Victor Vran

Victor Vran

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Bit of a Noob here, some quick questions
I've been playing for about 15 hours without even looking at really how to play I've been just treating it as a typical Hack and Slash, but now I'm at a point where I'm getting dead like all the time.
So I read about the Vigilante build and I figured I'd give it a shot, so I started a new character and went to Fractured Worlds. (Because, in the guide it says to do so and "grab your gear" which I assumed would drop in Fractured Worlds) but it seems the only drops I'm getting as basic white - nothing legendary.
Is it because I'm not max level? Maybe I need to adjust the difficulty? Or was the "grab your gear" meaning you've already gotten it with another character?
Also, I've yet to see a talisman drop - like my entire game not one has dropped. Are there certain areas/stages where they do? What am I missing?

Any help is greatly appreciated. So far I am really enjoying it.
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Showing 1-15 of 35 comments
Venuminostrates Dec 7, 2018 @ 3:02pm 
Based on this, I added a clarification to the guide. Fractured Worlds let’s access your stash faster than the other expansions. It still assumes that you’ve obtained the gear and placed it in your stash.

Also, I’ve been working on making a guide for playing hardcore hard mode from scratch. I’ll add you to my friends and go over some of the build stuff of it if you are interested (it’s a wall of text, else I’d just post it here). You can get the gear easily on any mode.
Last edited by Venuminostrates; Dec 7, 2018 @ 3:11pm
Venuminostrates Dec 7, 2018 @ 3:06pm 
Talismans are pretty rare. The longest I’ve gone without seeing one drop was level 48. You’ll get one for free at level 51. They can drop from anywhere, although I notice they drop from secrets (chests) the most.
webmetalreese Dec 7, 2018 @ 4:51pm 
Thanks for the info. I've been switching back and forth between the V i was playing to get better items for the new V that started in Fractured Worlds. I've yet to beat the base game, does that make a difference? My highest Victor is lvl 38 and I've gotten some legendaries with him, but for the most part the game is impossible for me now. Was this intended by the Devs? For example Orgasmatron - I've just spent an hour trying with no luck. I can't even get it's health down a little bit and my health is like WHOOSH you're dead :)

I was actually going to uninstall it, but then Lemmy Ghost gave me a guitar..and well, that just stuck it right to me. How awesome I thought. So my base weapons are the guitar and a scythe but seriously I'm getting pwned badly.

Is it because the mobs are way higher than the gear that I'm using or perhaps I've not properly researched a build? It sucks that you can't have all the outfits all of the time and I think I've made bad choices regarding them.
Venuminostrates Dec 7, 2018 @ 7:07pm 
So the game levels up with you. Instead of more health and more damage, like say Skyrim or something, monsters learn new tricks and new conditions to apply to you, which is why you are having a hard time.

You're at the level where, if you haven't changed your build in a while, the game is going to feel hard. Try this:

Tower cards are easy to come by. Try using a hunter's outfit, a zealous weapon (80%+ if you can find it), a few tower cards, and an obelisk if you have one, and run a couple of good spammable demon powers. Shockwave and Meteor are good, Death Machine and heartbreaker are best. If you're running heartbreaker, run a zealous lightning gun if you have one. Heartbreaker will also apply weakness.

A couple of tips: You can buy Zealous Lightning guns from GebaN in the motorhead bathroom or from Irene (they have the same inventory, except GebaN sells some motorhead stuff). You can also buy a Zealous Tome of Vampirism in Fractured Worlds. That tome is great! Each hit will heal you for a small amount and tome light attack can be spam clicked for some burst healing. You won't be able to tank damage, but it will let you heal up if you use it right.

If you have a barbarian card, which is kinda rare, so it's more likely you won't have one, then equip it in your build. Run double healing potions in both slots, since they are cheap and effective. Barbarian will reset your potions when you cap your overdrive. It has a 10 second internal cooldown.

That should increase your damage a bit. Without knowing the specifics of what cards you have, this is all I can do to advise you.
Last edited by Venuminostrates; Dec 7, 2018 @ 7:13pm
webmetalreese Dec 7, 2018 @ 8:29pm 
Hey thanks again for the tips. I played for about 4 hours today trying to figure it all out - especially regarding upgrading/crafting weapons and adding properties like (wicked) to things, but I haven't quite figured it out yet, honestly it's a bit frustrating.

I literally have hundreds of cards all of which you mentioned I obtained, as well as "Spark" lighting gun which has replaced Lemmy's guitar, but I don't know how to upgrade it or if it's even worth it.

