Europa Universalis V

Europa Universalis V

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Question about Roads
So if i Build a Road from My Capital to a Location 4 Areas away, will every Area which the Road Crosses get a Road aswell? Or is this Directional Arrow just a Immersiv Depiction of "This is where the Road lies" but it has no Impact on the other 3 Areas it crosses?
Aka The Other 3 Areas all need a seperate Road?
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Showing 1-8 of 8 comments
Originally posted by Takichi:
So if i Build a Road from My Capital to a Location 4 Areas away, will every Area which the Road Crosses get a Road aswell? Or is this Directional Arrow just a Immersiv Depiction of "This is where the Road lies" but it has no Impact on the other 3 Areas it crosses?
Aka The Other 3 Areas all need a seperate Road?

Yes, every area the road passes through will count as having a road built.
Originally posted by unskilled-:
Originally posted by Takichi:
So if i Build a Road from My Capital to a Location 4 Areas away, will every Area which the Road Crosses get a Road aswell? Or is this Directional Arrow just a Immersiv Depiction of "This is where the Road lies" but it has no Impact on the other 3 Areas it crosses?
Aka The Other 3 Areas all need a seperate Road?

Yes, every area the road passes through will count as having a road built.


So just to be sure, i dont have to Build a Road for every Single Location seperatly?

Thats good to know thank you for the Answer.
Originally posted by Takichi:
Originally posted by unskilled-:

Yes, every area the road passes through will count as having a road built.
So just to be sure, i dont have to Build a Road for every Single Location seperatly?

You should to maximize your control in every single location.

You could also grant the merchant class the ability to build roads themselves, and they'll do so for no cost to you.
Originally posted by unskilled-:
Originally posted by Takichi:
So just to be sure, i dont have to Build a Road for every Single Location seperatly?

You should to maximize your control in every single location.

You could also grant the merchant class the ability to build roads themselves, and they'll do so for no cost to you.


But if i Build a road from my Capital to a Location 4 Areas away, you said that this counts as a Road for all 4 Locations????

Now i am confused... Why would i have a need to Build in this Areas the Road passes through build seperate Roads from my Capital again? I already should have gotten the Road Modifier if the Road which passes through counts o.o
Originally posted by Takichi:
Originally posted by unskilled-:

You should to maximize your control in every single location.

You could also grant the merchant class the ability to build roads themselves, and they'll do so for no cost to you.


But if i Build a road from my Capital to a Location 4 Areas away, you said that this counts as a Road for all 4 Locations????

Now i am confused... Why would i have a need to Build in this Areas the Road passes through build seperate Roads from my Capital again? I already should have gotten the Road Modifier if the Road which passes through counts o.o
You will build four separate roads, one in each tile passing through.

So no, you will not need to build new roads.
Originally posted by Passende og ufarligt navn:
Originally posted by Takichi:


But if i Build a road from my Capital to a Location 4 Areas away, you said that this counts as a Road for all 4 Locations????

Now i am confused... Why would i have a need to Build in this Areas the Road passes through build seperate Roads from my Capital again? I already should have gotten the Road Modifier if the Road which passes through counts o.o
You will build four separate roads, one in each tile passing through.

So no, you will not need to build new roads.



So i dont have to Build Seperate okay.
I gues he just wanted to give me an Advice further down the Road to make sure getting Roads everywhere regardless and that Confused me :D

Thank you ^^
Just note that doing it that way will try to build all 4 at the same time so if your stockpile of road-building goods is insufficient the process will stall horrifically.
It will may be more expensive too if you drive up the cost of raw materials in the market (stone, lumber, sand).
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Date Posted: Dec 25, 2025 @ 11:54pm
Posts: 8