Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After testing, on paper you can make it work by dividing the line into 3rds, but in practice, whenever there's a crossover the game will alternate 50/50. So for example, if you have a line carrying 2/3 of the ingredients from one belt crossing over a line that carries 1/3 of the ingredients from the other belt, the game won't push them through at a ratio of 2/1, but rather does it at 1/1.
Because of the way it is done, no belt ever exceeds 50% throughput, and so, the crossover belts can work without any interruptions.
As so:
http://steamcommunity.com/sharedfiles/filedetails/?id=522718923
They key here is the splits marked with green 1's. It must be done that way.
As you can see from the Pink distance lines, all 3 centrifuges are running flat out.
But once you've done it a few times you get used to it.
You should definitely report this to Tim. He's been working on fixing belt sorting for a while.
I would have thought it was possible to also do this with a 1->3 splitter four-way junction (crossroad). Does this not work?
All other methods I've tried will work for the nearest two centrifuges and the 3rd line just won't continue over a crossbelt (+). It's like the 3rd belt just forgets it's got somewhere to go.
I'm not really sure why it does it either. Maybe because to get to the third Centrifuge it has to crossbelt twice, and because of that it can't figure out where it's got to go, or something?
Not at all. It results in a huge mess. No amount of cleaning up by manually removing ingredients to free up routes would fix it.
http://steamcommunity.com/sharedfiles/filedetails/?id=523865545
http://steamcommunity.com/sharedfiles/filedetails/?id=524739230
One thing I found that helps to get this working is that you shouldn't cross a 2/3 load line with a 1/3 load line. Technically it should work but I think the priority system causes it to studder a bit. Only cross a 1/3 with a 1/3 line.
EDIT: Tried saving & loading to double check that error and it broke again. It must not save the belt directions and be rebuilding them wrong.
1. The crossroads seems to be getting confused in your attempt of 3->1 splitters. They should carry the direction from each of the centrifuge inputs to the splitters. This should be possible.
2. Save/load sync, it must be in the way the belts are laid at start-up. I imagine the order can make a difference. I thought I had made the system robust but perhaps not. Please do understand, it's very complicated getting things working perfectly given the innate ambiguousness of 3-ways and 4-ways. I will try my best to get it fixed though.