I changed up the build completely but I only have two outfits - one is the tank that gives extra health and the other is the one that boosts your overdrive but slows it by 40%.

I read another guide on here and watched a video on how to handle a build with that outfit, but he's adding effects to cards and basically crafting weapons from the crafting table and somehow is getting added wicked effects or added luck% I have not been able to accomplish this.

I can make a new lvl I weapon from 3 lvl I weapons, but how does that help exactly? I've also tried to having a rando green and upgrading it that way but all I can seem to do is upgrade the damage and for the scythe I have it says it's maxed out.

Ok, so with that I just said screw it and hit den of the broodmother and couple levels of fractured. Now, for some reason, my highest lvl Victor is getting no drops and when he does they are white crap/junk drops. I stopped playing the lower level V on fractured because what's the point of going there and endlessly leveling up if it just makes the game impossible towards the end?

Honestly, if it wasn't for the guitars I'd of probably given up on this by now. I appreciate your help but I'm more of a skill tree/Van Helsing/Torchlight kind of player. With the adding attributes to cards and having to wait ten levels or something to get another outfit to try, and some rare weapons being stronger than legendaries this game has me all confused.
Venuminostrates Dec 8, 2018 @ 12:42pm 
Originally posted by webmetalreese:
Hey thanks again for the tips. I played for about 4 hours today trying to figure it all out - especially regarding upgrading/crafting weapons and adding properties like (wicked) to things, but I haven't quite figured it out yet, honestly it's a bit frustrating.

I literally have hundreds of cards all of which you mentioned I obtained, as well as "Spark" lighting gun which has replaced Lemmy's guitar, but I don't know how to upgrade it or if it's even worth it.

I changed up the build completely but I only have two outfits - one is the tank that gives extra health and the other is the one that boosts your overdrive but slows it by 40%.

I read another guide on here and watched a video on how to handle a build with that outfit, but he's adding effects to cards and basically crafting weapons from the crafting table and somehow is getting added wicked effects or added luck% I have not been able to accomplish this.

I can make a new lvl I weapon from 3 lvl I weapons, but how does that help exactly? I've also tried to having a rando green and upgrading it that way but all I can seem to do is upgrade the damage and for the scythe I have it says it's maxed out.

Ok, so with that I just said screw it and hit den of the broodmother and couple levels of fractured. Now, for some reason, my highest lvl Victor is getting no drops and when he does they are white crap/junk drops. I stopped playing the lower level V on fractured because what's the point of going there and endlessly leveling up if it just makes the game impossible towards the end?

Honestly, if it wasn't for the guitars I'd of probably given up on this by now. I appreciate your help but I'm more of a skill tree/Van Helsing/Torchlight kind of player. With the adding attributes to cards and having to wait ten levels or something to get another outfit to try, and some rare weapons being stronger than legendaries this game has me all confused.

Okay, I'll try and shotgun answer your questions, both those you asked and those you didn't, LOL. Warning: long post ahead.

So gear that drops is dropped at your level, but if you continue to level up, then the gear in your inventory stays below you. Your scythe is unfortunately lower level. That's why you would gamble it away (gambling just means taking 3 weapons of the same rarity and transmuting them into a random one).

If you organize your inventory by price, and then organize it a second time by type, and then a third time by rarity, then the weapons closer to the beginning of the inventory (with exception to gilded weapons and weapons of value, since their costs are artifically inflated) will likely be your high level ones. You can then transmute the lower level ones and when you do, the new weapon will be at your current level. It does randomize the weapon however. That's why the designers called it gambling.

It's best to save your gambling for level 60 IMO. Just keep your gear until then. You have infinite inventory space so it doesn't hurt anything.

As you are leveling up, cycle through weapons that have the right abilities for the build you are running. Typically I go for Zealous and Vampirism at lower levels, and when Vampirism starts not being as effective (around level 30), I just focus on finding good Zealous weapons. I'm also flexible with the weapon type, although I prefer Tomes, Hammers, Swords, and Lightning Guns in that order.

I don't bother transmuting my weapon to make it better until I'm level 60, and only then if I know that I have in my hand a level 60 weapon with the stats I want. In fact, as soon as I hit 60, I go and transmute all of my weapons into level 60 versions, maybe keeping 1 or 2 lower level ones until I find level 60 replacements.

A note about legendaries: some of them are great, others are meh. In general, a well crafted level 60 yellow rarity weapon will be better than a legendary of the same weapon type, although there are some exceptions (Fifty Shades of Slay and Solo come to mind). Legendaries are better as you're leveling up, especially if you are playing new game+ by transferring your legendaries down to a new character, but they lose effectiveness in the min/max game.

