Victor Vran

Victor Vran

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Talisman Crafting
Completely lost as to what I'm supposed to do here, I don't understand as it makes no sense.

RECIPE: TRINKET

Use the recipe as base item and add the following ingredients:

Weapon (white/grey)
The Fool (white/grey)
Demon Power (yellow/gold)


The problem is, I can't put 4 items into 3 slots when I use the transmutation.

So, how do I craft this talisman trinket? (it's green if that makes any difference). I've found the transmutation crafting in this game to be way too overly complex tbh.
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Showing 1-15 of 19 comments
Venuminostrates Mar 16, 2019 @ 4:24pm 
Recipe goes in the top slot. Weapon, card, and demon power go into the 3 slots below.
Under Your Bed Mar 16, 2019 @ 6:21pm 
Originally posted by Venuminostrates:
Recipe goes in the top slot. Weapon, card, and demon power go into the 3 slots below.

Made my first trinket, thanks. I'm playing on the Switch as portable so the writing is about 0.5mm so I didn't notice "press X" to use as base. Would have made a lot more sense if I had as I couldn't work out how to place it at the top.

I got Precarious Trinket: "Applies the slow condition to all enemies in 10 m radius for 20.0 sec."

"Charge with 200 energy per second while below 40% health"

...Means absolutely nothing to me, no idea how it works.


I'm only level 36 atm so trying to get used to crafting. I've made a few cards, but messed up with the demon powers. Thought it was about time to try making a trinket. I need to read up on everything else.

This game is so addictive!
Venuminostrates Mar 17, 2019 @ 2:45am 
Each talisman has a trigger and an effect.

Your effect is: Applies the slow condition to all enemies in 10 m radius for 20.0 sec. You can use the transmutation station to increase this effect.

The trigger is how a talisman builds energy. Talismans have to be charged in order to be used. They need 2,000 energy before they can be activated. Your talisman trigger charges 200 energy per second for each second that you spend with your health below 40%. You can also use transmutation to improve the trigger.

There’s a circle next to your overdrive bar once you equip a talisman. That’s your talisman energy bar. It fills up with energy (yellow) as you meet the conditions for the trigger (below 40% health)
Under Your Bed Mar 17, 2019 @ 1:42pm 
Originally posted by Venuminostrates:
Each talisman has a trigger and an effect.

Your effect is: Applies the slow condition to all enemies in 10 m radius for 20.0 sec. You can use the transmutation station to increase this effect.

The trigger is how a talisman builds energy. Talismans have to be charged in order to be used. They need 2,000 energy before they can be activated. Your talisman trigger charges 200 energy per second for each second that you spend with your health below 40%. You can also use transmutation to improve the trigger.

There’s a circle next to your overdrive bar once you equip a talisman. That’s your talisman energy bar. It fills up with energy (yellow) as you meet the conditions for the trigger (below 40% health)

Appreciate the explanation. I'm stuck with Apocalypse atm so kind of hit a brick wall. Went farming for loot & gained a couple of levels, but tbh, I'm not really noticing much in the way of "better" loot drops & wondered whether increased loot drops would be a better choice?

If the drops are random, but increased then I might have a better chance of a purple with a larger pool of loot? Most of the drops are yellow, sometimes green. My interest with the game is gradually wearing away as I don't feel like I'm really progressing anywhere now.

The trader's stock is never really anything great to really add or change anything compared to what I already have. I think I've spent more time collecting, buying & crafting cards. I still haven't found that other random trader that once appeared near the beginning of the game. I did buy the pumpkin hammer of him though.

Is there more to do after beating Apocalypse? Am I missing another area to explore or is this the end already? He seems just way too strong right now. I'm tempted to give up through gradual boredom (especially if he's the last thing to do) rather than spending hours in the hopes of better loot (that never seems to drop) just for one difficult fight. I just don't see it as being worth the time & effort, which would be a shame.

There seems to be lots of different items to craft, but it just takes way too long to actually get the right ingredients rather than spending that time actually crafting multiple items & then using them while playing. I guess I'd rather make lots of items to mess around with & have some fun.



Under Your Bed Mar 17, 2019 @ 4:07pm 
In normal mode at level 39 using 5 hexes in smugglers stash & those enemies there are far too OP. The movement & attack speed, the damage done with unblockable attacks with them constantly stuck to me like glue is beyond ridiculous. Made even worse because of the unresponsive controls during combat which seem to have gotten worse the further into the game that I've played.

Too much work just hoping to find ingredients with out even knowing what I'm crafting or if it'll be any good after all the time & effort. This game could have been so much better.

After having so much fun with this game at the beginning any enjoyment has now unfortunately ended abruptly. I can't even farm efficiently for the pittance of loot that I'm rewarded with & most of what I do find just pays for health potions or random cards. It was fun while it lasted, although very short.

At least Grim Dawn has new content coming.
Venuminostrates Mar 18, 2019 @ 2:54am 
You gave me a lot to unpack here, so bear with me.

Originally posted by Under Your Bed:
I'm stuck with Apocalypse atm so kind of hit a brick wall.

