Victor Vran

Victor Vran

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Mnementh  [developer] Feb 23, 2015 @ 8:00am
Patch Notes
Update Nov 22nd
  • Drop rate of Talisman recipes doubpled
  • Fixed Phoenix Talisman to be used while Victor is moving via Mouse move control scheme
  • Fixed upgrading of Gadget Talisman to increase attack duration
  • Fixed Flame Talisman to make critical hits
  • Phoenix Talisman and Blink rune now instantly move the camera in MouseMove control

Update Nov 21st
  • Elite Challenge "Overkill 12 Cassidy Boys" can now be completed
  • Challenge "Slay Vampire King" on Fracture Tier 20 can now be completed
  • "Live To Win" Achievement can now be completed
  • "Of the Fox" weapon property no longer doubles its effect on Overkill when 2 weapons of the same type are equipped
  • Fixes on "Lost in the Ozone" demon power
  • Fixed an issue which removed "Vulnerable" condition by non-critical hits
  • Fixes on Guitar weapons effects - they no longer transfer to the next weapon when Guitar is replaced
  • Fixes on Highlander's outfit effects when using Bullseye attack on the Revolvers
  • Coop fix: Camera now rotates properly when the other player use "Dark Mist" demon power
  • Minor passability and map objects fixes
  • Performance improvements for Steam version
  • Fixes in German translation
  • Updated Czech and Hungarian fan translations to include Motorhead and Fractured Worlds DLCs

Update Jun 20th
  • Fixed damage on Ember Talisman when Berserk aura is active
  • Fixed challenge to properly turn off when all Hexes are off
  • Fixed cooldown and exploit from Revolvers attack (certain Talisman energy fill-up)

Update Jun 15th (Rebalance)
  • Scorpion Bully - attack radius for pincers is reduced; monster progression no longer increases armor and immunity to critical hits
  • Scorpion Artillery - basic projectile speed is decreased
  • Hellhound Alpha - initial bite attack damage is reduced; fire trail damage is reduced; speed charge is decreased
  • Succubus Swordmaiden - attack damage is reduced; landing attack damage and area attack damage are further reduced
  • Hellhound Charger - the charge is now easier to avoid

  • Brute charge type - slightly reduced the maximum energy gain
  • Sorcerous charge type - maximum energy gain reduced
  • Tinkerer charge type - maximum energy gain reduced
  • Boon type - now grants Quickness instead of Invulnerability to avoid overlapping with other talisman effects
  • Flame type - damage per projectile fixed
  • Talisman recipe drop rate doubled

  • UI fix for the talisman orb animation
  • Bounty info is properly displayed on The Fracture tier preview
  • Fixed challenges not resolving correctly in The Dark Ages, Frozen Hearth Cave, Screaming Pathway, Dead Man's Mine
  • Fixed missing bounty hunt epic monsters
  • Minor level design fixes for pathfinding issues

Update Jun 7th
  • Local coop: Dead player can no longer teleport to live player
  • UI: fixed vendor UI issue when using controller
  • Sound: Music now fades out properly across all channels

