Europa Universalis V

Europa Universalis V

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Those who demand a game pace based on daily settlements have never been the majority.
Most people who prefer to calculate things on an hourly basis are quiet, whereas the noisy minority creates the mistaken impression that they represent the majority.

I’ve observed that on the official forum, comments supporting hourly settlement receive far more likes than those supporting daily settlement.

I find it really annoying when a small minority insists on claiming to represent the views of the majority.
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Showing 1-15 of 17 comments
Those who dislike the slow pace, have mostly stopped playing it. The game has over 77k players at the start and below 10k last week. 67k players found it not worth their time. Were they all pushed away by the snailpace? Probably not, but we can safely assume this was one of the reasons.

These changes are not made by developers because they think changes will improve the game, they were perfectly happy releasing the game on version 1.0 a year ago, asking 80EUR for it. No, they are only implementing changes because of all the negative feedback and low sales. They do hope that bringing the speed back to reasonable level will attract eventually more players (while, some of current players will always stick to 1.3). If the game had been total success with overwhelmingly positive reviews, none of these changes would happen.

Same with allowing achievements on non-ironman runs, this was only changed because the game does not sell.
Originally posted by tonypa:
Those who dislike the slow pace, have mostly stopped playing it. The game has over 77k players at the start and below 10k last week. 67k players found it not worth their time. Were they all pushed away by the snailpace? Probably not, but we can safely assume this was one of the reasons.

These changes are not made by developers because they think changes will improve the game, they were perfectly happy releasing the game on version 1.0 a year ago, asking 80EUR for it. No, they are only implementing changes because of all the negative feedback and low sales. They do hope that bringing the speed back to reasonable level will attract eventually more players (while, some of current players will always stick to 1.3). If the game had been total success with overwhelmingly positive reviews, none of these changes would happen.

Same with allowing achievements on non-ironman runs, this was only changed because the game does not sell.


Does their departure have anything to do with the hourly settlement system?
You know about the daily settlement mod—I’ve seen one.
It was actually integrated into a larger, comprehensive mod pack.
If it’s so popular, why is there only one?
Originally posted by tonypa:
Those who dislike the slow pace, have mostly stopped playing it. The game has over 77k players at the start and below 10k last week. 67k players found it not worth their time. Were they all pushed away by the snailpace? Probably not, but we can safely assume this was one of the reasons.

These changes are not made by developers because they think changes will improve the game, they were perfectly happy releasing the game on version 1.0 a year ago, asking 80EUR for it. No, they are only implementing changes because of all the negative feedback and low sales. They do hope that bringing the speed back to reasonable level will attract eventually more players (while, some of current players will always stick to 1.3). If the game had been total success with overwhelmingly positive reviews, none of these changes would happen.

Same with allowing achievements on non-ironman runs, this was only changed because the game does not sell.
I don't see them coming back to play with daily ticks on the steamdb charts.

The main problem is not that there is too many ticks per day but that there is not much you can do while the time flows. The game mechanics are designed around being passive and waiting and there is multiple "features" blocking your activity as a player. I think they should fix that by giving players more things to do, more decisions to take and by rework mechanics that punishes you for doing stuff. Not by simply making time flow faster.

Currently there are moments when you simply should not do ANYTHING. This is a bad design in a game. EU4 rewarded activity, EU5 punishes it.
I liked hourly ticks and didn't mind the passive. Yes, its a game but it more accurately, IMO, symbolizes what the time period and leading a nation is like. its not jam packed "go go go" there are periods where not much happened during this time. Then there are periods where the world's on fire. I know I'm probably the only one and that's fine but to me, its an immersion thing. I have no problem spending an hour to play 3 years but feel weird when spending an hour is 7 or 8. But that is solely myself.
You don't know for a fact daily tick fans aren't the majority.