He's the toughest boss in the game. It's pretty common for people to get stuck here.

Strategy wise: If you kill a wraith it immobilizes the boss, which allows you to attack him freely, although you might still have to work around the other wraiths. You can kill all four, or space out their deaths to keep Apocalypse immobilized. Killing a wraith while he's down does nothing.

This is really the point where it's time to change up your build, though. Without knowing what cards you have access to, it's hard for me to give you specifics. Here's a few suggestions:

1. Running vampire's blood in each potion slot can be a good idea here. You should be able to keep the drain effect up 100% of the time. Focus your destiny cards on pure weapon damage (wildcard, rogue, warrior/archer, etc). Make sure you're dealing damage all the time to heal. Hammers do well in a build like this, since they also apply a bonus lifesteal effect. Tome does as well. Vanguard's outfit is what I'd suggest if you have it. Go with defensive demon powers like Diamond and Sanguine Aura.

2. Ranged weapons tend to be a little bit more useful here since he puts down a cross that does damage to you. Lightning Gun, Hand Mortar, and Tomes are really useful. Tome in particular is great because you can build up 5 charges of arcane orbs and then spam singularity orb for quick burst when you need it.

3. If you have a barbarian card, equip it and use regular healing potions in each potion slot. Run cards like Tower and wear an outfit like Hunter's or Adventurer's, and focus on maxing out your overdrive every 10 seconds. That will reset your potions and give you more than enough healing. Quick spammable demon powers are what I'd suggest using here, since you want room to keep capping out overdrive: Shockwave, Blink, Meteor, Boomerang, etc.

4. Hunter's outfit combined with Hope & Tower cards is really effective as well. Run vampire's blood and healing potion, for burst healing combined with steady. I would also run Sunray and Diamond. Max out your overdrive, then activate Diamond first, and then Sunray. As soon as diamond wears off or Sunray is finished, retreat and build your overdrive. Rinse and repeat. You can also do this with Cavalier's outfit, although the overdrive generation is a little slow in my opinion.

5. Boomerang build. Boomerang is especially useful since the boss doesn't move around much, so it's easy to learn the perfect distance for damage. Run Cavalier's outfit and stack as many tower cards as you dare. Hope, Obelisk, and Wildcards are secondary options.
Equip two Boomerangs and focus on killing the boss. Ambrosia and healing potions are good for quick burst of healing. Hammer is great for lifesteal combined with Scythe for extra armor, or rapier and/or tome for quick maneuvering while your demon power is charging. Use a Zealous weapon property on at least one if not both of your weapons.


Originally posted by Under Your Bed:
Went farming for loot & gained a couple of levels, but tbh, I'm not really noticing much in the way of "better" loot drops & wondered whether increased loot drops would be a better choice?

If the drops are random, but increased then I might have a better chance of a purple with a larger pool of loot? Most of the drops are yellow, sometimes green.

Most loot is entirely random, although a few merchants have guaranteed items.

As for weapon properties, Luck effects give you more chance for extra drops. Extraordinary Luck changes all grey (common) drops into green (uncommon) drops.

The trick is to farm champions. Champions (not tyrants from the hex) have guaranteed drops. You want locations that either have a high ratio of champions to normal monsters (Collector's residence, Ossuary) or you want to find a place where champions spawn near an entrance, kill them and then reset the map and repeat.

In the base game, I have a preferred spot. Travel to The Devil's Throat then immediately exit to The Hunting Grounds. Go left, up the hill and you'll find a Champion Essence. Kill him quick. Then, either reset the map, or go a little bit east and find the Champion Skeleton and kill him as well before resetting.

If you have motorhead expansion, then go to the Bedeviled Vault and exit to World of Wars. Farm the Champion Essence of Fire there and then reset the map. Here's a video showing how to get there and how to fight him at level 1 on hardcore hard mode: https://www.youtube.com/watch?v=-3SbtQF5Qzs

Originally posted by Under Your Bed:
The trader's stock is never really anything great to really add or change anything compared to what I already have. I think I've spent more time collecting, buying & crafting cards. I still haven't found that other random trader that once appeared near the beginning of the game. I did buy the pumpkin hammer of him though.

Trader's stock is pretty bland, but the consumables are useful to buy. Irene's stock is 100% the same, but you can only buy it once. It scales to your level too. She's put there to give you a little bit of consistency in a game where almost everything is random.

The Patriarch has very useful stock. If you buy him out, after 10 minutes he starts replacing his inventory. He starts out with 3 cards, then adds 1 at a time in 30 second intervals. Common items were replaced first, and then uncommon, rare, and legendary.

He has 20 cards total. 10 minutes to refresh the first three. 8.5 minutes to refresh the next 17. So total time is 18.5 minutes. I'm pretty sure this cycle happens regardless of whether you buy out all of his cards. So you if you wait 18.5 mins you should see new cards. He can only sell divine cards though, if he has any to begin with. So you'll have to get wicked properties in other ways.

Originally posted by Under Your Bed:
Is there more to do after beating Apocalypse? Am I missing another area to explore or is this the end already?