Update May 25th (pre-dlc patch)
  • Circus Arena & Bottomless Pit: Changes to the Ranking UI screen when in Local-Coop
  • Proper change of host when the host of a MP game leaves (new players joining the game can't become a host and kick others)
  • Pumpkin Hammer now correctly shares a cooldown with other equipped hammers (weapons from the same type share attack cooldowns)
  • Transmutation: display "Highest rarity reached." for card recipes that can not create a card with higher rarity
  • Transmutation: hopefully fixed disappearance or duplication of items
  • Transmutation: items are now properly returned from the transmutation to the inventory (it was confusing and seemed like items disappear when replaced/switched)
  • Transmutation: the Bear property cannot be upgraded and now it is represented correctly in the UI
  • Transmutation: demon power durations are now working correctly
  • Transmutation: added new minimap icon for the transmutation station/panel
  • Transmutation: Master Crafter achievement no longer requires a max level character and weapon
  • Vail the Immortal's body is now despawned after killing him in MP
  • Disabled totems' ability to become tyrants
  • Added a new text in the Controller Layout for the emotes button
  • Camera Sensitivity is now renamed to Mouse Sensitivity
  • Local coop switches the player offline (no chat, no game)
  • Fixed missing boss fight movie for Wa-Lee
  • Fixed not being able to move out of the dancing AoE circle when using Mouse Move
  • Fixed a MP exploit where Lord Gabriel doesn't update his target if a player leaves the map
  • Fixed Inventory UI damage number spill
  • Fixed not being able to claim bounty/treasure codes from the Main Menu > Online screen
  • Fixed bounty/treasure codes colour when typed by hand
  • Fixed losing control of the camera while opening Gift Boxes
  • Fixed black screen if you die when the World Map is open in the Hub
  • Fixed armoured value not being shown for armoured monsters
  • Fixed item rollovers in Inventory UI spilling out of the screen
  • Fixed multiple Multiplayer desyncs
  • Fixed Bottomless Pit not resetting when both players die in multiplayer
  • Fixed a quest bug after the Apocalypse fight (not being able to "Talk to Tzar Borimir" if you restart the game)
  • Fixed banter not playing immediately after going to the Hub from Heart of Frost (was playing only if you come from the game Main Menu)
  • Fixed misplaced weapon particles on weapon draw from the back of the hero
  • Fixed Legendary Dye not being visible on the character
  • Fixed desaturation of ingame videos
  • Fixed wrong texts in localizations
  • Fixed several crashes
  • Removed some leaked DLC texts from the base game Codex
  • Inventory UI updates all character stats and info in real time now (also the action bar)
  • Made AoE particle of Weak Essence of Frost with more visible edges
  • Added support for Asian characters in more UIs
  • Added support for Alienware AlienFX
  • Dynamic Resolution tweaks
  • Linux: Fixed performance regression with newer NVIDIA drivers
  • Steam: Added Voice Chat Volume slider in Sound Options
  • Minor Menus/UIs sound tweaks and fixes
  • Minor text fixes
  • Multiple other minor fixes
  • Various minor Level Design fixes
  • Fixed Z-fighting / flickering from objects in multiple areas of the game
  • Fixed some enemies or players getting stuck in terrain passability holes or objects / collisions and impassable terrain
  • Added collisions to objects
  • Other minor passability fixes

Update Sept 09th (Local Coop)
  • New Feature: Local Coop
  • Fixed missing desktop icon in Linux and Mac
  • Other bug fixes and performance improvements

Update Aug 23rd
  • New Localization: Chinese
  • Added dynamic resolution option
  • Fixed black screen issue with recent NVIDIA driver update
  • Code preparations for the upcoming Local Coop update
  • Other bug fixes and performance improvements

Update March 11th
  • Fixed unreachable encounter at Cauldron of Chaos
  • Fixed Tenacious V, Been There Done That, Hard to Challenge achievements
  • Fixed Holier than Thou achievement
  • Fixed achievements not counting in equipped items
  • Fixed an issue causing the HUD to disappear on respawn
  • Fixed missing 5th challenge in Cauldron of Chaos
  • Other bug fixes and performance improvements

Update Feb 25th
  • Fixed item duplication exploit
  • Emotes no longer end Dazed condition
  • Decreased drop rate of Pumpkin Pie
  • UIs now centralize better under different resolutions
  • Rachnoss' columns are Invulnerable until the Boss spawns
  • The activation of an emote is now seen by the other players in the MP game
  • Fixed Adrian spawning too many Vampiric Totems on respawn
  • Fixed a rare issue preventing kill-monster quests from completing
  • Fixed an issue causing the quest line to get stuck in the Defiled Chapel
  • Fixed wrong consumable name being displayed in the on-cooldown notification
  • Fixed a number typo in the description of Serious Vran achievement in Russian, Turkish and Czech
  • Various stability optimizations and performance improvements

Update Jan 7th (MP interface, CZ/TR Localizations)
  • New Multiplayer interface
  • New Localizations: Czech, Turkish