Drops are gauranteed to drop from champions and bosses. When farming for gear, it's best to farm places that have a high density of champions. Good places are the Ossuary, The Collector's Residence, and Secret Pumpkin Level. Cauldron of Chaos, although difficult if you don't have the right gear, is also a good place.

Den of the Broodmother is good for experience, but you get a disproportionate amount of loot per experience. People that spam her for levels often find themselves struggling in the end game. In Victor Vran, it's best to take your time, experience the game, experiment with your builds, do the challenges, find the secrets, etc. Rushing to the max level is a mistake, unless you know what you are doing. The only advantage to rushing to max level is the ability to transmute your lower level gear to level 60 gear faster.

Weapons that have Luck are great for farming. You can wear one in your offhand and it will still work. Extraordinary Luck is okay, but not worth it in my opinion. It's best to just have more drops.

You don't need to worry about having the right transmutations on your destiny cards. I have untransmuted cards on my hardcore hardmode characters, and I don't want for wicked or divine abilities. Don't get me wrong, they are powerful and totally worth it, but you don't need to worry about them until you have a bunch of gear to blow on transmuting. It's all random and grindy and takes a long time to get just right. Luckily, you don't need perfect transmutations to be awesome.

Outfits are obtained from secrets. You might go back, especially to motorhead levels (Mikkey's outfit drops from there and it's just great for zealous weapon / tower destiny card builds) and search the secrets for new outfits. The more outfits you have to play with, the more different builds you can experiment with.

All of the Motorhead levels are pretty good for grinding gear. I like World of Wars, since you can come into it from the Bedeviled Vault quickly, kill the Champion Essence of Fire that's right out the door, and then reset and kill it again, doing this as many times as you like.

Just to note: with the right build, the game is almost too easy. I've basically been running around healing 80% of my life every few seconds on Hardcore Hardmode with a variation on the cards and gear that I suggested you, without any specific wicked or divine effects transmuted on the cards. All that is pretty easy to obtain.

With some builds, like a strong Mikkey's Outfit / Ember build, you can beat 100 stacks of Epic (400+ Fracture / 39+ Endless), although the skill and game knowledge that it takes to do that is high. There's nothing that you can't one shot in the game with Ember Talisman and my Pistol Vigilante build is crazy with AoE. If you run the berserker aura substitution that I put in that guide, you'll be killing 50 enemies to 1, when compared to the rest of the group.

And yeah, lol, I get your problems with the game. I think I like Vran for those reasons you dislike it, but there's a reason the game isn't as popular as the ones you mentioned. It's cool that I can still develop new, competitive builds almost 4 years after release, with hundreds of hours played, but such a system is going to be very complicated.
Bloonis Dec 10, 2018 @ 2:10am 
I almost gave up playing too, but then I met Venuminostrates and now I have 472 hours total playtime xD And enjoyed every minute. Well, except the grind required for some specific gear that I may have wanted.
Last edited by Bloonis; Dec 10, 2018 @ 2:12am
webmetalreese Dec 10, 2018 @ 4:16am 
Ok I'm not giving up.
Venuminostrates Dec 10, 2018 @ 6:29am 
Once I'm finished up with finals, I'll be online a lot more again. I'm drowning in papers, tests, and grading at the moment.
webmetalreese Dec 10, 2018 @ 1:34pm 
Ok, I took your advice and started fresh. Worked the campaign until 20 now I'm in Motorhead. I chose Cavalier outfit first so I didn't have to worry about OD. Made it until I got my stash and equipped pumpkin hammer and Spark. Used the smith card and lightning card and game play was tremendously better. I stopped worrying about lvling up the items or cards.

Got into Motorhead and the first thing that dropped was "The Mikkey's revolvers. so I replaced pumpkin hammer. Now I just keep the spark for the 40% increase in drops.

But I did notice the mikkeys have a pretty low damage so I hit the transmutation just to take a look and it seems that the legendaries all lvl up with you. So for example if I decided to lvl the guns at this point, the level of the guns would increase as I level up but the damage would stay the same, correct?

So should I just wait until 60 to upgrade the damage on the guns, or will the damage scale as well?

i did some reseach and it turns out that legendaries will scale damage with you as you lvl, so upgrading it at any point will not stop it from increasing. The only problem is that it takes three legedaries to upgrade. Is that correct?