He is not the last boss. You still have other areas to go to after you beat him. Also, if you exit to the main menu and go to "Switch World" you'll find, at the very least, Fractured Worlds (since you're running talismans I know you have access to that expansion). You probably also have Motorhead. Those are two expansions you could try out. If you're still stuck on Apocalypse after this, give Motorhead a try. It's my favorite. There are also new demon powers, weapons, and outfits there.

A good revolver build (revolvers drop in motorhead) can actually one shot Apocalypse: https://www.youtube.com/watch?v=KLSTjC4lsh8

Originally posted by Under Your Bed:
I guess I'd rather make lots of items to mess around with & have some fun.

Build making is my thing. I can't get enough of it. There are so many different combinations that people are still coming up with new, competitive builds years after development ended. The game essentially lets you customize how you want to play, and I've never found anything to that extent in any other game. It's what keeps me coming back to Victor Vran over games like Diablo 3 or Grim Dawn.

Originally posted by Under Your Bed:
In normal mode at level 39 using 5 hexes in smugglers stash & those enemies there are far too OP. The movement & attack speed, the damage done with unblockable attacks with them constantly stuck to me like glue is beyond ridiculous. Made even worse because of the unresponsive controls during combat which seem to have gotten worse the further into the game that I've played.

Too much work just hoping to find ingredients with out even knowing what I'm crafting or if it'll be any good after all the time & effort. This game could have been so much better.

After having so much fun with this game at the beginning any enjoyment has now unfortunately ended abruptly. I can't even farm efficiently for the pittance of loot that I'm rewarded with & most of what I do find just pays for health potions or random cards. It was fun while it lasted, although very short.

At least Grim Dawn has new content coming.

You might try taking off the hexes for a while. Victor Vran has no punishment for death, other than a restart at a check point, and it makes good use of that. Hexes take it to another level. If you're hard mode, then you have 2 stacks of Epic on every monster that gives them more health and damage besides. If you're not enjoying the difficulty, then use the hexes to customize it to where you want it to be.

The game can be played on any difficulty at any level. It's simply a matter of knowing the game mechanics. Every monster that can one shot you telegraphs the move they use to do it. In fact almost every move a monster does in the game is telegraphed. Eventually you learn what to watch out for. A strong build also helps.

I frequently play Hardcore Hard Mode from level 1 with no gear from any other characters. I put together a guide for people who are interested in my methods. Maybe you can find something useful here. https://steamcommunity.com/sharedfiles/filedetails/?id=1609345271
Under Your Bed Mar 18, 2019 @ 1:52pm 
Originally posted by Venuminostrates:
You gave me a lot to unpack here, so bear with me.

Originally posted by Under Your Bed:
I'm stuck with Apocalypse atm so kind of hit a brick wall.

He's the toughest boss in the game. It's pretty common for people to get stuck here.

Strategy wise: If you kill a wraith it immobilizes the boss, which allows you to attack him freely, although you might still have to work around the other wraiths. You can kill all four, or space out their deaths to keep Apocalypse immobilized. Killing a wraith while he's down does nothing.

This is really the point where it's time to change up your build, though. Without knowing what cards you have access to, it's hard for me to give you specifics. Here's a few suggestions:

1. Running vampire's blood in each potion slot can be a good idea here. You should be able to keep the drain effect up 100% of the time. Focus your destiny cards on pure weapon damage (wildcard, rogue, warrior/archer, etc). Make sure you're dealing damage all the time to heal. Hammers do well in a build like this, since they also apply a bonus lifesteal effect. Tome does as well. Vanguard's outfit is what I'd suggest if you have it. Go with defensive demon powers like Diamond and Sanguine Aura.

2. Ranged weapons tend to be a little bit more useful here since he puts down a cross that does damage to you. Lightning Gun, Hand Mortar, and Tomes are really useful. Tome in particular is great because you can build up 5 charges of arcane orbs and then spam singularity orb for quick burst when you need it.

3. If you have a barbarian card, equip it and use regular healing potions in each potion slot. Run cards like Tower and wear an outfit like Hunter's or Adventurer's, and focus on maxing out your overdrive every 10 seconds. That will reset your potions and give you more than enough healing. Quick spammable demon powers are what I'd suggest using here, since you want room to keep capping out overdrive: Shockwave, Blink, Meteor, Boomerang, etc.

4. Hunter's outfit combined with Hope & Tower cards is really effective as well. Run vampire's blood and healing potion, for burst healing combined with steady. I would also run Sunray and Diamond. Max out your overdrive, then activate Diamond first, and then Sunray. As soon as diamond wears off or Sunray is finished, retreat and build your overdrive. Rinse and repeat. You can also do this with Cavalier's outfit, although the overdrive generation is a little slow in my opinion.

5. Boomerang build. Boomerang is especially useful since the boss doesn't move around much, so it's easy to learn the perfect distance for damage. Run Cavalier's outfit and stack as many tower cards as you dare. Hope, Obelisk, and Wildcards are secondary options.
Equip two Boomerangs and focus on killing the boss. Ambrosia and healing potions are good for quick burst of healing. Hammer is great for lifesteal combined with Scythe for extra armor, or rapier and/or tome for quick maneuvering while your demon power is charging. Use a Zealous weapon property on at least one if not both of your weapons.

