Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You might need some time to sink onto it, I was new to this game as well, just bought em yesternight.
It's highly dynamic, rather skill-based than stat-based game, more similar to Witcher and other action games than to any other point'n'click hack'n'slash.
Shines in coop (my second favourite coop after Helldivers, but nothing beats Helldivers in terms of cooperation gameplay) and is very comfortable with gamepad (although playable in single or with keyboard).
So if you are bored with clicking on the enemy and waiting for the numbers to do the killing, have nothing against arcade-like dodging and planning combos then VV is for you. But if you expect tons of detailed stats, binding skills from 1 to 0, infinite number of weapons with same playstyle and difference in numbers only, time for thinking and comfortable, slow pace of typical hack'n'slash then you might be disapointed.
I've only just started playing it and I find it very satisfying when you play with the hammer, it feels like you are doing slow powerful hits, while when you play with the rapier it completely changes the dynamic.
Some games like Path of Exile and Grim Dawn offer a near infinite amount of customisation, but this leads to severely unbalanced classes that often become the only way to play. By limiting the class structure that VV has done it makes it a lot easier to balance, and lets skill and preference separate your playstyle.
A lot like Helldivers, with a much les complicated loadout, you don't have to worry that how you chose to play will underperform in a group, as long as you are good at playing your way.
Will there be min/maxxing? Yepp, but is it required to have a good time? I think not.