But I just don't agree with changing game mechanics after release either way, the game should have been well tested before release.
I mean in EU4 when I was not fighting a war - I was preparing for one. Here you cannot work on a casus beli during a truce. Why why why? I need to wait for a truce to expire, then wait for casus beli creation, but oh no, my spies got exposed so I still need to wait for 20 espionage to generate again etc.

Another thing I hate is that most of mechanics are bloced when you are at war. So if there is a small rebel in one of my colonies on the other side of the world, I cannot do ♥♥♥♥ until I end it. But if you play as colonizer there are always rebels somewhere.

There are so many examples of when I want to do something but I cannot because game mechanics force me to wait. And so many examples when acting can only hurt me. That creates impression that gameplay is slow. Not hourly tics.
Originally posted by eaerion:
I mean in EU4 when I was not fighting a war - I was preparing for one. Here you cannot work on a casus beli during a truce. Why why why? I need to wait for a truce to expire, then wait for casus beli creation, but oh no, my spies got exposed so I still need to wait for 20 espionage to generate again etc.

Another thing I hate is that most of mechanics are bloced when you are at war. So if there is a small rebel in one of my colonies on the other side of the world, I cannot do ♥♥♥♥ until I end it. But if you play as colonizer there are always rebels somewhere.

There are so many examples of when I want to do something but I cannot because game mechanics force me to wait. And so many examples when acting can only hurt me. That creates impression that gameplay is slow. Not hourly tics.

Waiting, waiting .... there is a lot of waiting. Waiting has always been a big part of Paradox games that span generations as it slows the whole gameplay down, but I agree it seems to be taken to the extreme in this game.
I understand the frustration when its a game but as a history nerd, its accurate. So I can appreciate that. Because there are certainly a large number of times where waiting as a nation or anyone is better than doing an action . A prominent example would be the rush o declare war leading up to WW1. Not the only one but certainly one. Comparatively, waiting during the Cuban Nuclear missile crises to not strike etc was most likely the right choice.

Is the balance in the game good? Probably not. But I understand I think the idea, even if the mechanic is flawed
Originally posted by Nats:
You don't know for a fact daily tick fans aren't the majority.
We do not know either way. Maybe they are, maybe not.

People who post in the forums or fill the surveys, are minority. Most people just do not play the game. And there is a lot of them.

Someone in PDX internal test team or some developers must have noticed how extremely slow and awfully boring the game feels. And they still stuck with it. It was a mistake, obviously.
Originally posted by tonypa:
Originally posted by Nats:
You don't know for a fact daily tick fans aren't the majority.
We do not know either way. Maybe they are, maybe not.

People who post in the forums or fill the surveys, are minority. Most people just do not play the game. And there is a lot of them.

Someone in PDX internal test team or some developers must have noticed how extremely slow and awfully boring the game feels. And they still stuck with it. It was a mistake, obviously.
I made a mistake buying it on release that is for sure. Usually I leave Paradox games to mature for a couple of years then buy the more complete version with a lot of the dlc in a sale. Made a BIG mistake buying this so early.

Daily ticks, hourly ticks. Who cares? That is a minor concern compared to everything else ...
Originally posted by Nats:
Originally posted by tonypa:
We do not know either way. Maybe they are, maybe not.

People who post in the forums or fill the surveys, are minority. Most people just do not play the game. And there is a lot of them.

Someone in PDX internal test team or some developers must have noticed how extremely slow and awfully boring the game feels. And they still stuck with it. It was a mistake, obviously.
I made a mistake buying it on release that is for sure. Usually I leave Paradox games to mature for a couple of years then buy the more complete version with a lot of the dlc in a sale. Made a BIG mistake buying this so early.

Daily ticks, hourly ticks. Who cares? That is a minor concern compared to everything else ...
I care.
Just play at speed 1 or 2 if you want slower games
EZ
They're going to end up ruining this game in an attempt to sate whiners and complainers, who in fact will never be sated anyways. Like stellaris 4.0 all over again.
Originally posted by GuastardoDellaRadica:
Just play at speed 1 or 2 if you want slower games
EZ
It's not about speed. It's about granularity.
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