1. Yes, I had 1 slot with vampire blood the other with a 60% heal potion though, so I'll change that. My destiny cards were all damage type, but perhaps when I first attempted to fight him a few times they were low level/rarity compared to what I have now. I didn't go back to really try as I was trying to farm better loot or try crafting something better to then go back with & kill him. I have the purple pumpkin hammer but I think the damage might be low, the other is gold with "better loot drops" (or w/e it's called). Not sure about vanguard outfit atm, I'd need to go back & check. I have the starter outfit, one with armour & health increase (?) & another with an extra card slot. I do have purple versions of some of many of the demon powers, possibly those 2 you mentioned if not then I definitely have gold versions.

2. I first used a lightning gun then a shotgun. I'll have a look at the tomes, thanks.

3. Not sure about the barbarian cards, but I could grab some gold & then buy/craft some. I have the tower card(s), need to check for those armours though.

4. That's another thing I began to notice the more I got into the game, the over drive seems to be taking an eternity to build up where as before I was able to use it much more frequently.

5. That's another option I could try, thanks.


Originally posted by Venuminostrates:
Originally posted by Under Your Bed:
Went farming for loot & gained a couple of levels, but tbh, I'm not really noticing much in the way of "better" loot drops & wondered whether increased loot drops would be a better choice?

If the drops are random, but increased then I might have a better chance of a purple with a larger pool of loot? Most of the drops are yellow, sometimes green.

Most loot is entirely random, although a few merchants have guaranteed items.

As for weapon properties, Luck effects give you more chance for extra drops. Extraordinary Luck changes all grey (common) drops into green (uncommon) drops.

The trick is to farm champions. Champions (not tyrants from the hex) have guaranteed drops. You want locations that either have a high ratio of champions to normal monsters (Collector's residence, Ossuary) or you want to find a place where champions spawn near an entrance, kill them and then reset the map and repeat.

In the base game, I have a preferred spot. Travel to The Devil's Throat then immediately exit to The Hunting Grounds. Go left, up the hill and you'll find a Champion Essence. Kill him quick. Then, either reset the map, or go a little bit east and find the Champion Skeleton and kill him as well before resetting.

If you have motorhead expansion, then go to the Bedeviled Vault and exit to World of Wars. Farm the Champion Essence of Fire there and then reset the map. Here's a video showing how to get there and how to fight him at level 1 on hardcore hard mode: https://www.youtube.com/watch?v=-3SbtQF5Qzs

Nice, yes I do have that expansion included with the "Overkill Edition". Not seen the vault or world of wars (or at least don't remember them) I'll check the video.


Originally posted by Venuminostrates:
Originally posted by Under Your Bed:
The trader's stock is never really anything great to really add or change anything compared to what I already have. I think I've spent more time collecting, buying & crafting cards. I still haven't found that other random trader that once appeared near the beginning of the game. I did buy the pumpkin hammer of him though.

Trader's stock is pretty bland, but the consumables are useful to buy. Irene's stock is 100% the same, but you can only buy it once. It scales to your level too. She's put there to give you a little bit of consistency in a game where almost everything is random.

The Patriarch has very useful stock. If you buy him out, after 10 minutes he starts replacing his inventory. He starts out with 3 cards, then adds 1 at a time in 30 second intervals. Common items were replaced first, and then uncommon, rare, and legendary.

He has 20 cards total. 10 minutes to refresh the first three. 8.5 minutes to refresh the next 17. So total time is 18.5 minutes. I'm pretty sure this cycle happens regardless of whether you buy out all of his cards. So you if you wait 18.5 mins you should see new cards. He can only sell divine cards though, if he has any to begin with. So you'll have to get wicked properties in other ways.

Yeah, at first it was ok, but it might also be because I'm looking for something specific so now most items are "useless". Not sure who the Patriarch is, maybe that's the pumpkin hammer trader from the start of the game (?) not found him anywhere since. I've been buying up any divine cards from the guy in the hub when they're available, found a lot from drops too. Thanks for that info, Imight need to build up more cash before buying him out though.


Originally posted by Venuminostrates:
Originally posted by Under Your Bed:
Is there more to do after beating Apocalypse? Am I missing another area to explore or is this the end already?

He is not the last boss. You still have other areas to go to after you beat him. Also, if you exit to the main menu and go to "Switch World" you'll find, at the very least, Fractured Worlds (since you're running talismans I know you have access to that expansion). You probably also have Motorhead. Those are two expansions you could try out. If you're still stuck on Apocalypse after this, give Motorhead a try. It's my favorite. There are also new demon powers, weapons, and outfits there.

A good revolver build (revolvers drop in motorhead) can actually one shot Apocalypse: https://www.youtube.com/watch?v=KLSTjC4lsh8

The only purple drop I've had was a pistol a while back so maybe I can find a use for it now. I didn't know I could switch worlds or how to access the motorhead expansion, at least it might help freshen up the game a bit from feeling so monotonous.