  • Added Sell all Common/Uncommon/Rare items in the vendors' interface
  • Japanese/Korean players can now chat in their native languages on Windows
  • Added option to kick players from Multiplayer games
  • NPC conversations are now shown in the chat
  • Daze condition on the hero no longer stacks. Heroes get Defiant after being dazed
  • Improved targeting with Lightning Gun and Tome on uneven terrain
  • Tweaked Sword, Rapier, Hammer and Scythe swing delays to perform better when there's a weapon speed modifier applied
  • NPCs now rotate to face the character on interaction
  • `Teleport to player` is now disabled when the player is in Main Menu or when all other players have left the game
  • Disabled whispering to offline friends
  • `Invite Player` lists online friends on top
  • The Transmutation interface now shows `Maximum attribute reached` when the recipe can't upgrade the base item anymore
  • All active Hexes are automatically deactivated on `Switch to Casual Mode`
  • Hexes-requiring Challenges now properly state that they're failed when a required Hex is not active
  • Steam Controller: Fixed double input
  • Gamepad: You can use X to slap base<->ingredient items in the Transmutation infopanel
  • Gamepad: Emotes are now properly activated with X
  • Gamepad: Fixed an issue with Compact inventory option
  • Gamepad: After each successful transmutation the selection moves automatically to the transmuted item, instead of returning to the inventory
  • Mouse Move: It's now impossible to attack while dancing
  • Mouse Move: It's now impossible to dodge backwards while on pause
  • Mouse: Use RMB to quickly unequip equipped items in the Inventory
  • Fixed displaying of Korean/Japanese characters as question marks in the chat
  • Fixed equipping of items from Transmutation interface
  • Fixed receiving of whispers and game invitations from blocked players
  • Fixed sending of invites to players who are already in the MP game
  • Fixed incorrect displaying of player name in MP games that he/she has just left
  • Fixed bad refreshing of chat lists after None room has been selected
  • Fixed an issue causing bad targeting in the Demon World
  • Fixed a rare case causing Life Steal not to work in the Freakshow
  • Fixed active quest description disappearing from the UI for some quests
  • Fixed `Slay Lord Gabriel in Stage 2` Challenge
  • Fixed GabeN stucking in walking state after Dark Mist use
  • Fixed a rare issue causing Chained Gargoyles to become unhitable after Demon Power use
  • Know-It-All, Been There, Done That and Tenacious V achievements now ignore the existence of the Secret Pumpkin Level
  • Fixed bad Z-orientation of Shotgun and Lightning Gun attack particles when there's big vertical difference between the hero and the target
  • Fixed unintentional resetting of local data (such as challenge progress) in multiplayer games
  • Fixed rare issue causing Apocalypse not to drop loot

Update Oct 28th (Halloween)
  • New Map: Secret Pumpkin Level
  • New Items: Pumpkin Pie, Carved Box
  • New Boss Fight: The PumpKing

  • Updated Localizations

Update Oct 22nd
  • Hexes now grant rewards on leveling. A single reward is given for each star. Additional reward is given when all Hex stars are maxed
  • Resolved an issue causing some visual effects to remain on screed after the monster that caused them is dead
  • Fixed an issue causing challenges to autocomplete in the Cauldron of Chaos
  • Fixed a rare blocking issue with Vail the Lich
  • Fixed Steamed Up achievement not unlocking

Hotfix Oct 9th
  • Fixed issues with dodging in the wrong direction with the Action/Gamepad control schemes
  • Fixed functionality of Dodge Back, Dodge Left, Dodge Right with Mouse-Move control scheme
  • Fixed duplication exploit related to transmutation
  • Hexes are now properly applied in multiplayer games when players are on different difficulty settings
  • Challenges in Cauldron of Chaos now reset properly on death

Update Oct 8th (Cauldron of Chaos, Emotes, HU localization)
  • New Free DLC: Cauldron of Chaos
  • New Currency: Demon Souls
  • New Feature: Emotes
  • New Localization: Hungarian

  • Made save symbol less obtrusive
  • Vendors are no more immediately reset on game restart

Update Sept 24th (Highlander's Outfit)
  • New Free DLC: Highlander's Outfit

Update Sept 17th (Tome of Souls)
  • New Free DLC: Tome of Souls Weapon

Update Sept 10th (Casual Mode, Hardcore)

New Features and Content
  • New difficulty level - Casual Mode. You can switch between Normal and Casual modes at will
  • New character creation option - Hardcore. Hardcore characters use separate stash and become normal characters when they die.
Hammer
  • Hammer Pound attack now inflicts collateral area damage
  • Increased the area of hammer Smash attack to match the visual effect
  • Disabled camera movement during hammer Smash attacks to make targeting easier
  • Added prediction and improved targeting of hammer Smash attacks
Balance
  • Pull projectiles now ignore Dazed enemies and pass through them on their look-about for a viable target
Other User Requests
  • World Map and local Map now show the number of active Treasure Hunts/Bounties
  • Added option to disable camera shake
  • Added `Menu` option in the Chat interface; Select someone in the Chat then click on `Menu` to quickly send him/her a friend request or game invitation
  • Whispers are now marked more clearly in the Chat
  • You can reply to the last received whisper with /r or /reply
  • You can invite users to your game with /i or /invite
  • Steam Virtual Keyboard is available in Steam Big Picture Mode for `redeem key` and `chat`
General Fixes
  • The inventory sorting is now faster
  • Fixed several connectivity issues and breaking of camera in MP games
  • Fixed reopening of chat interface on map change when chat is turned off
  • Fixed wrong colorization of Outfits in the UI when only Legendary Dye has been applied
  • Fixed rare issue which can cause item deletion during Transmutation
  • It is now possible to send chat whispers to users with space symbol in their names
  • You can now share more Treasure Keys in the chat without getting banned
  • Fixed constant respawning of Apocalypse in MP games

