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At the moment the melee and ranged attack boost cards give 20% and 10% if I remember correctly. That isn't going to do much when base weapon damage doesn't scale, or get near 10 000 even if the legendary cards jump to 200% and 100%.
I've read your Hardcore Hard Mode guide, and am trying to follow that but am still learning. You mention Heartbreaker and Death Machine cards?
What kind of level does this non-weapon damage really start to scale up?
Thanks
I'm referring to attacks that scale with weapon damage and damage modifiers. Frailty, Berserker Aura, Critical Damage, Cursed weapon property, Devastating weapon property, Wild Cards, and Enraged are examples of damage modifiers. Of everything listed here, only Frailty would apply to Moon because it is nature as a static damage attack.
Here's an example, albeit in a controlled situation, of the potential damage you can reach in this game.
https://steamuserimages-a.akamaihd.net/ugc/919165265896789383/C84D29DD1A8D2CFE70814BB76D42CDB03C84A33A/
In practical use, you won't often reach into the millions, however. It's not uncommon to see numbers in the upper 6-digits. At this point, The Moon just doesn't offer as much. But at lower levels, that 250 damage can one shot a decent number of the monsters you encounter. That's what I mean by saying that it's good at low levels, but other Destiny Cards just eventually outclass it.
Heartbreaker is used for applying weakness so that you take 50% less damage. Death Machine is a strong, spammable Area of Effect damage demon power that ignores armor and controls non-champion targets.
Demon Powers don't really scale up either. Obelisk cards can increase their damage a bit, but honestly it's a safe option that synergizes with Mikkey's Outfit in order to provide 80% health every couple of seconds, but it's low on the damage end. That's why I prefer it in Hardcore Mode, where survival has to be prioritized.