Victor Vran

Victor Vran

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Tomato Head Jan 8, 2018 @ 11:15am
what is the best talisman?
the ones I have seem a bit underwhelming.
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[deleted] Jan 8, 2018 @ 11:50am 
Brute charm is OP as ****
It basically gives you full time invincibility aka god mode
Venuminostrates Jan 8, 2018 @ 3:04pm 
Originally posted by KOS-MOS:
Brute charm is OP as ****
It basically gives you full time invincibility aka god mode

Seconded.

Although Ember is a really good Talisman too. With a tome in your offhand, you can basically one shot anything.
Tomato Head Jan 8, 2018 @ 3:15pm 
ah cool, think i have the ember recipe

edit: i don't have either lol
Last edited by Tomato Head; Jan 9, 2018 @ 6:06am
Vincent Jan 9, 2018 @ 1:36pm 
Saying Brute's Charm gives full time invincibility is innacurate.

The Charm(talisman) gives a positive condition that immunes the player to damage and mostly everything aside from Cripple, Dazed, Dance, Frost.
Brute(the trigger rate or what charges the talisman) requires 7143 damage to give a full charge.

A talisman can't be charge while it is in its Downtime which can't altered unlike cooldowns. It's Downtime is the time in the Talisman's description.

Talisman that gives positive condition such as Charm can extend their effect beyond their Downtime with the Oak card(s).

Thus to have "full time invincibility aka god mode" with a Brute's Talisman 7143 damage needs to be dealt in the window that the Oak card(s) gives. Without Oak card(s) it won't be "full time"

---

To answer the initial question of "what is the best talisman", there isn't a definitive answer since players play different and don't necessarily want the same thing.

Talismans that gives Positive Condition paired with Oak card(s) matches well with the Trigger Rate:
Holy Warrior..........Charge with 200 Energy per second [While Having (3-1) Positive Conditions]

A Holy Warrior's Charm with the right amount of Oak cards truly grant a 100% uptime of Invulnerability/invincibility.


Damage wise, the Ember is the one who can inflict the most. Venuminostrates is surely a great and qualified teacher, if not the only one left, to instruct on how to deal 100 000 or 500 000 or more damage with Ember.

While only looking or thinking about the protection that the Charm Talisman provides, it is neglecting the power and damage that Talismans such as Ember or Gadget delivers.

----

There were some things that needed to be pointed out and clarify. ^_^

P.S. Here are some information Talismans' Recipe, Trigger rate, and Effects and additional informations taken from:
https://victorvran.gamepedia.com/Talismans
http://steamcommunity.com/app/345180/discussions/0/1354868867732934572/

P.P.S. Sorry for dumping a massive block informations :D


Charge:
Barbaric................Charge with (100-340) Energy per [Special Weapon Attack]
...Additional information. (20-6) [Special Weapon Attack] to fully charge

Bastion..................Charge with (50-110) Energy per [Defected Attack]
...Additional information. (40-19) [Deflected Attack] to fully charge

Brute....................Charge with (0,10-0,28) Energy per [1 Damage Dealt]
...Additional information. (20000-7143) [Damage Dealt] to fully charge

Egotistical.............Charge with (100-460) Engergy per [Positive Condition Gained]
...Additional information. (20-5) [Positive Condition Gained] to fully charge
...Additional information. A Positive Condition must run out before it can be considered Gained again.


Fatal.....................Charge with (15-51) Engergy per [Critical Hit]
...Additional information. (134-40) [Critical Hit] to fully charge

Gluttonous...........Charge with (500-1100) Energy per [Loot Picked Up]
...Additional information. (4-2) [Loot Picked Up] to fully charge

Healer...................Charge with (3-11) Engergy per ***1% Of Maximum Health*** Points of [Health Restored]
...Additional information. (667%-182%) of Maximum Health Points [Health Restored] to fully charge

Holy Warrior..........Charge with 200 Energy per second [While Having (3-1) Positive Conditions]
...Additional information. Requires 10 seconds [While having (3-1) Positive Conditions] to fully charge