Update Aug 24th (Balance)

Lightning Gun
  • Shock - duration is now visualized with a charge-up bar
  • Lightning Ball - lightning ball now bounce off walls instead of fizzle, making the attack much more viable in tight spaces. The duration has been reduced to compensate.
  • Lightning Trap - this skill has been reworked so that it now creates a Lightning Trap at a given position. While the trap lasts it sends out pulses that damage and electrocute enemies. At the end the Lightning Trap explodes the same way it did before. It is possible to avoid the explosion effect by jumping over it.
Scythe
  • Reap - Increased attack speed. Split timing now applies Vulnerable instead of reducing the cooldowns of special attacks. New sound effect for split-timed attacks.
  • Shockwave and Whirlwind - remaining cooldown is halved when at least 5 different enemies are hit with a single attack.
Legendary Weapons
  • Vengeance: Increased the damage of meteors triggered by the legendary ability
  • Vengeance: Decreased cooldown of the legendary ability
  • Vera: Increased explosion damage
  • Meteor: Increased the damage from the meteor special ability
Destiny Cards
  • Added legendary versions of The Sun, The Moon, Hope, Strength, The Knight, The Beast, The Rogue, The Guardian, The Bishop and The Slayer.
  • Hope - increased health bonus by 25%
  • Greed - doubled gold drop bonus
  • The Sun, The Moon and The Guardian - increased damage and damage now ignores armor
  • The Slayer and The Bishop - grant healing based on the hero's max health
  • The Beast - increased armor penetration bonus
  • The Knight - increased armor bonus by 20%
  • The Rogue - doubled bonus critical damage
  • Strength - reduced Destiny Point cost of rare variant, increased effect for common and uncommon variants
  • The Guardian - reduced Destiny Point cost, increased proc chance and added a chance to electrocute the target.
  • Justice - increased Destiny Point cost; Thorns buff reflects 66% of melee damage. Reflection is calculated before Armor is applied and ignores the Armor of foes
  • The Hunter - doubled bonus damage on split timing
  • The Reaper - added a refund of 1/3 of the soul shards spent on Shockwave or Whirlwind. Also increased the damage bonus granted to Shockwave.
  • The Saint - reduced bonus armor to 15 per divine card
  • Lightning Strike divine property - increased damage and proc chance. The strike now ignores Armor and causes Weakness for a short duration
  • Damage while above 90% divine property - modified damage bonus range
  • Remove negative condition on kill divine property - reduced the cooldown
  • Brutality on full overdrive wicked property - increased proc chance
Weapon Properties
  • "of the Leech" - now heals for percentage of max health
  • "of the Wolf" - Increased proc chance
  • "Vicious" - increased max bonus to 100 crit damage
Demon Powers
  • Increased the damage dealt by all demon powers
Other User Requests
  • Added option to set the size of user interfaces
  • Number of secrets found is shown on the world map
  • The spawn spots of some hard-to-find bounty targets are indicated on the radar
  • Display Resolution can be set in Windowed Mode
  • Added option to scale Render resolution
  • Power Stones for Weapon Properties now include description of the property
  • Added practice dummy in Castle Zagore
General Fixes
  • Revised weapon damage - It is now possible to reach the intended max damage with all weapons with transmutation. Existing weapons outside the intended range were patched
  • Expired Bounty Hunts and Treasures can no longer be shared
  • Fixed the damage of some wrongly generated uncommon and rare weapons
  • Fixed a transmutation bug that displayed maxed damage for some weapons that weren't maximized
  • Fixed removing of demon power buffs when the in-game menu opens
  • Fixed rare issue preventing the Know-it-All achievement from unlocking
  • Fixed freeze on level-up when character is dead
  • Fixed crash on map change
  • Fixed crash on pasting from clipboard
  • Fixed randomly occurring crash
Multiplayer Chat
  • Reworked chat scrolling with Up/Down arrows or LB/RB
  • The chat doesn't scroll to the bottom when someone writes
  • Selecting a comment now gives you the option to whisper the author
  • You can now switch between Game and Room chat rooms when single player in MP game
  • Chat window in the Online menu isn't closable
  • Fixed chat blinking caused by people writing in another room

