Europa Universalis V

Europa Universalis V

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Useful Console Command list
I pruned the posted command by at least half dropping developer cmds. Still have over a hundred and am not sure if I can post it here. I don't have a web page anymore.
EU5 USEFUL console cmds. OK all below. Order is mostly random
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event [eventid] [target] Trigger an event Manpower adds currency (Manpower)
Sailors adds currency (Sailors) cash adds currency (cash)
Stability adds currency (Stability) WarExhaustion adds currency (WarExhaustion)
Inflation adds currency (Inflation) Prestige adds currency (Prestige)
ArmyTradition adds currency (ArmyTradition) NavyTradition adds currency (NavyTradition)
GovernmentPower adds currency (GovernmentPower)
Karma adds currency (Karma)
ReligiousInfluence adds currency (ReligiousInfluence)
Purity adds currency (Purity)
Honor adds currency (Honor)
Doom adds currency (Doom)
RitePower adds currency (RitePower)
Yanantin adds currency (Yanantin)
Righteousness adds currency (Righteousness)
Harmony adds currency (Harmony)
SelfControl adds currency (SelfControl)
YesMan toggles the cheat mode YesMan
NoMan toggles the cheat mode NoMan
WatchWindows toggles the cheat mode WatchWindows ?????
LoadingScreen toggles the cheat mode LoadingScreen
InstantMove toggles the cheat mode InstantMove
InstantSiege toggles the cheat mode InstantSiege
NoRandom toggles the cheat mode NoRandom
FastDiplo toggles the cheat mode FastDiplo
DelayDiploReply toggles the cheat mode DelayDiploReply
InstantWar toggles the cheat mode InstantWar
InstantConstruction toggles the cheat mode InstantConstruction
InstantConquistadors toggles the cheat mode InstantConquistadors
InstantCasusBelli toggles the cheat mode InstantCasusBelli
InstantExploration toggles the cheat mode InstantExploration
InstantMission toggles the cheat mode InstantMission
FastRebels toggles the cheat mode FastRebels
ByPassRequirements toggles the cheat mode ByPassRequirements
RemoveFogOfWar toggles the cheat mode RemoveFogOfWar
no_peace_deals toggles the cheat mode no_peace_deals
recalc_cached_data Recalculates the cached data in the gamestate which is not persisted in the savegame
update_pop_cache Recalculates the cached data related to pops in the player country
form_union [<junior partner>] Form a union with another country
change_government changeGov [<Government Type>] Change government of your country
parliament_issue [<parliament_issue>] Change parliament issue in your country
end_parliament_issue Ends a parliament issue in your country with success
discover ti [<location key> / all] Discover one or all locations
discover_area da [<area key> / all] Discover one or all areas
change_devastation chg_deva [<location> <amount>] Changes devastation, quantity is expected to be between 0.0 a 1.0f
change_control chg_ctrl [<location> <amount>] Changes Control, quantity is expected to be between 0.0 a 1.0f
change_winter chg_winter [<location> <amount>] Changes winter level, level is expected to be between 0 to 3
famine Completely wipes food stockpiles in markets and provinces
build_everything be [<location> <id> / <country> <tag> / <region> <id> / all] Build everything possible in a location / country or region
spawnentity [<entity name>] [<state> (optional)] Spawns specified entity at cursor position save_game_analyzer Open the save game analyzer
time What time is it?
debug_mode Toggles debug mode
kill_all_units [<CountryTag>] kill all units in target country
kill_unit [<UnitID>] kill the unit with this ID, kills selected unit when no id is supplied
resupply_all_units [<CountryTag>] max food for all units in target country
damage_all_units [<CountryTag>] damage all units in target country
start_annex [<country-tag>] starts an annexation of the given country
lose_to [<country-tag>] makes the player lose to the target country
cb add_casus_belli,casus_belli [<country-tag>] add a cb on target country
lend [<CountryTag> <amount> <interest> <months>] lend money to target country
spy spies [<CountryTag> <amount>] adds spies to your network in a target country
favor favors [<CountryTag> <amount>] adds favors in a target country
trust [<CountryTag> <amount>] adds trust in a target country
set_societal_value [<societal_value> <position>] Sets the societal value
add_subunit [<subunit_def>] Adds a subunit
estate_satisfaction [<estate_type> <progress>] Adds satisfaction to an estate
estate_gold [<estate_type> <gold>] Adds gold to an estate
disease spawn_disease [<disease>] Spawns a Disease
building add_building [<building_type> <location>] Adds a building to a location
add_random_trait [<id>] Adds a ruler trait to a character
add_trait [<trait>] Adds a specific trait to the ruler
set_adm [<id> <ability>] Sets adm ability for a character
set_dip [<id> <ability>] Sets dip ability for a character
set_mil [<id> <ability>] Sets mil ability for a character
bankrupt [<CountryTag>] Bankrupts a nation
remove_bankruptcy [<CountryTag>] Removes the bankruptcy modifier from a nation
opinion [<CountryTag> <amount>] Adds Opinion for target country versus player
convert_character [<religion> <id>] changes religion of a character
kill_character [<id>] Kills a character
impregnate [<id>] Impregnate a character
give_birth [<id>] force a pregnant to give birth