Peasant...............Charge with (25-55) Energy per [Basic Weapon Attack]
...Additional information. (80-37) [Basic Weapon Attack] to fully charge
...Additional information. The Attack must hit a foe to give Energy.
...Additional information. Holding down the Tome Magic Missiles is considered 1 [Basic Weapon Attack]
...Additional information. Holding down the Lightning Gun Shock is considered more than 1 [Basic Weapon Attack]
...Additional information. Holding down the Guitar Power Cord for each attack hit is considered 1 [Basic Weapon Attack]
...Additional information. Holding down the Revolver Barrage until the Double Shot is considered 2 [Basic Weapon Attack]


Precarious...........Charge with 200 Energy per second [While Below (40%-76%) Health]
...Additional information. Requires 10 seconds [While Below (40%-76%) Health] to fully charge

Precise...............Charge with (50-110) Energy per [Split-timed Attack]
...Additional information. (40-19) [Split-timed Attack] to fully charge

Ruinous..............Charge with (340-340) per [Overkill]
...Additional information. (6-6) [Overkill] to fully charge

Sorcerous...........Charge with (200-320) Energy per [Demon Power Used]
...Additional information. (10-7) [Demon Power Used] to fully charge

Tinkerer..............Charge with (350-530) Energy per [Consumable Used]
...Additional information. (6-4) [Consumeable Used] to fully charge
Recipe
--------------------
Uncommon/Green:
--------------------
Charm................
  • [CONSUMABLE](uncommon/green) Ambrosia
  • [DEMON POWER](common/grey) Sanguine Aura
  • [CARD](common/grey) The Sun

Effigy................
  • [CONSUMABLE](rare/yellow) Aether Vial
  • [DEMON POWER](rare/yellow) Beserker Aura
  • [CARD](common/grey) The Vampire

Flame................
  • [CONSUMABLE](uncommon/green) Fire Bomb
  • [DEMON POWER](common/grey) Meteor
  • [CARD](rare/yellow) Greed

Gizmo................
  • [CONSUMABLE](uncommon/green) Flash Bomb
  • [WEAPON](rare/yellow) Lightning Gun
  • [CARD](rare/yellow) Wildcard

Trinket................
  • [WEAPON](common/grey)
  • [DEMON POWER](rare/yellow)
  • [CARD](common/grey) The Fool

--------------------
Rare/Yellow:
--------------------
Boon................
  • [DEMON POWER](legendary/purple) Sanguine Aura
  • [OTHER](rare/yellow) White Dye
  • [OTHER](uncommon/green) Charm

Idol................
  • [DEMON POWER](legendary/purple) Berserker Aura
  • [OTHER](rare/yellow) Black Dye
  • [OTHER](uncommon/green) Effigy

Ember...............
  • [DEMON POWER](Legendary/purple) Sunray
  • [OTHER](uncommon/green) Red Dye
  • [OTHER](uncommon/green) Flame

Gadget..............
  • [DEMON POWER](rare/yellow) Dark Mist
  • [CARD](legendary/purple) The Lightning
  • [OTHER](uncommon/green) Gizmo

Curio...............
  • [DEMON POWER](legendary/purple)
  • [CARD](common/grey) The Fool
  • [OTHER](uncommon/green) Trinket

--------------------
Legendary/Purple:
--------------------
Relic...............
  • [WEAPON](Legendary/purple) Justice
  • [OTHER](legendary/purple) Legendary Dye
  • [OTHER](rare/yellow) Boon

Artifact............
  • [WEAPON](Legendary/purple) Kladenets
  • [OTHER](legendary/purple) Legendary Dye
  • [OTHER](rare/yellow) Idol

Phoenix.............
  • [WEAPON](Legendary/purple) Meteor
  • [CARD](legendary/purple) The Sun
  • [OTHER](rare/yellow) Ember