Update Aug 12th
  • Improved mouse-movement controls
  • New Transmutation recipe: Combine 3 Dyes to get a random Dye
  • Removed user limit for Treasure Hunt/Bounty keys
  • Number of deaths is now displayed in the Save Slot info
  • Locked Destiny Card slots are now shown in the inventory
  • Changed the way Epic buff scales health and damage; Epic monsters and monsters in the Botomless Pit rebalanced
  • Increased max number of meteors from the Meteor Demon Power
  • "Of the Vulture" and "of the Leech" weapon properties are now stronger
  • "Restart Map" now returns the player to his/her point of entrance on the map
  • Additional loot drop bonuses do not apply to Gift Boxes
  • Skill cooldown reduction capped at 80%
  • Treasure Hunts/Bounties are now sorted by their remaining time

  • It is no longer possible to waste treasure keys by redeeming them in pre-game chat
  • Fixed game crash on traveling to another map
  • Fixed game freeze during dancing
  • Fixed FPS drop from rats
  • Fixed a bug causing Outifts to be destroyed during Transmutation
  • Fixed infinite leveling up in the Level Up interface
  • Fixed Champion Essences not dropping loot
  • Fixed a dodge and move issue while using lightning gun with mouse-movement controls
  • Fixed a bug that allowed Demon Power properties to be increased above the intended maximum
  • Fixed a bug causing certain Epic monsters to become stronger than intended
  • Fixed a bug that prevented the character from moving with no equipped weapons
  • Fixed first kill reward for Chromatic Essence and Screeching Calamity encounters
  • Fixed equipping of high-level weapons on low-level characters in Private Stash
  • Fixed stucking in Dance state with mouse-move controls
  • Fixed bad scrolling in chat caused by scroll wheel rebinding
  • Mac OS X: Fixed controller LT not working

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Update July 23rd (Bulgarian Localization)
  • Bulgarian localization
  • Players that participated in Early Access and didn't get their Wanderer's Outfit should get it on their next visit to the Hub
  • Transmutation - Create a random Power Stone from any 3 Power Stones that you don't need
  • Fixed a Bounty monster that didn't spawn
  • Fixed item duplication exploit
  • Fixed destroying items with Gamepad
  • The Barbarian secondary effect now has an internal cooldown of 10 sec.
  • Changed Treasure Hunt rewards
  • Divine and Wicked effects with fixed power are no longer upgradeable

Update July 21st (Localizations)
  • Localizations - FR/RU/PL/ES/IT/BR
  • Sort and compact for the Stash
  • Mark items as favorites. Favorites are always sorted first

  • Lightning Gun - increased base damage
  • Rebalanced Treasure Hunt rewards and difficulty
  • Treasure Hunts require slaying all monsters in the vicinity
  • Treasure Hunts and Bounties properly reward all participants
  • Added new monster waves in Bottomless Pit
  • Nova - shorter cooldown of the special ability
  • Spark - increased damage of the special ability
  • Reactor - increased damage of the special ability against monsters
  • Removed random factor from some transmutations
  • Fixed a problem causing Bottomless Pit round not to finish when playing with Finger of Chaos

Update July 16th (Bounties and Treasure Hunts)
  • New shareable items: Bounties and Treasure Hunts
  • New Power Stones: Divinity and Wickedness
  • New Common and Rare variants of the Wildcard
  • New Wicked effect: reduce the duration of negative conditions
  • Added new options to sort items in the inventory

  • Legendary colorization is now visible in character and inventory pictures
  • Special visual effect for Divine and Wicked cards
  • Vigilante's Outfit now grants 10% critical chance
  • Vanguard's Outfit now grants 40 armor penetration
  • Hammer Crush attack gets 100 armor penetration when fully channeled
  • Executioner destiny card made stronger
  • Rebalanced the Devil Destiny Card and Wicked Destiny modifiers
  • Vengeance legendary scythe - special effect made stronger
  • The Cannon legendary card grants Might instead of Brutality
  • Rebalanced final boss fight
  • Bottomless Pit - fixed an issue with respawning in multiplayer
  • More dye drops
  • Better Gift Box rewards from renown levels
  • Well of Worlds boss fight now properly resets on death
  • Wa-Lee drops loot as intended
  • Elite challenges for kills with Brutality now work properly
  • Overdrive Orbs from the Dark Pact legendary scythe grant significantly more overdrive
  • Essence of Plague now scales properly for high level characters

Use the following keys to try the new features:
  • [7HP-6VV-U99]
  • [3RW-YCM-38N]
(Write or paste the text between the square brackets in Options > Redeem key while Online.)