kill [<id>] Kills a character
suicide [<id>] Kills a character, defaults to yourself
colonize [<location>] creates a colony for target locations' province
colonize_and_finish [<location>] creates a colony for target locations' province and then finishes the colonial charter immediately
finish_colony [<location>] finishes a colony for target locations' colonial charter
finish_all_colonies finishes a colony for target locations' colonial charter
move_random_pop [<source location> <destination location>] moves a random pop from source to destination
population [<location>] changes a location's population
finish_constructions [<location>] finish all constructions in a location
change_garrison [<location>] changes a location's garrison
freeze [<location>] freezes a sea location
thaw [<location>] thaws a sea location
recalc_loc [<location>] recalcs modifiers in a location
pirate [<area>] adds a pirate to the area
imperial_authority [<amount>] adds a imperial_authority to the hre
annex [<CountryTag>] Player annexes a tag
reset_agendas Resets agendas in parliament
war_on_player [<CountryTag>] A declaring country optionally followed by the victim (defaults to player)
declarewar [<CountryTag>] A victim country optionally followed by attacker (defaults to player)
revolt [<rebel_id>] A revolt starts in target country
religion [<religion>] changes religion
culture [<culture>] changes culture
cultural_tradition [<culture> <value>] changes cultural Tradition
cultural_influence [<culture> <value>]
convert [<location>] changes religion of all pops in location to state religion
win_siege [<location>] forces a siege to be won in the target location
economy resets the pop demands and processes the markets
set_flag [<flag_definition>] overrides this country's flag
make_subject [<subject_type> <countrytag>] makes subject out of a country
occupy_location [<location_id>] occupies a location
occupy_floodfill [<location_id>] occupies a location
occupy_country [<countrytag>] occupies a country
occupy_province [<province>] occupies a province, only locations belonging to nations at war with the player
occupy_area [<area>] occupies an area, only locations belonging to nations at war with the player
occupy_region [<region>] occupies a region, only locations belonging to nations at war with the player
conquer [<location_id>] conquers an location
conquer_country [<countrytag>] conquers a country
conquer_province [<province_definition>]
conquers a province definition
conquer_area [<area>] conquers an area
conquer_region [<region>] conquers a region
change_dynastic_name [<countrytag>] Changes dynastic name of a country
age change_age [<age_tag>] changes the age
situation activate_situation [<situation>] activate situation
monthly_situation [<situation>] ticks a month for a situation
disaster activate_disaster [<disaster>] activate disaster
change_date change_date [<year>] changes the date
players Lists all players on server
kick [<Player name>] Kicks a player with the given name
diplomats [<amount>] Gain diplomatic actions
stockpile [<market location key> <goods key> [<amount>]] Stockpile goods
reform_desire [<amount>] players religion gets reform desire
add_core [<amount>] Add a core location
maritime_presence [<amount>] Add maritime presence to seazone
add_research addresearch [<amount>] Gain Research Progreess
list_bankruptcies Shows a list of all bankrupt countries
list_high_debt_countries Shows a list of all high debt countries
research_all Researched all advances in all trees
finish_current_religious_focus Completed progress on current religious focus
integrate_all Integrates all provinces
antagonism [[<location>] <value>] Gives antagonism centred on nations capital or location parameter if supplied
finalise_resolution [<ResolutionID>] Finalizes a resolution in an IO
create_pu [<CountryTag>] Creates a personal union with another country
research [<advance>] researches a specific advance [get research name by hovering over in advances tab]
effect [{effect script}] execute effect
run [{effect file}] execute effect file in /run
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Showing 1-7 of 7 comments
Repost it as a guide. It'll get lost in discussions
Originally posted by =Mamut Rahal=:
Repost it as a guide. It'll get lost in discussions
This 100% lol
I couldn't open console. Do I have to start the game in debug mode or something?
Originally posted by Frodo:
I couldn't open console. Do I have to start the game in debug mode or something?
Yes. Use the launch option iirc it's like -debug_ or somethin similar. Than the tilde key (~) will open the console command window
Edited: keep in mind you'll be seeing all the secret I'd tags for characters and locations when mousing over stuff launching the game this way (idk why but personally that bugs me having those on screen lulz)
do you know what the age tags are or where I could find them?
if anyone can just care to help me with the set_societal_value i've tried every outcome i can think of and it just keep saying needs a soecietal value and a position
Originally posted by Frodo:
I couldn't open console. Do I have to start the game in debug mode or something?

Yup.
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Showing 1-7 of 7 comments
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Date Posted: Nov 9, 2025 @ 1:05pm
Posts: 7