It's a very addictive & fun game up until about level 25+ where for me it started to gradually become more & more tedious with little to no reward. Compared to Grim Dawn where I can play that & it just seems to constantly flow, always something to do, somewhere to explore, etc with the feeling of actually progressing in some way.



Originally posted by Venuminostrates:
Originally posted by Under Your Bed:
I guess I'd rather make lots of items to mess around with & have some fun.

Build making is my thing. I can't get enough of it. There are so many different combinations that people are still coming up with new, competitive builds years after development ended. The game essentially lets you customize how you want to play, and I've never found anything to that extent in any other game. It's what keeps me coming back to Victor Vran over games like Diablo 3 or Grim Dawn.

Hmm well I have to disagree with the last part as Grim dawn is my favourite. I have gotten stuck with some parts, but overall I can get lost in that game & play for hours without realizing. As you say about builds, I've made a few different characters up in GD & like to find something "fun" rather than just all dps or I just experiment with different skills to see what happens.

I want to do that in Victor Vran but trying to get the ingredients seems to be my issue with the game along with knowing what to do with them.

I've played diablo 3 on the Switch too & controlling my character was much more responsive than in Victor Vran. In Victor Vran it is very noticeable when playing for long periods of time, especially with multiple enmies on screen. Diablo 3 was/is completely fluid all the way through. For me, Victor Vran is something different with the cards & demon powers, jumping, dodge-rolling. I do like the game, but I didn't think I'd be struggling quite this much in normal mode below level 50. I'd like to see VV2 with improvements over the current game.


Originally posted by Venuminostrates:
Originally posted by Under Your Bed:
In normal mode at level 39 using 5 hexes in smugglers stash & those enemies there are far too OP. The movement & attack speed, the damage done with unblockable attacks with them constantly stuck to me like glue is beyond ridiculous. Made even worse because of the unresponsive controls during combat which seem to have gotten worse the further into the game that I've played.

Too much work just hoping to find ingredients with out even knowing what I'm crafting or if it'll be any good after all the time & effort. This game could have been so much better.

After having so much fun with this game at the beginning any enjoyment has now unfortunately ended abruptly. I can't even farm efficiently for the pittance of loot that I'm rewarded with & most of what I do find just pays for health potions or random cards. It was fun while it lasted, although very short.

At least Grim Dawn has new content coming.

You might try taking off the hexes for a while. Victor Vran has no punishment for death, other than a restart at a check point, and it makes good use of that. Hexes take it to another level. If you're hard mode, then you have 2 stacks of Epic on every monster that gives them more health and damage besides. If you're not enjoying the difficulty, then use the hexes to customize it to where you want it to be.

The game can be played on any difficulty at any level. It's simply a matter of knowing the game mechanics. Every monster that can one shot you telegraphs the move they use to do it. In fact almost every move a monster does in the game is telegraphed. Eventually you learn what to watch out for. A strong build also helps.

I frequently play Hardcore Hard Mode from level 1 with no gear from any other characters. I put together a guide for people who are interested in my methods. Maybe you can find something useful here. https://steamcommunity.com/sharedfiles/filedetails/?id=1609345271

I activated the 5 hexes because of the chance for better loot drops, but with those along with a gun & tome & 2 cards for "more loot" too, it just doesn't seem to be doing much at all. To me it goes to show how bad the loot drops (rarity & amount) are if I need 5 hexes & equipped items with "better loot" &/or "more loot" just to help improve the chances.

I must admit, I don't like the way enemies level with you using the same/similar powers as well as the amount of damage they can do. I think for me at least in normal mode it needs toning down a bit. The problem is I need better loot to kill them, but need hexes to help increase the chances of better drops, but doing so punishes me where I need even better loot just to do that, which to me makes no sense. I can understand that having challenging enemies at your character's level so there's more replayability, but it can often become a bit too extreme at certain points making farming for loot such a chore with nothing to show. (which then kills the replayability....).

The specific monsters are those ones that move very fast, stick to you like glue, & slash (?) at you constantly. It's hard to make out much detail as playing on the Switch in portable mode, everything is quite small. I wondered whether they might have a life steal/leech ability too. Very OP.

I'll have a look at the hardcore guide, but I doubt I'll try that mode. Thanks for all the info & help , I will go back & try again. I'll be pleased if I can kill Apocalypse even once!
Venuminostrates Mar 18, 2019 @ 6:02pm 
Originally posted by Under Your Bed:
That's another thing I began to notice the more I got into the game, the over drive seems to be taking an eternity to build up where as before I was able to use it much more frequently.

Do you upgrade your weapons in the transmutation station? Keeping your weapons at your current level helps with overdrive generation.

Originally posted by Under Your Bed:
Not sure who the Patriarch is, maybe that's the pumpkin hammer trader from the start of the game (?) not found him anywhere since. I've been buying up any divine cards from the guy in the hub when they're available, found a lot from drops too. Thanks for that info, Imight need to build up more cash before buying him out though.

The patriarch is the guy in the hub that sells cards.

Originally posted by Under Your Bed:
The only purple drop I've had was a pistol a while back so maybe I can find a use for it now.