Update July 10th (Character Customization)
  • Character Customization - Legendary Dye
  • Character Customization - Outfit colorization is now visible in the character art and in the inventory

  • Fixed a performance bug that unintentionally limited the FPS
  • Fixed camera rotation getting stuck in the Bottomless Pit
  • Increased the effect of Power Stone of Accuracy
  • Bottomless Pit - increased rewards and difficulty in later waves
  • Fixed a problem with Vail the Lich respawning quickly with the Hex of Tenacity active
  • Fixed a problem with Vail the Lich dropping loot when he shouldn't
  • Fixed Sunray Demon Power leaving the character unresponsive at the end
  • Bleeding condition is now properly applied by certain Wicked destiny cards

Update July 8th (PvP and PvE Arenas)
  • The Freakshow - PvP arena, unlocked at level 26
  • The Bottomless Pit - endless randomized PvE battleground, unlocked at level 36

  • Gambling - combine three weapons in Transmutation to create a weapon of the same or better Rarity. Three weapons of the same type will create a rare weapon of the same type or a random legendary.
  • Character playtime now accounts for time spent in interfaces and paused
  • Reduced max duration of Daze. Pull rune can no longer stack massive Daze duration.
  • "of the Wolf" weapon property now works correctly
  • Vera legendary shotgun now applies vulnerability from split timing correctly
  • Fixed a bug with some challenges displaying "Monster" instead of the target monster type
  • Resolved a transmutation bug that caused transmutation to sometimes decrease the properties of legendary weapons
  • Fixed several wicked properties that were not applying conditions on crit
  • Fixed a bug that prevented transmuting and improving the level of some weapons

Update July 2nd (Content Complete)
  • Full Story
  • All cutscenes
  • German localization
  • English and German voiceovers
  • New Dungeon: The Shunned Manor
  • New Boss Fight: Lord Gabriel
  • Lots of new Legendary Weapons - double the existing amount
  • New Item: Gift Box
  • Hard Mode: Higher monster difficulty; all 5 Hexes permanently turned on
  • Elite Challenges: A new set of challenges made available after the story has been completed

  • Balanced level rewards; added Gift Boxes in rewards
  • Renown levels grant Gift Boxes as reward
  • Balanced Boss loot
  • Decreased duration of Weakness condition inflicted by some monsters
  • Shotgun damage increased, Aimed Shot damage multiplier increased
  • Lightning Gun damage increased

Update June 25th (Transmutation, Full Soundtrack)
  • Full Soundtrack: Doubled the amount of music tracks in the game
  • Transmutation: New system for crafting and upgrading items
  • Dyes: Use in Transmutation to change the color of your Outfits
  • Power Stones: Use in Transmutation to improve the stats of your items or add new properties
  • Popular Request: Added increased chance to get loot when playing with Hexes

  • Fixed character corruption caused by crashes during saving process
  • Fixed an issue causing wrong weapon damage scaling when there's a damage increase from other sources. E.g.: Lightning Gun or Hellfire hammer + 5 Death cards causing unreasonably high damage
  • Fixed uneven camera motion
  • Fixed random text corruption
  • Fixed Essence of Magic ranged attack
  • Fixed an issue preventing the game from starting on single-core CPU configurations

Update June 23rd (Achievements)
  • Achievements

  • Revised weapon rarity - weapons with two modifiers can now be uncommon or rare depending on their stats. Weapons with a single modifier are now common
  • Added more Gamepad Rumble effects
  • Scythe Weapon changes - increased base damage, Whirlwind attack grants Armor buff on start
  • Hammer weapon changes - third basic attack has increased damage
  • Rebalanced required kills to earn Hex stars
  • The Ambrosia doesn't affect consumables cooldown
  • Fixed `Find Secrets` challenge not counting previously found secrets
  • Fixed an issue causing the player to have 2 story quests at the same time
  • Shielded NPC disappearing in multiplayer

Update June 17th (Steam Trading Cards)
  • Steam Trading Cards, Badges, Emoticons and Profile Backgrounds

Update June 10th (Rebalance of Leveling, Overdrive, Demon Powers, Outfits)
  • Leveling - level cap increased to 50! Leveling through the early levels is faster. All existing characters keep their experience, but will have to level up again.
  • Overdrive - heroes now start with fewer overdrive at level 1 and gain more as they level up
  • Revised Demon Powers - they now have variable parameters. Added Legendary Rarity for demon powers.
  • Revised and rebalanced outfits. Outfits now drop as items. The player may choose an outfit after the tutorial.

