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Victor Vran is a game that breaks with some things many just expect from aRPGs now out of being used to them, a.e.:
and VV is in some ways a game in between...
a.e.:
That' just my 2 cents why it's a niche game...
Cant talk about balance until i finish game at least. But
I guess more correctly to say: things just expect from old Diablo2-like system, not aRPG overall.
Destiny cards provides passive skills. They cant brick your character, yes. In Diablo 3 you cant brick you character but this does not hamper to be Diablo 3 most popular game in this genre.
I understand your point. I have no clear opinion about that. Sometimes i like feeling that your character become OP and can easy smash low lvl enemies.
Good point indeed. VV feels just simplified version of this. But not sure is it good or bad.
Exactly this. Graphics style in Victor Vran is not cartoony and its not photo realistic in the same time. But i like it a lot right after few minutes of playing the game. It still have some individual style, atmosphere. Pleasant lighting in game and overall it is pretty eye candy. Also i cant say that there is lacks of details in game. What i really think that the game is missing some epic building or architectural structures, or freaky, insanely huge bosses, or something like that. But i also dont sure, maybe this is not drawback. Game have pretty tighten dry style, which is also i found cool.
And i really like Torchlight style but Victror Vran is not Torchlight, and this cool too.
I found some talks in WWW where people say that probably problem with sales and popularity is a bad game name (in marketing terms). I remembered that i though the same when first time heard about the game.
When i first time found this legendary "Tome - Nekonomicon" and saw this flying cats from the sky i was like: Holy crap, this is amazing!
Game is addictive as hell. Grinding is enjoyable and not boring. Game will always reward player whether or not. There also decent amount of room for skill demanding task. I mean timings, practice etc. Even some strategy lol.
Other devs can learn a lot from you (VV devs). How need to make enjoyable
30 hours and i still hyping.
Additionally, in order to make functional builds, you must have the correct cards, plus with the right divine/wicked properties on them. All of this is random and requires way too much grinding and gambling.
I think these are the two main factors that put people off. And personally, I don't blame them.
On the other hand though, I do agree with you, once you are past the above, the game is very addicitve.
So once again in short:
I dont care about campaign to much, i took me ~15 hours a slow, relaxed game time (sometime with my 1 lvl buddy). But in same time i like that this campaign even exist.
What i really wanted to say that grinding in VV is fun and enjoyable. In many other games i found it really badly made. Maybe this is subjective thing, but i see some things in VV which i wanted to say well made (in practical terms) but i cant because of my lame English, sorry.
When i said game always reward you: i mean you can enter for 15 min into the game and do quickly some challenge or just smashing mobs - you will be rewarded anyway. Completing small challenge - is already considering as reward. +There still a chance that you can get new awesome legendary weapon, like this Tome with cats.
And i personally found this combinations and functional builds is interesting. Game have adequate depth. At least not for 15 hours, like some people said. Much much more! So i still have no idea why this people who like this genre but not like VV.
Also as you can see he already spend 469 h in Victor Vran ;)
I personally didnt seen yet all location in VV (30h total, basic game, non-DLC). So i still have motivation to travel in this new areas and consume more awesome new content in first place.
I spent 470 hours because I wanted to do all achievements and they probably took me way longer than they should have.
I think the end game is all about enjoying the action that Victor Vran provides and finding excuses to play more, e.g. farming for gear, doing treasure/bounty hunts, hunting achievements, playing the bottomless pit (infinite mode), create new builds, etc. Overall, just having fun.
That is my personal view though.
I do agree with everything you said.