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And thats why i had to use medkit to escape spider's pull. I had no overdrive to blink out.
Diamond is getting destroyed pretty fast tho. its just a buffer that allows you to regain a few health thx to blademaster.
Default outfit is still the best because _regular_ attacks give overdrive aswell.
brutality was there in the vid just to show off both survavibility and dps.
here is endless overdrive vid:
https://www.twitch.tv/shijzu/v/63220479
oh and also a fun moment i've just remembered: one of the hexes damages you from time to time and this outfit converts it to overdrive aswell. granting you 200 overdrive each tick.
also aura powers are shown in the end. first i get full overdrive with regular attack.
then i switch to diamond. while its active i get no overdrive.
Interesting that you use 2 rogues vs 2 wildcards. There's an affix that kills crit damage (armored-immune to crit) that I've seen popping around a lot lately but still unsure if that becomes the norm the more renown I accrue (got to 103 today- in like 3 or 4 days lol)
That's an enemy-type-specific affix that especially vampires have and it says "immune to critical damage" not "immune to crit". That means you can still get citical hits but those don't do more damage then a normal hit, but still count for "on crit"-effects.
After max lvl 50 the monsters are as strong as they'll ever get.
And about 1shot CoC boss: i guess it was a huge gargoil. Knight of somthing.
Formulated when I found Storm during my first run of the story, it's basically:
Ideal Weapon: Storm/Sword with (Attack speed+ Crit chance + Cursed/Devastating) (To be honest, this build seems generic and better with lightning gun due to the potential aoe)
Outfit: Vigilante Outfit with preferably maxed overdrive gain on crit
Demon Powers: Blink + Shockwave(Diamond situation-wise) are what I use.
Potions: Potions don't really matter; I've been running Rabbit's Foot + Vampire a lot since I've found myself with 300 vampire potions (probably from Collector's Residence) in my inventory - I've managed to make do with Medkit + Potion and Medkit + Rabbit's Foot before so it doesn't seem to matter too much what Potion combos to use with a build like this.
Destiny Cards: I'd say the only real required card would be Blademaster for the near 100% regeneration up-time, which might not even be necessary if you use the lifesteal potion.
I interchange Hope, Barbarian, Rogue, Wildcard, and Seer cards. Usually I use 3 Blademaster + 5 Barbarian + 7 Rogue + 8 Wildcard + 0 Seer
Side note, does anyone have any insight on what situations 7 Rogue or 8 Wildcard is better in?
imho Storm is awful. Thunder ball consumes marks from your targets, lowering your potential dps and stealing no-cooldown Slash (or Dash.. one of the sword skills insta-resets its cooldown if it crits), or AoE Stun from other skill.
if you really want to proc healing by crit chance - use lucky legendary sword that drops gold on hit.
I assume you play normal, since you have no armor pen.
On normal i wouldnt even bother with anything but damage and health on hit. That is. Vampire scythe\shotgun and you are a god.
crit(base, dmg, cr) = base*(1.0+dmg)*(2.0+cr)
1 base damage, 2xWildacrds of 5 cards total = 60%dmg + 80%critBonus
crit(1.0, 0.6, 0.8) = 4.4799999999999995
1 base damage, 2x rogue for total 100% crit bonus
crit(1.0, 0.0, 1.0) = 3.0
More over: damage bonus scales better, becuase basic crit multipiler is already good enough.
crit(1, 1, 0) = 4.0 | 100% dmg bon
crit(1, 0, 1) = 3.0 | 100% crit bon
So basically crit scales both with raw damage bonus and crit damage bonus. The best possible situation would be if this is the same bonus ,so we get simple x² formula. But it isnt.
Best option we have (imo) is to upgrade both stats as much as we can.
Raw Deaths build, or Raw Rogue build is worse than Wildcards.
Swords have _no cooldown_ if used properly. Storm is actually ruining everything..
it's fun though if everybody uses lightning guns and storm ( + lucky rabbit foot) .
Lightning Balls EVERYWHERE.
true that
I didn't want to sustain via vampire blood as they'll eventually run out so I slap a single rank 4 vamp card in there.
I'm using the adventurer's outfit for 6 destiny card and not using any legendary rapier but a crafted devastation of assassin with cursed mod added. I've ditched swashbuckler. Wicked cards all the way with a devil in there has me at 220 armor pen which is mad for late game modes like cauldron and using berserk and time bubble because I always get the wicked speed buff (100% uptime) and slowing things during fight to a crawl allows for not getting hit in melee while zerk is active.
Did cauldron last night, no issues at all even vs hordes with coup Dr Grace kill shot +dash refresh combo, a the dash hits upwards of 10k+ and would be more...way more if I used a tome offhand with magician card for snapshotting purposes.
Mind you this is extremely fast paced and action packed but when I get home, I'll list the full destiny's card loadout.
Edit: I'm currently looking for a vicious rapier of assassin so I can drop a cursed mod on there at the expense of 28% weapon damage on my current one but gains 112% critical damage instead because I'm unsure which of the two is better.
Wait I need to point out that a rogue is 150% crit damage, so 2x rogues should be 300%
So following up on your quick arithmetic:
1 dmg + 2 Wildcards: 60% dmg 80% crit
Crit(1*1.6*2.8) = 4.48
1 base + 2 rogues: 300% crit
Crit(1*1*5) = 5
Alternative/For fun calc: (because this is the first time I'm actually theorycrafting this)
1 base + 1 Wildcard + 1 Rogue: 30% dmg 190% crit
Crit(1*1.3*3.9) = 5.07
The only thing is, crit damage only applies on crit; so more or less every other attack will proc (in my case anyways).
So every 2 hits: (nocrit) + (crit)
Wildcard: (1*1.6)+4.48 = 6.08
Rogue: (1*1)+5 = 6
Combo: (1*1.3)+5.07 = 6.37
So yeah, I agree with you on best scaling dps with both damage/critdmg, and in terms of raw attacking, a combo of Wildcard 8 + Rogue 7 looks to be most efficient; at least when you near 50% crit chance.
Ah, and about my build.
I do play normal, but I've kept all 5 hexes on since lvl 12 with no problems aside from challenges. I also total scrub with sword, just button mashing everything because I always assumed I just sucked at proccing consistent Slash crits. Also, I didn't know until now that it was because of Storm's lightning balls that I can't maintain the hit-hit-Q-hit-hit-Q properly and having 0 armor pen is why I always get deflected by mobs.
Anyways, Storm does have its benefits. Each lightning ball crit gives ~600(rogue+wildcard) or ~800 (2x rogue) overdrive, and I need at most 5 normal crits to fill up the overdrive bar.
Most of my visible dps is probably due to overdrive too to be honest. Blink spam and Shockwaves are really substantial dps and utility.
>>~800 lighting ball.
My Slash damage is 300-600, so i crit for ~2k. You are trading random lightning ball for a guaranteed high dps and no cooldown combo. While i agree that it can be usefull for crowds, i'd used Shackle for that. 200-600 dmg with each aoe stun. check out a video i've posted earlier.
Try legendary rapier with double charge ability. god its fun if you can reset cooldowns properly.
Already did but still my crafted just beat the hell outta most legendaries as it stands.
I had a bit of fun with powerfoil and double charge for sure it was a nice change of pace lol but until they day they allow us to add 1 more mod to legendary most of them are just going to be upgrade fodder for my crafted stuff save for a very few.
I've moved away from adventurer for the 150 armor/40 armor pen outfit. Still using a crafted rapier as main and elder, ex luck and luck mortar offhand. Rapier just destroys!