Just something to note: a well crafted yellow (rare) weapon is generally better than a legendary one of the same type, with a few exceptions (Rock and Roll and Fifty Shades of Slay come to mind).

You can place a 3rd weapon property on rare weapons using the recipes found in your codex. The demon powers required have to be legendary, but only for the first transmutation that puts it on (alternatively you can use a power stone of the same type instead demon powers). After that you can increase the effect with any rarity demon powers or power stones of the same type.

Originally posted by Under Your Bed:
It's a very addictive & fun game up until about level 25+ where for me it started to gradually become more & more tedious with little to no reward. Compared to Grim Dawn where I can play that & it just seems to constantly flow, always something to do, somewhere to explore, etc with the feeling of actually progressing in some way.

Originally posted by Under Your Bed:
Hmm well I have to disagree with the last part as Grim dawn is my favourite. I have gotten stuck with some parts, but overall I can get lost in that game & play for hours without realizing. As you say about builds, I've made a few different characters up in GD & like to find something "fun" rather than just all dps or I just experiment with different skills to see what happens.

I want to do that in Victor Vran but trying to get the ingredients seems to be my issue with the game along with knowing what to do with them.

It definitely comes down to personal preference. I just have more fun with both the build making and the actual game play in Vran as compared to GD or D3, which I find to be monotonous and a bit stereotypical, gameplay and build / talent-tree wise.

I'm both a cerebral and physical gamer. I need something with a lot of complexity for me to explore and/or something with high skill ceiling for me to work towards mastering. I'm the type of person that grinds 16,000+ levels in Gauntlet, or plays at 10x NPC damage, 10x hunger, thirst etc in Conan Exiles. I've even taken the Fracture up to 2000+, although the game is not properly balanced for 100 stacks of epic (at least solo), so I eventually went back to Gauntlet for my infinite dungeon crawling cravings.

Victor Vran scratches many itches for me, but I do think it needs a lot of quality of life changes. The loot grind is where it suffers the most, and that's where most people quit. It's hard to experiment if what you need to do so is locked behind 100+ hours of grinding. And Victor Vran's build system is one of the most robust out there. It's just a shame so many people quit before getting to experiment with it. But I do understand.

Originally posted by Under Your Bed:
I activated the 5 hexes because of the chance for better loot drops, but with those along with a gun & tome & 2 cards for "more loot" too, it just doesn't seem to be doing much at all. To me it goes to show how bad the loot drops (rarity & amount) are if I need 5 hexes & equipped items with "better loot" &/or "more loot" just to help improve the chances...

... I think for me at least in normal mode it needs toning down a bit. The problem is I need better loot to kill them, but need hexes to help increase the chances of better drops, but doing so punishes me where I need even better loot just to do that, which to me makes no sense.

Try Champion loop farming (where you reset the map and camp the same champions). You'll get a lot of loot that way. You can activate the hexes while doing champion loops, but you don't need them up while you're just playing for fun.

Normal mode is pretty well balanced in difficulty. It's the hexes that are making your life hell. Hex of Tenacity is particularly deadly, since it basically requires you to run 120 armor penetration in order to avoid having your attacks deflected by even the weakest monsters. Try turning that one off, if you don't want to turn off the others.

There's also causal mode. You can pretty much use whatever you want without having to worry. If you're really having trouble with Normal, you might consider going to that mode. You can always switch back if you don't like it. I've played this way with a couple of my friends that prefer to chill a bit more than me lol.

Originally posted by Under Your Bed:
I must admit, I don't like the way enemies level with you using the same/similar powers as well as the amount of damage they can do.

I hear this A LOT. I have to disagree, personally. For me, its an amazing feature, but that's my opinion. I like how monsters learn new tricks instead of just getting an increase in damage and health. It's really cool that monsters have their own progression.

Besides, the best builds in the game far over power everything on any difficulty. I have a guide up on steam called "Pistol Vigilante and other hard mode builds" where I detail a bunch of overpowered builds. My "Devil's Kiss" build hits for 60 thousand to 1.2 million damage on a regular basis. Nothing in the game can stand up to that.

Victor Vran forces you to keep analyzing and remaking your builds as you grow stronger, but it the game doesn't do a great job telling you that. You just start to die more often and wonder why. I do wish the game was better about guiding you in this respect.

Originally posted by Under Your Bed:
The specific monsters are those ones that move very fast, stick to you like glue, & slash (?) at you constantly. It's hard to make out much detail as playing on the Switch in portable mode, everything is quite small. I wondered whether they might have a life steal/leech ability too. Very OP.

Sounds like the hulking thralls. Hit them with cripple (shockwave) and electrocuted (lightning gun). That will give you plenty of wiggle room. You can also time your burst damage, if you have it, for when they hit half health. They move slowly up until that point and then they charge you. Time Bubble is also really effective.

Originally posted by Under Your Bed:
I've played diablo 3 on the Switch too & controlling my character was much more responsive than in Victor Vran. In Victor Vran it is very noticeable when playing for long periods of time, especially with multiple enmies on screen.