Apparatus...........
  • [DEMON POWER](Legendary/purple) Blink
  • [WEAPON](legendary/purple) Lightning Gun
  • [OTHER](rare/yellow) Gadget
Effect
--------------------
Uncommon/Green:
--------------------
Charm................Gain Invulnerability for (7-13) sec.
...Additional information. Gain Positive condtion Invulnerability(Immune to damage)
...Additional information. Invulnerability is a Positive Condition
...Additional information. Invulnerability doesn't prevent Cripple
...Additional information. Invulnerability doesn't prevent Dazed
...Additional information. Invulnerability doesn't prevent Dance
...Additional information. Invulnerability doesn't prevent Frost
...Information to consider. Invulnerability and Armor, Evasion, Iron Will, Icon are identical
...Information to consider. Invulnerability and Evasion Icon are identical
...Information to consider. Invulnerability and Iron Will Icon are identical



Effigy.................Killed enemies leave exploding pumpkins damaging other enemies for the next (15-33) sec.
...Additional information. Gain Positive condtion Effigy(Killed enemies leave exploding pumpkins damaging other enemies)

Flame................Releases 5 fireballs towards the nearest enemies. Each fireball creates fiery explosion on hit dealing (~22% of weapon damage) damage.
...Additional information. The damage can be deflected
...Additional information. The damage can critil hit
...Additional information. The damage increases with Brutality
...Additional information. The damage increases with damage inceasing Cards such as Death, The Archer, The Warrior, WildCard, etc
...Information to consider. Fired fireballs to targets vertically may miss and spin continuously without hitting anything
...Additional information. Damage scales with the weapon damage
...Additional information. Hits inherit weapon properties


Gizmo................All enemies in 10 m radius become Electrocuted for (20-44) sec.
...Information to consider. There is a Downtime of 20-44 sec between each cast
...Information to consider. Doesn't gain a positive condition
...Information to consider. Only the initial targets are Electrocuted
...Information to consider. It needs to be recast to Electrocuted targets again.
...Information to consider. The target is no longer Electrocuted when it is hit with a Ball Lightning


Trinket...............Applies the Slow conditon to all enemies in 10 m radius for (20-44) sec.
...Information to consider. Slow only reduces Attack Speed by 33% compared to Slowed which reduces Movements and Attack Speed by 50%
...Information to consider. Slow and Slowed Icon are identical
...Information to consider. There is a Downtime of 20-44 sec between each cast
...Information to consider. Doesn't gain a positive condition
...Information to consider. Only the initial targets are Slow
...Information to consider. It needs to be recast to Slow targets again.


--------------------
Rare/Yellow:
--------------------
Boon...........Gain several positive conditions for (20-44) sec
...Additional information. Gain Positive condtion Focus(Critical Chance is increased by 20%)
...Additional information. Gain Positive condtion Might(Critical Damage is increased by 100%)
...Additional information. Gain Positive condtion Quickness(Attack Speed is increased by 33%)
...Additional information. The several Positive Condition Gained are always Focus, Might, Quickness


Idol............Gain Brutality for (60-132) sec.
...Information to consider. Gain Positive condtion Brutality(Outgoing damage is increased by 50%)
...Information to consider. Stacks and share the cooldown with Devil card purple Brutality orb
...Information to consider. Stacks and share the cooldown with Liquid Madness
...Information to consider. Stacks and share the cooldown with Wicked(Gain Brutality when overdrive is filled. 5%-29% chance) cards



Ember..........Causes a fierce explosion, dealing (~68% of weapon damage) damage and inflict Burning condition to all enemies in 5 m radius.
...Additional information. The damage can be deflected
...Additional information. The damage can critil hit
...Additional information. The damage increases with Brutality
...Additional information. The damage increases with damage inceasing Cards such as Death, The Archer, The Warrior, WildCard, etc
...Additional information. Damage scales with the weapon damage
...Additional information. Hits inherit weapon properties


Gadget........All enemies in 10 m radius become Electrocuted for (10-34) sec. Lightning strike hit nearby Electrocuted enemies.
...Additional information. Gain Positive condtion Gadget(Nearby enemies are randomly struck by lightning botls)
...Additional information. Targets doesn't need to be Electrocuted to be struck by lightning botls
...Additional information. Gadget Positive Condition lightning botls strikes destructible objects
...Additional information. Every Second 3 random target are struck by lightning botls
...Additional information. Lightning botls strikes cloaked vampires...Additional information. Damage scales with the weapon damage
...Additional information. Hits inherit weapon properties