Also, I did not know this, but if you take a weapon you like for example that scythe I was using way back when and put it in the top tier and then put three of the same level in the bottom tier - it will upgrade that top tier weapon to your lvl - thus keeping the weapon and increasing the stats or no?
Last edited by webmetalreese; Dec 10, 2018 @ 1:47pm
Venuminostrates Dec 10, 2018 @ 5:18pm 
Legendaries level up with you. They are worth trasmuting to increase their power and abilities, especially if you're sending stuff a lower level characters. The damage will scale, so there's no bad time to upgrade them. It does take 3 other legendary weapons to increase its damage, but
they should still be pretty strong on even without upgrades.

Mikkey's a great low level weapon, since it has both Zealous and Vampirism, and since it shoots fast so Vampirism is activating a lot. It does lack a bit of power, although if you can find a Silver Bullet card, that would more than make up for it. Silver Bullet cards are rare, so don't waste time grinding for one. It is possible that it will drop randomly or be sold from the motorhead vendor.

Originally posted by webmetalreese:
Also, I did not know this, but if you take a weapon you like for example that scythe I was using way back when and put it in the top tier and then put three of the same level in the bottom tier - it will upgrade that top tier weapon to your lvl - thus keeping the weapon and increasing the stats or no?

Hey, I didn't know this either :) Nice find!

I just tested it thoroughly. Apparently, even though a weapon looks like it is fully transmuted with respect to its damage, it can be transmuted further up until it is your current level. You can do so with Power Stones or any weapon that is the same rarity as the one you are transmuting. So you could increase your scythe's power with 3 weapons (any type) of the same rarity, or with a power stone of damage.

This basically means that if you find a good weapon, you can just stick with it for the rest of the game.
webmetalreese Dec 10, 2018 @ 8:28pm 
Power stones I find are hard to come by, as well as talismans. In my so many hours of playing I've only gotten two stone drops and one talisman recipe that gives me angel wings but I don't have enough "energy" to activate it, I have no idea where to get energy so I'm just running around with angel wings.

So upgrading a tier I weapon to a tier III weapon is possible as well as upgrading it to your lvl, so it's basically just like a legedary but you have to use mats to achieve it. Now let's say for example your tier I hammer has a 22% of finding items, you can increase that # by using demon powers, correct? Is there any way to add perhaps a vampirism effect to that weapon?

Also with legendaries they already have one, so is there a way to add any more? I'm thinking power stones but I don't think that's right. It would have to be a legendary card, correct? and you would need 3 of them?
For example:

Lady Luck -
Base damage upgrade by putting three legendaries in for mats and you can max the skill, but it will still scale based on your level. These weapons can be different but they all need to be legendary.

Critical - upgrade it by using legendary cards in for mats and you can max the skill and it will still scale based on your level. These cards can also be different but they all need to be legendary.

While equipped: Monsters drop 50% more gold. - upgrade this by legendary demon powers and you can max the skill, but once it's maxed out that's it. These are specific demon powers and they all need to be legendary.

Critical chance increased by 25%.- also upgrade this by legendary demon powers and once the skill is maxed that's it. Also specific, also legendary.

Enemies drop gold piles when critically hit. - This "extra" effect is what makes it a legendary. There is no way to increase/decrease or change this.

Now my question is let's say I wanted to place a wicked effect on this weapon, is it possible or no and how would I go about doing that?

And the same question for a green/rare weapon. This is where I get stuck. How do I attach say a leech health effect to a weapon or a card?
Venuminostrates Dec 10, 2018 @ 10:10pm 
Power Stones are guaranteed drops from Bounty and Treasure hunts, which are pretty common if you hang out in International Room Chat and pick up the ones people share. They'll also drop pretty commonly in Bottomless Pit. I've got hundreds and hundreds of them, but luckily they are not needed in the game, since there is always another way to transmute.

Talismans have two parts: trigger and effect. Effect is based on the type of talisman, Flame, Ember, Boon, etc. Trigger is based on the title that's before the name. Examples of triggers: Holy Warrior, Brute, Sorcerous, Tinkerer etc.

You'll have to read your talisman and it will tell you how it gains energy. If you're still confused, this wiki page might help: https://victorvran.gamepedia.com/Talismans

Some triggers are pretty awful, so it's possible that you got stuck with one of those. Talismans can be transmuted to increase both trigger and effect. Even the worst trigger will happen often enough if you max transmute it. Brute is generally the most coveated trigger, since you gain energy per damage dealt.

You can also place 3 talismans of the same rarity (except for legendary) into the transmutation station and gamble them into a randome one of the same or better rarity.


So I'm not sure what you mean by Tier 1, 2, 3 and weapons. I'm assuming you mean grey (common), green (uncommon), and yellow (rare) weapons. Please correct me if I'm wrong.