I haven't experienced the same problems on the Switch that you have, but I don't play it as much. I've only taken one hardcore character up to level 60 and around 20 renown or so. I'm am a lot worse with a controller, but I think that because I'm just a computer gamer at heart.

Anyway, I'm sorry you're not having as much fun with the game as you were. Hopefully I've been of some help, and hopefully some of my suggestions will let you salvage some fun out of it.
Under Your Bed Mar 20, 2019 @ 8:18pm 
Originally posted by Venuminostrates:

Do you upgrade your weapons in the transmutation station? Keeping your weapons at your current level helps with overdrive generation.

No. I need to look up how to do that. I noticed when switching back to the lightning gun the overdrive builds up far quicker compared to the shotgun that I was using before.


Originally posted by Venuminostrates:

Just something to note: a well crafted yellow (rare) weapon is generally better than a legendary one of the same type, with a few exceptions (Rock and Roll and Fifty Shades of Slay come to mind).

You can place a 3rd weapon property on rare weapons using the recipes found in your codex. The demon powers required have to be legendary, but only for the first transmutation that puts it on (alternatively you can use a power stone of the same type instead demon powers). After that you can increase the effect with any rarity demon powers or power stones of the same type.

This is where I get completely confused. It's too over complicated.


Originally posted by Venuminostrates:

Victor Vran scratches many itches for me, but I do think it needs a lot of quality of life changes. The loot grind is where it suffers the most, and that's where most people quit. It's hard to experiment if what you need to do so is locked behind 100+ hours of grinding. And Victor Vran's build system is one of the most robust out there. It's just a shame so many people quit before getting to experiment with it. But I do understand.

To me the way I can explain it is that I would rather have lots of different stacks of paper to make things out of like origami. Instead to me, Victor Vran is just chopping down trees then make paper from trees before I can even start experimenting with making something from paper, which also needs to be done in a specific way which I find confusing & complicated to understand.


Originally posted by Venuminostrates:

Sounds like the hulking thralls. Hit them with cripple (shockwave) and electrocuted (lightning gun). That will give you plenty of wiggle room. You can also time your burst damage, if you have it, for when they hit half health. They move slowly up until that point and then they charge you. Time Bubble is also really effective.

Yes, I changed everything around & the time bubble works really well for those Thralls & those floating poison orbs. I equipped the Adventurer's Outfit, but I ran out of destiny points. I need at least 34 maybe 35 for all the cards I want to use & atm I only have 18. I'm not sure how to get more points or if I will even have enough to use all 7 cards.


Originally posted by Venuminostrates:

I haven't experienced the same problems on the Switch that you have, but I don't play it as much. I've only taken one hardcore character up to level 60 and around 20 renown or so. I'm am a lot worse with a controller, but I think that because I'm just a computer gamer at heart.

Anyway, I'm sorry you're not having as much fun with the game as you were. Hopefully I've been of some help, and hopefully some of my suggestions will let you salvage some fun out of it.

Playing the expansion "worlds" (forgot the name) it reminds me a bit of Van Helsing 2 with that dungeon where you can set traps & waves of enemies come in. Been fun again, got quite a lot of loot & reached level 42. Also picked up a recipe; Gadget. Looks like I need a purple gun "the Lightning". No idea where to find that. Turned all hexes off too which probably helped.

Haven't noticed any problems with unresponsive controls so far. Not sure if it's caused by extended playtime? Or the amount of enemies on screen at once? Been playing some Titan Quest on the Switch too & often the character gets stuck for a few seconds before responding again. That's been a little more annoying, but usually I'm not being quite so overwhelmed by enemies like with Victor Vran. Also having a pet helps, but that could actually be the cause from what I read briefly online.

My next game to try after finishing those 2 will be Darkest Dungeon Collectors Edition. I've heard it's pretty harsh. I can imagine I'll get very frustrated with it, but the art style looks really nice & I like the idea of it so I want to try it.
Under Your Bed Mar 23, 2019 @ 4:08pm 
Killed Orgasmatron first try then went to apocalypse & killed him twice, just because. :bloodsplat:

The only thing I need to know is how to make a 'normal' card 'divine'. I assume 3 divine cards as a base, but which effect is applied to the base card? Also, which rarity do the divine cards have to be in relation to the base card?
Venuminostrates Mar 23, 2019 @ 9:41pm 
Originally posted by Under Your Bed:
Killed Orgasmatron first try then went to apocalypse & killed him twice, just because. :bloodsplat:
Hell yeah! Nicely done!



Originally posted by Under Your Bed:
The only thing I need to know is how to make a 'normal' card 'divine'. I assume 3 divine cards as a base, but which effect is applied to the base card? Also, which rarity do the divine cards have to be in relation to the base card?
Yup. Put the normal card on top, and then put 3 divine cards (or 3 wicked if you want a wicked effect) of the same or better rarity as the normal card on the 3 spots below at the transmutation station. The normal card will gain random divine effect. There's no way to control what effect you get unfortunately.
Under Your Bed Mar 23, 2019 @ 11:26pm 
Originally posted by Venuminostrates:
Yup. Put the normal card on top, and then put 3 divine cards (or 3 wicked if you want a wicked effect) of the same or better rarity as the normal card on the 3 spots below at the transmutation station. The normal card will gain random divine effect. There's no way to control what effect you get unfortunately.