  • Increased the number of available character slots
  • Increased the HP of some champions
  • Added challenge timeout timer under minimap
  • Resolved an issue with some items disappearing from the character inventory
  • Rebalanced certain destiny cards
  • Fixed an issue causing screen tearing

Update May 14th (1.03 - Story, Linux, Mac, DirectX 9)
  • Story (note: cutscenes and voiceovers are still in the works and not present in the game)
  • Mac version
  • Linux version
  • DirectX 9 support
  • New game zones: The Merchant Quarter, The Steam Quarter
  • New monsters: Vampires
  • New boss: Apocalypse
  • New weapon: Mortar
  • Level cap increased to 20

  • Performance improvements
  • Overdrive reworked - doesn't scale with base weapon damage anymore, effects that increase overdrive are more powerful
  • XP, drops, and credit for challenges are shared within 50 meters in multiplayer
  • Outfits now drop as items and don't have requirements; existing characters will keep all outfits they earned
  • Added art for all destiny cards
  • Weapon costs rebalanced to better reflect the weapon value - high-end weapons are now a lot more expensive
  • Added new models for all weapon types
  • Many legendary weapons were made stronger
  • Buff and Debuff icons are colorized to indicate whether the effect is positive or negative
  • Added 3 sec. cooldown to Storm legendary weapon effect
  • Demon power costs increased
  • Rebalanced bombs and non-healing potions, generally making them stronger
  • Leech bomb now grants health based on the number of hit enemies (instead of killed)
  • Lifesteal weapons are now stronger.
  • Changed default keybindings for mouse-movement control scheme
  • Fixed exit after Wa-Lee fight
  • Resolved an issue causing muffled sound with 5.1 setup

Update April 2nd (1.02 - Multiplayer)
  • Cooperative Multiplayer mode - you can create and join Multiplayer games from the Online section in the main menu
  • New game zone: The High Quarter
  • New weapon: Scythe
  • New Boss fight: Wa-Lee the Solicitor

  • Deflected attacks now deal 1/5 of their original damage, instead of no damage
  • Fixed knockback on critical weapon property
  • Changed position of Mausoleum of Bones and Forlorn catacombs
  • The Alchemist destiny card is now unique. There are now 3 different rarities of the Alchemist with different costs and effect strength
  • Levels 11 and 12 now reward Divine/Wicked cards on level up
  • Needle, Justice legendary weapon tweaks
  • Sunray demon power can be canceled
  • Restored range of Blink demon power
  • Changed visuals of Sanguine Aura and Berserk Aura demon powers
  • Bleeding damage is now capped at maximum 100/second
  • GebaN's inventory refreshes
  • Performance improvements on low-end machines

Update March 13th (Player Feedback)
  • New mouse-movement control scheme accessible in Options
  • Private Stash in the Hub
  • Sort and Compact buttons in the Inventory
  • Destroy Item in the Inventory
  • New items are highlighted in the Inventory
  • Mouse buttons 4 and 5 can be mapped to actions
  • Camera rotation sensitivity can be changed in Options

  • Resolved a progress block in quests logic
  • Resolved unresponsive character state caused by The Saint and The Devil destiny cards
  • Fixed a bug in attack facing with gamepad
  • Healing Potions are now cheaper
  • New character images: Queen Katarina, Patriarch Casimir, GebaN the Broker
  • New outfit images: Cavalier's, Vanguard's
  • New card images
  • New monster and weapon images for the Codex

Update March 10th (version 1.01)
  • New game zone: Cemetery Grounds
  • New game zone: The Onion Quarter
  • New monsters: Gargoyles, Thralls
  • New weapon: Lightning Gun
  • New Boss fight: Vail the Immortal
  • Codex: a compendium for monsters and weapons
  • Unique Legendary weapons
  • Level cap increased to 15

  • Item rarity is indicated in the inventory
  • Divine and Wicked Destiny Cards
  • Some Destiny Cards now have less properties
  • Jumping can save you from certain attacks
  • Added Buyback tab in vendors
  • Fixed Outfits/Hexes disappearing from the inventory
  • Rebalanced gold drops
  • Rebalanced sell to vendor prices
  • Rebalanced costs of Destiny Cards

