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Dont forget that you need to own fractured worlds dlc in order for them to drop at all.
Hope i helped :). Cheers
Icon Name Description
Charm] Gain Invulnerability for (7-13) sec.
Effigy] Killed enemies leave exploding pumpkins damaging other enemies for the next (15-33) sec.
Flame ] Releases 5 fireballs towards the nearest enemies. Each fireball creates fiery explosion on hit dealing (~22% of weapon damage) damage.
Gizmo ] All enemies in 10 m radius become Electrocuted for (20-44) sec.
Trinket ] Applies the Slow condition to all enemies in 10 m radius for (20-44) sec.
Boon ]Gain several positive conditions for (20-44) sec
Idol] Gain Brutality for (60-132) sec.
Ember ] Causes a fierce explosion, dealing (~68% of weapon damage) damage and inflict Burning condition to all enemies in 5 m radius.
Gadget] All enemies in 10 m radius become Electrocuted for (10-34) sec. Lightning strike hit nearby Electrocuted enemies.
Curio ] All attacks Daze enemies for (20-68) sec.
Relic ] Full heal. Each hit is an instan kill for the next (7-13) sec. Doesn't affect Champions, Bosses or Tyrants.
Artifact ] All attacks are critical hits for the next (15-33) sec.
Phoenix ] Teleport to another place causing fierce explosions on both ends. Each explosion deals (~22% of weapon damage) damage to each monster in 3 m radius.
Appartus] All enemies within 10 m radius become Electrocuted for (10-34) sec. A number of ball lightnings appear and start targeting Electrocuted enemies
Antique] All enemies within (5-11) m radius and in line of sight turn into dancing skeletons and then die. *Doesn't affect Champions, Bosses or Tyrants.
RECIPES
Charm [RECIPE] Ambrosia Sanguine Aura The Sun
Effigy [RECIPE] Aether Vial Berserker Aura The Vampire
Flame [RECIPE] Fire Bomb Meteor Greed
Gizmo [RECIPE] Flash Bomb Lightning Gun Wildcard
Trinket [RECIPE] Weapon Demon Power The Fool
Boon [RECIPE] Sanguine Aura White Dye Charm
Idol Berserker Aura Black Dye Effigy
Ember [RECIPE] Sunray Red Dye Flame
Gadget [RECIPE] Dark Mist The Lightning Gizmo
Curio [RECIPE] Demon Power The Fool Trinket
Relic [RECIPE] Justice Legendary Dye Boon
Artifact [RECIPE] Kladenets Legendary Dye Idol
Phoenix [RECIPE] Meteor The Sun Ember
Appartus [RECIPE] Blink Lightning Gun Gadget
THINGS THAT CAN CHARGE WITH
Barbaric LOADING TCHARGE TALISMAN Charge with (100-340) Energy per Special Weapon attack
Bastion LOADING TCHARGE TALISMAN Charge with (50-110) Energy per Defected Attack
Brute LOADING TCHARGE TALISMANCharge with (0.10-0.28) Energy per 1 Damage Dealt
Egotistical LOADING TCHARGE TALISMANCharge with (100-460) Engergy per Positive Condition Gained
Fatal LOADING TCHARGE TALISMAN Charge with (15-51) Engergy per Critical Hit
Gluttonous LOADING TCHARGE TALISMAN Charge with (500-1100) Energy per Loot Picked Up
Healer LOADING TCHARGE TALISMAN Charge with (3-11) Engergy per ***1% Of Maximum Health*** Points of Health Restored
Holy Warrior LOADING TCHARGE TALISMANCharge with 200 Energy per second While Having (3-1) Positive Conditions
Peasant LOADING TCHARGE TALISMAN Charge with (25-55) Energy per Basic Weapon attack
Precarious LOADING TCHARGE TALISMAN Charge with 200 Energy per second While Below (40%-76%) Health
Precise LOADING TCHARGE TALISMANCharge with (50-110) Energy per Split-timed Attack
Ruinous LOADING TCHARGE TALISMANCharge with (340-340) per Overkill
Sorcerous LOADING TCHARGE TALISMAN Charge with (200-320) Energy per Demon Power used
Tinkerer LOADING TCHARGE TALISMAN Charge with (350-530) Energy per Consumable Used