Curio...........All attacks Daze enemies for (20-68) sec.
...Additional information. Gain Positive condtion Curio(All Attacks Daze their targets)
...Information to consider. Daze lasts 5 seconds
...Information to consider. Daze duration can't be stacked or reseted until it runs out



--------------------
Legendary/Purple:
--------------------
Relic...........Full heal. Each hit is an instan kill for the next (7-13) sec. *Doesn't affect Champions and Bosses.
...Additional information. Gain Positive condtion Relic(Attacks are guaranteed to kill their targets)
...Information to consider. It doesnt affect Tyrants
...Information to consider. Undead monster type slain may rise again


Artifact........All attacks are critical hits for the next (15-33) sec.
...Additional information. Gain Positive condtion Artifact(Crit Chance maximized)
...Information to consider. Artifact doesn't increase Critical Chance
...Information to consider. Artifact makes all Attacks critical hits
...Information to consider. Luck(Critical Chance is increased by 100%) Positive Condition is similar


Phoenix.......Teleport to another place causing fierce explosions on both ends. Each explosion deals (~22% of weapon damage) damage to each monster in 3 m radius.
...Additional information. Both explosions can't damage the same targets
...Additional information. The damage can be deflected
...Additional information. The damage can critil hit
...Additional information. The damage increases with Brutality
...Additional information. The damage increases with damage inceasing Cards such as Death, The Archer, The Warrior, WildCard, etc...Additional information. Damage scales with the weapon damage
...Additional information. Hits inherit weapon properties


Apparatus.....All enemies within 10 m radius become Electrocuted for (10-34) sec. A number of ball lightnings appear and start targeting Electrocuted enemies
...Additional information. Fires 8 Ball Lightnings
...Additional information. Ball Lightning duration are extended with The Lightning Card
...Information to consider. Ball Lightning damages players including the caster
...Information to consider. There is a Downtime of 10-34 sec between each cast
...Information to consider. Doesn't gain a positive condition
...Information to consider. Only the initial targets are Electrocuted
...Information to consider. It needs to be recast to Electrocuted targets again.
...Information to consider. The target is no longer Electrocuted when it is hit with a Ball Lightning...Additional information. Damage scales with the weapon damage
...Additional information. Hits inherit weapon properties


Antique........All enemies within (5-11) m radius and in line of sight turn into dancing skeletons and then die. *Doesn't affect Champions and Bosses.
...Additional information. Dancing Skeletons dance for 6 seconds before dying
...Information to consider. It doesnt affect Tyrants
Last edited by Vincent; Jan 19, 2018 @ 8:22am
Tomato Head Jan 9, 2018 @ 3:29pm 
^jeez, thanks for the info

Originally posted by Venuminostrates:
Seconded.

Although Ember is a really good Talisman too. With a tome in your offhand, you can basically one shot anything.

I did manage to get the ember talisman and crafted something called gluttinous ember. Was wondering how the tome helps since I can't seem to figure it out. The purple orbs don't seem to charge mine.
Venuminostrates Jan 9, 2018 @ 5:11pm 
Originally posted by Tesco:
Was wondering how the tome helps since I can't seem to figure it out.

The Tome's singularity orb applies Frailty, which increases damage taken by the monster by 100%. Ember does damage based on your weapon. If you have a really strong hammer, scythe, or mortar gun (preferably hammer) as your main weapon, then you can charge Ember (by picking up loot since you have gluttonous), hit a boss with singularity orb, switch to hammer, and then use Ember for really massive damage. Combine this with Berserk Aura and/or Lucky Rabbit's Foot for even more damage stacking. In my general walking around build, I regularly crit for around 1 million damage, which is enough to kill any boss in one shot.
Last edited by Venuminostrates; Jan 9, 2018 @ 5:14pm
Tomato Head Jan 10, 2018 @ 4:53am 
makes sense, thanks
OldAndBusy Oct 14, 2024 @ 8:57pm 
What about Flame vs Ember?
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