Update Feb 26th
  • Cutscenes can be skipped
  • Added minimap trail
  • Vendor and Inventory fixes
  • Dark Mist camera fix
  • XP orbs now drop closer
  • Destiny Cards costs reworked
  • Rachnoss and Mordra boss fights are now harder
  • Some Challenges in the Hunting Grounds dungeons have been rebalanced
  • Brutality now gives 50% damage bonus instead of 100%
  • Slowed experience gain from monster kills
  • Vigilante outfit - grants less overdrive but more Armor
  • Rapier - critical bonus lowered
  • Shotgun - base damage increased
  • Meteor - drops additional meteors
  • Various other fixes and performance improvements

Update Feb 23rd
  • fixed game hanging from empty keybindings
  • trade interface fixes
  • fixed exploration reset on re-enter map
  • low health visual effect reset on map change
  • fixed in-view health bars stuttering
  • fixed graphics options autodetection
  • decreased the absorbed damage by the Diamond demon power
Last edited by Mnementh; Nov 22, 2017 @ 5:43am
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Showing 1-15 of 217 comments
0x90 Feb 23, 2015 @ 8:14am 
The most stable early access game I've seen for moths. Cannot wait to see more content for this game.
Fortie Feb 23, 2015 @ 8:26am 
Continue with good work, guys :) I love your game..
<<Lolox>> Feb 23, 2015 @ 8:34am 
Very good game but imporante fps drop in some areas with lots of monsters displayed !

SpawnCap Feb 23, 2015 @ 9:16am 
Very happy so far, about only the third early access I've been happy with, the other two were Lichdom Battlemage (no longer EA) and Grimm Dawn. I usually don't like indie titles but the last four that I've purchased (Grimm Dawn, Lichdom Battlemage, Hand of Fate and Victor Vran) I have been pleasantly surprised. Keep up the good work!
Blizzard  [developer] Feb 23, 2015 @ 9:51am 
One thing we missed in the patch notes:

Decreased the absorbed damage by the Diamond demon power

I've edited the post above to reflect this change.
Last edited by Blizzard; Feb 23, 2015 @ 9:53am
Volkira Feb 23, 2015 @ 10:00am 
Nooooo my Diamond Demon power is now an emerald !!!!!!!!
Darknessonwheels Feb 23, 2015 @ 10:32am 
( ಠ_ಠ)
<<Lolox>> Feb 24, 2015 @ 9:52am 
hello,

bug : Screen tearing when vsynch is enabled :( (ati video card)

thx
Last edited by <<Lolox>>; Feb 24, 2015 @ 9:55am
Fortie Feb 24, 2015 @ 10:06am 
Originally posted by <<LoloX>>:
hello,

bug : Screen tearing when vsynch is enabled :( (ati video card)

thx
This is Patch Notes... Bug Report is under this thread... :))
Last edited by Fortie; Feb 24, 2015 @ 10:07am
<<Lolox>> Feb 24, 2015 @ 10:42am 
sorry :)
Blizzard  [developer] Feb 26, 2015 @ 7:33am 
Updated with today's patch notes.
Fortie Feb 26, 2015 @ 7:39am 
Naaaaaaaaaah....my rapier :(
Anyway..nice patch :P
Last edited by Fortie; Feb 26, 2015 @ 7:41am
Moon Helldiver Feb 26, 2015 @ 7:51am 
Great patch guys thank you. But is it just me or the Hex challenges are not working atm. Im not getting cripple for creeps or life leech from pain when activated?
MayBachMusic Feb 26, 2015 @ 8:06am 
Originally posted by <<LoloX>>:
hello,

bug : Screen tearing when vsynch is enabled :( (ati video card)

thx

Turning it off in game, and forcing it in catalyst control center helped me :)
Chimera  [developer] Feb 26, 2015 @ 8:12am 
Originally posted by JayGatsby:
Great patch guys thank you. But is it just me or the Hex challenges are not working atm. Im not getting cripple for creeps or life leech from pain when activated?

Hex of Malice causes Cripple only when monsters crit you. As far as my tests show it seems to work in the current build. Hex of Pain does damage the hero but it does so rarely. I'll have a look at it for the next update.
Last edited by Chimera; Feb 26, 2015 @ 8:40am
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Showing 1-15 of 217 comments
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