Europa Universalis V

Europa Universalis V

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1.4.8 with hourly ticks available in beta
1.4.8 with hourly ticks finally available in beta. You need to start a new game and switch "Time Steps" in options. Enjoy. :)
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Showing 1-15 of 18 comments
I wish it was real hourly ticks, instead of 2 hours/tick
Originally posted by Mr.Freud:
I wish it was real hourly ticks, instead of 2 hours/tick
There is 12 ticks per day. Before 1.4 patch there was 12 ticks per day (8.00-19.00). So basically it is the same.
Did they hide it somewhere stupid? I cant find it.

edit: nevermind... found it.
Originally posted by eaerion:
Originally posted by Mr.Freud:
I wish it was real hourly ticks, instead of 2 hours/tick
There is 12 ticks per day. Before 1.4 patch there was 12 ticks per day (8.00-19.00). So basically it is the same.
yeah, but I tried the hourly tick mod before it got taken down, it had an option for 1 tick 1 hour, an I liked it more
Would be nice if they just gave it back instead of giving a modified version of it back. Could be that simple. I'll definitely still be trying to though, just afraid 1.13.11 may not be there to roll back to later should I still prefer that. First exciting bit of news I've had for this game since I don't even know when.
Originally posted by ABoxFullOfKittens:
Would be nice if they just gave it back instead of giving a modified version of it back. Could be that simple. I'll definitely still be trying to though, just afraid 1.13.11 may not be there to roll back to later should I still prefer that. First exciting bit of news I've had for this game since I don't even know when.
I disagree. If they are split evenly it shoud be easier to mod it with a different density eg. 24 ticks per day or 6 ticks per day. Or maybe at some point it will be available in a base game to pick amount of ticks per day.
Originally posted by eaerion:
Originally posted by ABoxFullOfKittens:
Would be nice if they just gave it back instead of giving a modified version of it back. Could be that simple. I'll definitely still be trying to though, just afraid 1.13.11 may not be there to roll back to later should I still prefer that. First exciting bit of news I've had for this game since I don't even know when.
I disagree. If they are split evenly it shoud be easier to mod it with a different density eg. 24 ticks per day or 6 ticks per day. Or maybe at some point it will be available in a base game to pick amount of ticks per day.
I'll defer to you on that. Sounds like a good point, and maybe could lend to a more granular 24 tick mod if someone felt froggy. Good foresight on your part. Either way I'm excited, genuinely. :)
Originally posted by ABoxFullOfKittens:
Originally posted by eaerion:
I disagree. If they are split evenly it shoud be easier to mod it with a different density eg. 24 ticks per day or 6 ticks per day. Or maybe at some point it will be available in a base game to pick amount of ticks per day.
I'll defer to you on that. Sounds like a good point, and maybe could lend to a more granular 24 tick mod if someone felt froggy. Good foresight on your part. Either way I'm excited, genuinely. :)
They removed the HOUR_TICK define, It allowed to mod in 24 ticks, or 12 ticks or 6 ticks, whatever ticks. I was hoping it would be back in 1.4.8 but its not.
Originally posted by Mr.Freud:
Originally posted by ABoxFullOfKittens:
I'll defer to you on that. Sounds like a good point, and maybe could lend to a more granular 24 tick mod if someone felt froggy. Good foresight on your part. Either way I'm excited, genuinely. :)
They removed the HOUR_TICK define, It allowed to mod in 24 ticks, or 12 ticks or 6 ticks, whatever ticks. I was hoping it would be back in 1.4.8 but its not.

I read they will reintroduce that on 1.4.9 and ticks will be 1 tick per hour so 24 hours.
Originally posted by Who_ci:
Originally posted by Mr.Freud:
They removed the HOUR_TICK define, It allowed to mod in 24 ticks, or 12 ticks or 6 ticks, whatever ticks. I was hoping it would be back in 1.4.8 but its not.

I read they will reintroduce that on 1.4.9 and ticks will be 1 tick per hour so 24 hours.
Yeah they just said they gonna bring back the HOUR_TICK define, but the default will still be 2 hour per tickw with the hour per tick being just a visual rwepresentation (meaning it will be 2 hours a tick = 12 ticks, but the clock will show every hour instead of every 2 hours). But at least we'll be able to mod it to 24. They added bunch of hourly tick lines to the defines, so we'll be able to balance it accordingly.
I honestly, and truly, figured I was in some minority niche where almost no one cared about this issue but me. Presuming that must not be the case considering the foregoing. There's more of us than I thought.
Originally posted by ABoxFullOfKittens:
I honestly, and truly, figured I was in some minority niche where almost no one cared about this issue but me. Presuming that must not be the case considering the foregoing. There's more of us than I thought.
I dont get the people who wanted daily ticks. Its like they are in a rush, like its e-sports game or something. I personally feel disconnected from the game world with daily ticks. Hourly ticks are so much more immersive and realistic, especcially when it comes to battles.
Originally posted by ABoxFullOfKittens:
I honestly, and truly, figured I was in some minority niche where almost no one cared about this issue but me. Presuming that must not be the case considering the foregoing. There's more of us than I thought.

That is because the speed up the game crowd make more noise, which Paradox listens to.
The hourly ticks are found in game settings/General.

It goes by two hours per tick.

You don't need to start a new game if you were in 1.4 already.

It runs much smoother believe it or not.
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