Europa Universalis V

Europa Universalis V

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What are peoples thoughts on this game vs EU 4?
So just up until this game got released I had like 30 hours in EU4. Curiosity got the better of me and I bought EU 5, it seems fine but the only off putting thing is people saying that the ages in this game take longer, well just about everything takes longer. And AI doesn't blob anymore and you aren't really meant to expand like in EU4.

What are peoples actualy opinion on the game so far? Wondering if i should put this on hold and go back to blobbing in Eu 4.
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Showing 1-15 of 23 comments
It's better in some ways, worse in others. But will end up far exceeding 4
Better. EXCEPT FOR THE UI!!!
imo this game makes eu4 feel like risk. I don't think I could ever go back...
Originally posted by Siegfriedfr:
EU4 got old a long time ago.

But neither Imperator nor Vicky 3 nor CK3 were able to replace its scope.

EU5 is in a paid beta state right now : the UI is a hot mess, the gameplay is unpolished and full of shortsighted and seemingly untested designs. I would wait until next year before diving into it.
Hmm okay, maybe I could just stick to EU4 for now, i'm getting 40-60 fps so it feels a little jiterry at times and honestly warfare is kinda annoying, its hard to gauge where troops are etc
Hold on for a while. Wait to see what modders come up with in a few months.
persoanlly i think eu4 is more fun i just sort of wish army automation was in eu4
Originally posted by rubish 1:
persoanlly i think eu4 is more fun i just sort of wish army automation was in eu4
Hmmm this is sort of the gist i'm getting. Eu5 is more in depth but at the end of the day Eu4 seems more fun. I could be completley wrong though as i haven't played much EU5. Might just take some peoples advice in this thread and let it cook a little longer and enjoy EU4.
I'm now about 24 hours in. i have about 1200 hours in EU IV.

First of all: basically all your EUIV knowledge is trashable. It's very different.

It's more in depth in case of population - which is a good thing in my book - and i do like the tech tree much more than the tech progression in EUIV.

there are some quirks that i don't like. its slower than EU IV. even on fast mode the years are slower. you have to get used to it. i got the feeling i'm not able to do ♥♥♥♥ when i saw: o, its just a year right now.

And you have the feeling something is a bit missing. i guess that will be fleshed out later - we all know paradox' dlcs

The war thing is really cool. War now actually hits your economy. and thats great. it feels like it should be.

So currently: EU IV is more familiar, better fleshed out right now, but EU V has a better basis and is about as 80-90% as fun as EU IV... but the ui is horribad. i hope a modder is reworking it. i feel like playing a mobile game
Takes more clicking around to find what I'm looking for, expansion is harder. But overall it's great
So far seems better than EU4 is many ways… but also much more complex and also,need much heftier PC to run.
And UI just fine! There is just so much going on in the game, that you need much more time to find out, what, where, and why!
EU5 is really the culmination of lessons learned through all of the various mechanics and systems throughout the paradox catalog. I do believe that EU5 will be the first step in a totally new framework for paradox to emulate for other titles.
6k hours in eu4 and i love that game but yeah no ... eu5 all the way
it's about having that same feeling i had when i discovered eu3
same thing with the eu4 release
I liked EUIV better. This one seems to trying to be CKIV, EUV, and V4 at the same time. Too much going on, and a lot of the mechanics interfere with another.

like there's a lot going on with estate satisfaction and you see like 20 modifiers...but you can turn on tax automation and your estates will all sit at exactly 50.01% satisfaction at all times so everything to do with estate satisfaction is actually 'tax rates'. This despite the fact that its both insane and literally impossible for a government to rapidly tweak its tax collection in that way.
As a EU4 half veteran (nearly 4500 hours across all accounts) i will never ever go back to eu4. This game is great even though it has some features I despise. I see lots of complains about UI and sadly they are so right. It looks modern and refreshing at first glance but in usefulness its annoyingly worse than eu4. Also I didn't like the new mapmodes at all i think diplomatic mapmode is harder to understand rn due to new color theme. Like why would you force me to write the good's name when im looking for wheres gold in raw material mapmode when i can just click gold in eu4 and it would show me provinces with gold? I am pretty sure these will get fixed over time but i don't understand some changes where they make it harder to understand stuff compared to eu4.

The only actual problem I have is trade system and i dont think they will make changes according to my taste since its a core mechanic. I still can't say i fully grasped how to trade efficiently but in end of the day i feel like its better to set 80% of your capacity to do automation and pick what you need & most profitable via manual.

This is literally laziness and it kills one mechanic while playing the game. It's good that now trade markets have dynamically adjusting borders etc but i really dont like the stockpile system because trades you do tend to change often like very often. All of this makes the manual trading incredible annoying in early game.

I've spent over 200 hours minimum to eu4 trade system, did lots of runs in italy and english channel to learn how to efficiently setup this system and it felt rewarding as hell. Sadly I don't see same depth in eu5.
I definitely prefer EU4, and don't think EU5 will ever reach the same highs for me due to a difference in design philosophy.

EU5 has a lot of "hurry up and wait" mechanics. Where in EU4 you might spend 400 admin points on an idea group for governing capacity, in EU5 you're changing a law that gives you "+0.10 towards centralization" and about 100 years later you get to see meaningful returns. And I find idea groups infinitely more interesting than values.

Not that EU5 is a bad game or anything (though it does have its technical problems as any launch Paradox game has) but I'm sad that the modifier stacking blobbing simulator has been abandoned. There's always Stellaris I guess to scratch a similar itch, but it's getting pretty long in the tooth too.
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Date Posted: Nov 7, 2025 @ 8:37am
Posts: 23