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If ever in douth check the game codex. There's a list of every icon followed by a short description.
And regarding the scythe.. My guess would be it's to keep it in balance with the other weapons. It got an average swing speed, can hit multiple target in an arc and even lets you reduce cooldowns with timed attacks. The huge damage range is the only thing keeping it from being overpowered as it is good against swarms of minions, but somewhat sucks against single strong opponents. Anyway, that's just my thoughts.
Target is critical chance
Target with explosion is additional damage on critical hit
@scythe damage: think of other games where you have different damage types like fire, ice, lightning, magic. The lightning usually has a low minimum damage and high maximum damage, making it possible for high spike damage but at the risk of low damage. The scythe damage is similar. Unreliable but with good potential.
I didn't know this stuff was in the codex, as I figured it would be under the weapon descriptions and didn't notice them there. Silly me....
One more very short and easy questions: aren't critical strikes automatic once an enemy is vulnerable (what I mean is when a particular enemy has a red target surrounding it, like when you hit it with the third strike of a sword (I think that's what happens with the third strike of a sword...))? Once it's in that "red" condition, isn't the next strike you give to it automatically critical? If so, does the crit % for a given weapon mean the chance of a critical hit regardless of an enemy's condition?
Building off of that, how important would you say a weapon's crit percentage is? Because I have some weapons that are really great at dealing damage, but have a very low crit %. I also haven't been using any of the destiny cards that increase crit chance %, instead selling them off and opting for destiny cards that increase health, damage, armor, etc.
Thanks again! Sorry for being such a noob :P All of these concepts are completely new to me as someone who has never played "true" RPGs. Critical hits, damage ranges, etc. The closest I've ever come to any of this is choosing which weapon to use in a given situation in God of War games...
The critical chance of the weapon indicates the percentage of time that the weapon will crit.
There are different builds that may or may not require high critical chance weapons to work. The Vigilante outfit, for instance, likes high crit chance weapons. The Zealot outfit, on the other hand, has no particular bonuses toward crit chance so you have to balance the base damage of the weapon against its critChance*CritDamage product (average additional damage due to crits).
Also, a crit to a vulnerable target doesn't have to be done with the weapon that applied it. ( example; you can attack a target 3 times with a sword to apply vulnerability to it, then switch to your secondary weapon and still be guranteed a critical strike ).
Personally I wouldn't say that crit percentage really matters in VV unless you build your character around it. There are numerous weapon and even destiny cards that can apply vulnerability on hit, and then you're guaranteed a crit anyway.
The sword is an excellent example of this and my primary weapon of choice.. Open with dash to stun the enemy (if necessary), then 3 hits, slash crit, 2 hits, another slash crit, 2 hits, slash crit and so forth.. You can smack an enemy across the map and just keep going as long as you hit the target ^^
Isn't the rapier the one with the dash move? And the sword the one with the vulnerability effect on the third strike? I think you might be combining the two, unless the rapier also provides vulnerability on the third strike.
Ooohh, I'm starting to feel like I actually get this stuff, in large part thanks to all of you in this thread.
The rapier gives you an Enraged buff if the fourth attack kills and have two skills called Charge and Coup De Grace (Charge on the other hand makes you do a "dash" move forward)
Come to think of it, it's actually somewhat confusing.
Never the less, you seem to be getting the hang of it pretty fast. I'm sure you'll nail it in no time.
Edit: Typo
Using his words was never Victor's strong suit.
That's why they gave him a narrator :P