http://steamcommunity.com/sharedfiles/filedetails/?id=409626303
http://steamcommunity.com/sharedfiles/filedetails/?id=409626319
http://steamcommunity.com/sharedfiles/filedetails/?id=409626337
http://steamcommunity.com/sharedfiles/filedetails/?id=409626349
http://steamcommunity.com/sharedfiles/filedetails/?id=409626375
http://steamcommunity.com/sharedfiles/filedetails/?id=409626404
http://steamcommunity.com/sharedfiles/filedetails/?id=409626429
http://steamcommunity.com/sharedfiles/filedetails/?id=409626461
http://steamcommunity.com/sharedfiles/filedetails/?id=409626485
http://steamcommunity.com/sharedfiles/filedetails/?id=409626510
http://steamcommunity.com/sharedfiles/filedetails/?id=409626530
http://steamcommunity.com/sharedfiles/filedetails/?id=409626571
http://steamcommunity.com/sharedfiles/filedetails/?id=409626591
http://steamcommunity.com/sharedfiles/filedetails/?id=409626609
Item Quality colors are not consistent across games and do not have to be.
"Orange" is just as of late been the "standard" as people are familiar with it trough mmo's and rpg.
There are a bunch of games where legendaries or artifacts are colored "Gold" or "Purple" or where mmo's have changed items that were previously "Legendary" to "Epic" and added a new Tier of items which they then call "Legendary" along with a new color code.
And since it is early access for all we know they might add fruit items and color code it "Orange" just to mess with us.
I said "loot games", i don't care about mmo's. ARPG is my favorite genre cause i'm a loot ♥♥♥♥♥
Borderlands 2 has 8 ranks and yet they still manage to keep orange as the legendary color. Legendary was only rank 5.
Or maybe the reason its only purple is because there's just 2-3 ranks of item level?
Yes, at the moment there are only Common, Uncommon, Rare and Legendary.
I see, that's few. I guess we can consider the game as a sort of arcade action rpg with some loots (ex. sacred 3, gauntlet).
while equipped: monsters drop 100% more gold
critical hits knock back enemies (cooldown 5 seconds)
basic attacks fire 3 projectiles
and a card called cannon that takes 3 destiny:
gain brutality for 1 sec per foe hit with a grenade ( brutaility-increases outgoing damage 50%)
explosive jump causes frailty for 5 seconds on foes ( frailty-incoming damage received +100%)
just curious if anyone knows the difference between bombs as referenced in the inventor card and grenades in the cannon card because i want to combine all 3. i do see a difference in my grenade animation with inventor, but i think there is a difference between grenades and bombs i dont know. Thank you.
Just found a legendary purging flame:
124-164 damage per sec
max. duration: 10.3 secs (shorter then rare with 11 sec)
sadly there aren't any other effects on this one; would love to see some bonus effect
I created this guide 1 month after this post. Steam guide are easy stuff and can be more visual compare to a thread list. I try to update everytime i can with informations i gather myself and only for weapons/potions slot stuff.
Cards should get their own guide and demons powers have just been updated to drop as legendary which is not a big improvement by itself (more stats and we still drop tons of it). Weapons are easy to update and are always been a request from players to see what they could expect from them in term of stats and effects.
I prefer to wait for cards and see what improvement we could get. 17 variations of the same card (normal card + 8 divines + 8 wickeds) with an aleatory stat on it for some... multiplied per the number of rarity/points cost cards : it's a huge system.
says damage increased by 40% when health belowe 50% and gain 135 health on crit (5s cd)
triggers a meteaor strom when health drops below 40%, cooldown 60s