I feel like I'm finally at a point where I can begin to farm items for crafting. Made up a few different cards & switched back to the Adventurer's Outfit for the extra card slot as I bought a purple "Seer /0\" card allowing +4 destiny points meaning I can also add a "Wildcard /8\" adding an extra +6% dmg & +8% crit dmg per card. With 7 total cards that's a nice increase.

I think I might add 'Divine' to the "Wildcard" as I already have 2 of the 'wicked' types with bleed & cripple on crit (30% chance). I'll lose some health & armour from swapping my outfit, but gain more overall damage. I also have 3 other cards to add 'Divine' to. So I'll be using "Seer", "Wildcard", "Tower", "Death", "Saint", "Executioner" & "Archer".

Since killing Orgasmatron & Apocalypse I've change my weapons too. I'm trying "The Ghostbuster" lightning gun which adds dmg & fills overdrive 125% faster, also basic attack pulls enemies, along with "Dark Pact" scythe, increasing dmg when overdrive is full & 31% weapon skill C/D. Monsters also drop souls to gain overdrive. Should be a good combo hopefully.

Changed the talisman too, now have "Brute's Flame". I do have a purple recipe (3 feathers), but not the ingredients atm. The loot drops have been much better with many purples. Changed my demon powers to purple "Diamond" & purple "Sanguine Aura". I like the look of the "Paralyzed" (loudspeaker) & "Iron Fist" when playing just bcz they look cool.

No longer bothered about the Thralls, the most annoying enemy now would be those scorpions. Usually only when there's 3 or more. Nearly level 53 so not too many more levels to go & I'll unlock the final card slot.

I noticed when using a weapon as a base in the transmutation that down the left side of the screen appears a list of ingredients for increasing certain attributes. I must have missed that before as it's so tiny on the Switch screen in portable mode. When using the transmutation I can press "-" & it brings up recipes.

The unresponsive controls/slow down is definitely due to the amount of enemies on screen at one time & also when activating the "Hex of Tyranny". I wonder if it's also because of the amount of effects on screens all at once. It's generally not too bad unless like before when I got cornered by a group of Thralls or the AoE attacks from multiple scorpions at once. Another area would be the Orgasmatron fight, I had about 20-30+ enemies on screen all glowing.

I'm glad I stuck with it & got this far. I'll probably play more of this game than I first thought. Really enjoyed the Motorhead expansion so far. All the advise & info definitely helped!
Last edited by Under Your Bed; Mar 23, 2019 @ 11:48pm
Venuminostrates Mar 23, 2019 @ 11:40pm 
Glad to hear it :gearthumbsup:
Venuminostrates Mar 24, 2019 @ 2:52am 
It also occurs to me that you tend to get higher quality loot the higher level you are. So purples drop more often at 60 than 17.

It’s really only important with demon powers since being smart with your transmutations on rare weapons usually leaves you better off, since you can max those out easier than legendary ones.
Under Your Bed Mar 24, 2019 @ 5:07pm 
Originally posted by Venuminostrates:
It also occurs to me that you tend to get higher quality loot the higher level you are. So purples drop more often at 60 than 17.

It’s really only important with demon powers since being smart with your transmutations on rare weapons usually leaves you better off, since you can max those out easier than legendary ones.

I've upgraded a few weapons, but the purples are difficult as I'm not getting enough legendary drops as I need 3 just for a single upgrade, same for the cards. As just drops though I noticed more after level 50.

I'm stuck again with this annoying bat creature spamming life leech darts at me practically one shots me. Went through the portal & everything is floating. If I can't kill this bat I have no chance at what's beyond, which I assume will be the end boss. I don't have hexes on either. Tempted to just leave it tbh after trying again & again several times.

The scythe idea was no good as melee doesn't work well for me. Much prefer keeping things at a distance & then spamming health potions, etc. Swapped it for a guitar that heals me. Still haven't yet unlocked the last card slot so that might help. For now I gave up. Can't believe a single bat creature is more OP than a boss fight.


Just been quickly reading up on some info to help me & the difficulty I'm having might be due to some bounty? Something about a wraith called Seth. I really don't like the idea of melee using the hammer for life steal as more often then not I end up swarmed & can't move. It was recommended to use Bishop cards as well.

I think I'll take a break from the game & go back to Titan Quest again for a while then come back at some point to see what I can do different. I thought I finally found something that seemed to work well for me. I'd take the thralls & scorpions over this one enemy. It doesn't help that the area I'm in is tiny leaving me with very little room to really move around much.

Not sure if armour helps to reduce the life leech at all, but I do have the other outfit with increased armour plus there's some card that makes me immune to damage while dodge rolling & another which increases armour too. Might have to swap Sanguine Aura for Time Bubble to see if it slows those projectiles a bit, I think keeping Diamond would be better.
Last edited by Under Your Bed; Mar 24, 2019 @ 5:50pm
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Date Posted: Mar 16, 2019 @ 4:02pm
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