Grey weapons CANNOT be upgraded beyond grey. Also, grey weapons cannot have any extra effects added to them. It's best to either sell them for cash or transmute them into green items. I think the developers did this on purpose so that a weapon would always have both a prefix (like efficient, cursed, devastating, etc) and a suffix (Of the Fox, Of the Duelist, Of the Bear etc).

Green weapons, however, CAN be upgraded to the yellow tier, since they have a prefix and a suffix. Although, it takes more mats to do so as you said.

Forgive me if the following information is something that you already know.

If you pause your game and go to the codex, you'll find a recipe list for transmutations. Look at the weapon properties. If you take the 3 Demon Powers that are listed by the Weapon Property that you want (the demon powers HAVE TO BE purple, [legendary] quality), and put them under (in the transmutation station) a yellow or or green weapon that has only one prefix and suffix, then you can transmute that property on top the properties that are already on the weapon.

This is a fantastic guide, by MeSako, that shows where you can find some champions that will always drop certain demon powers: https://steamcommunity.com/sharedfiles/filedetails/?id=530338606 The rarity is, of course, random. Occasionally they won't drop, but you can spam the level, kill the champion, and reset.

Alternatively, you can transmute a single power stone with the desired weapon property onto the weapon and acheive the same effect.

Any weapon can have either 2 suffix weapon properties and 1 prefix, or it can have 2 prefix weapon properties and 1 suffix.


Legendary weapons have 2 weapon properties and then a unique ability that's outside the normal weapon properties. These can be pretty game changing, for better or worse. You can't change anything on legendary weapons, you can only enhance what is already there.


You can only put wicked / divine effects on your cards. You cannot put them on weapons. When you equip the card, then the wicked/divine property is active. Some divine/wicked effects stack (like reduced chance to be critically hit, although you cannot have 100%), other effects don't stack (like increased dodge distance).
webmetalreese Dec 10, 2018 @ 10:30pm 
Sorry mate I'm colorblind - I have it so there is a I, II, III in the weapon icon but yes, those colors represent the different levels you stated.
Ok I think I'm pretty clear now on how the crafting works. I was thinking that for example if I had a sword with +22 luck that if I had 3 other weapons with 15, 20, and 43 - I could add those to the existing + 22 luck.

Or I had a legendary card but I wanted to make it wicked, I could use three green wicked weapons to put a wicked on the card, but it keeps telling me invalid recipe. So I'm assuming there is a speical recipe for legendary cards.

But any other card I can do that method and it will give me a random wicked effect, correct?
Venuminostrates Dec 10, 2018 @ 10:49pm 
Originally posted by webmetalreese:
Sorry mate I'm colorblind - I have it so there is a I, II, III in the weapon icon but yes, those colors represent the different levels you stated.

Oh! That makes sense now! My bad :)

Originally posted by webmetalreese:
Ok I think I'm pretty clear now on how the crafting works. I was thinking that for example if I had a sword with +22 luck that if I had 3 other weapons with 15, 20, and 43 - I could add those to the existing + 22 luck.

Nope. You'll have to do increase effects with either demon powers or power stones (power stones won't work on legendaries, only demon powers) :(

Originally posted by webmetalreese:
Or I had a legendary card but I wanted to make it wicked, I could use three green wicked weapons to put a wicked on the card, but it keeps telling me invalid recipe. So I'm assuming there is a speical recipe for legendary cards.

But any other card I can do that method and it will give me a random wicked effect, correct?

To put a random wicked or divine effect on a card (it can only be random, there's no way to get a specific one), you have to use a card one that doesn't already have a wicked / divine effect on it. You'll place that card in the top of the transmutation station and then you'll place either 3 wicked (if you want a random wicked effect) cards or 3 divine (if you want a random divine effect) cards of the same rarity or better, in the 3 slots below and then hit transmute.

Again, you can do this with a single wicked powerstone as well.

Also, here's some extra information that's sort of related: You place 3 cards of the same type and rarity and then press transmute. It will upgrade them into a new card of the same type, but it will be at the next rarity. For example, three green/uncommon level 2 hope cards will make a 1 yellow/rare level 4 hope card.

The new card will not have a wicked or divine effect on it, unless ALL of the old cards had either all wicked or all divine properties on them. The wicked / divine effect will be random even if each of the old cards had the same effect.

Not all cards can become legendary, so if you have 3 cards of the same type and it's not letting you transmute them, then that card type is as high as it will go.
Last edited by Venuminostrates; Dec 10, 2018 @ 10:53pm
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Date Posted: Dec 7, 2018 @ 10:15am
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