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Een vertaalprobleem melden
First regarding 'Q: Are the levels procedurally generated or handcrafted?
A: We are going with handcrafted levels.'
How come you went with handcrafted over randomly generated?
Secondly, will you ever add more armour types? (Helms, shoulders rings and amu's etc?)
Cheers.
If additional slots are added, I'd like them to be another way to expand on build variety and character customization. Rings and amulets are perfect for this.
Roadmap says 1.02. Which statement is correct? :)
As you can imagine, this was a decision made early in development and there were a lot of factors involved - from aesthetics to design. From a pure design perspective we decided handcrafted levels are better for us due to the kind of game experience and core features we had in mind - challenges, secrets and highly scripted combat encounters.
We don't think hancrafted or randomly generated levels are inherently better, but we do think handcrafted levels resonate better with our game.
We are currently iterating on character customization and deeper itemization systems. Nothing specific to share yet, but we are aware that this is a popular request and we are not ignoring it.
Do you think there will ever be an endgame mode in which we delve into randomly generated levels searching for gear?
It's very annoying not being able to save and the game crashes. (happened to me)
Or that you in the middle but need to go and attend to your real life.
Plus it's annoying if you get killed by the mobs again and again and you start from the "checkpoint" and not from the much closer "save at will" point.
I didn't get "The Wanderer Outfit" as option, even though I got the game on Early Access. Any help? Screenshot
PS: Aparently other people had the same problem