CRYPTARK
Arrow Keys should be WASD, its not 1990
Please Devs, at least make the arrow keys be rebindable. It is really annoying to take your hands off the controls to reach all over your keyboard to do the mini game.
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Showing 1-15 of 18 comments
I second this notion, it's really annoying.
Zefar Aug 12, 2017 @ 6:06am 
I too would love to see a fix to this.

Either make it so that it works with WASD or make it so that when you hold down E the 1234 keys can be used to type in the password. Also items should not be activated when holding down E during this time.
N Aug 12, 2017 @ 11:56am 
For devs; in Medusa.PlayerFunc.PlayerInput, after if (CharPlayer.IsInteractCode && CharPlayer.FocusEntity != null), in the else after if (input.GamepadMode), could you please change this to use some binding instead of going straight for the KeyboardState checks on constants for the keys?

upPressed = (input.KeyboardState.IsKeyDown(Keys.Up) && !input.PreviousKeyboardState.IsKeyDown(Keys.Up));
downPressed = (input.KeyboardState.IsKeyDown(Keys.Down) && !input.PreviousKeyboardState.IsKeyDown(Keys.Down));
leftPressed = (input.KeyboardState.IsKeyDown(Keys.Left) && !input.PreviousKeyboardState.IsKeyDown(Keys.Left));
rightPressed = (input.KeyboardState.IsKeyDown(Keys.Right) && !input.PreviousKeyboardState.IsKeyDown(Keys.Right));


Maybe something like... (to mirror @Zefar's recommendation)

if ( C.CharPlayer.Controls.interact ) {
upPressed = C.CharPlayer.Controls.up;
downPressed = C.CharPlayer.Controls.down;
leftPressed = C.CharPlayer.Controls.left;
rightPressed = C.CharPlayer.Controls.right;
}
else {
... some new bindings ...
}


Last edited by N; Aug 12, 2017 @ 12:03pm
Rhinkalis Aug 12, 2017 @ 12:28pm 
Admittedly, I always felt like it was supposed to inconvenience you, keep you from being able to be as reactive or w/e while working on stuff you have to hack, since you can still, so far as I can tell, take all actions (other than, you know, moving too far away) while hacking stuff. I know one of the biggest hazards I run into for running the, uh... "Civilian" IE: Nuke ♥♥♥♥♥♥♥♥ everything, suit is having to program my nukes.
Neferneith Aug 12, 2017 @ 4:15pm 
Playing on french keyboard, your WASD is my ZQSD, I did my rebind in option menu.
So I'm all for binding arrow keys to upleftdownright not to wasd, that would be a terrible mix.
Euphytose Aug 13, 2017 @ 10:07am 
Well I'm glad I saw this, it's a deal breaker for me.
Connatic Aug 14, 2017 @ 4:24pm 
Keyboard and Mouse Controls need improved accross the board. When I tried it, it felt more like it was trying to emulate the analog stick, as opposed to actually aiming with the mouse. Not to mention trying to enter "codes" doesn't even make logical sense with the K&M setup.
Last edited by Connatic; Aug 14, 2017 @ 4:24pm
DaPhuuLz Aug 15, 2017 @ 1:26am 
i didn't find using arrow keys for Door security hack inconvenient. it felt pretty great eventhough i have to let go of the mouse to put it in.

felt natural, like... you wouldn't press pad lock while holding a machinegun.
Euphytose Aug 15, 2017 @ 6:20am 
Please, don't even try to bring "realism" as an argument, it makes you look silly. Helldivers had the same type of "quick time events" and they were bound to directional keys, not arrows. The only thing that could be improved in that case was the fact that it should show the actual key it's mapped to, instead of an upward arrow.
Last edited by Euphytose; Sep 27, 2017 @ 6:15am
Vermeulen  [developer] Aug 16, 2017 @ 9:44am 
Hah I appreciate giving us exact code for suggesting changes

Yeah I agree they should be rebindable. I'll try to have this in the next update (though this one might not make it)
Originally posted by Vermeulen:
Hah I appreciate giving us exact code for suggesting changes

Yeah I agree they should be rebindable. I'll try to have this in the next update (though this one might not make it)
Very nice to hear, keep up the good work :)
Homura Aug 16, 2017 @ 5:29pm 
Glad to see it's getting reworked. My first playthrough the nuclear destruct went off while i was trapped in the forcefield mine trying to figure out what the hell the arrows are referring to.
Angela™ Aug 23, 2017 @ 5:41pm 
Guys in case this isn't fixed in your expectation of a timely manner, feel free to get AHK and rebind the keys manually.

For future scenarios like this, AHK lets you remap your entire keyboard/mouse/gamepad/vr controller device/robot dogs and macro the hell out of everything.

Spread the word. Knowledge is power.

Starting out:
https://autohotkey.com/board/topic/48540-bind-wasd-as-arrow-keys/
Last edited by Angela™; Aug 23, 2017 @ 5:46pm
Euphytose Aug 23, 2017 @ 8:20pm 
This means you need a toggle, or you have one key sending two inputs, which can create issues. You can solve almost every keybind related problem with macros, I sometimes do, but it's much better if the core of the problem is fixed.
Angela™ Aug 23, 2017 @ 10:49pm 
Originally posted by Euphytose:
This means you need a toggle, or you have one key sending two inputs, which can create issues. You can solve almost every keybind related problem with macros, I sometimes do, but it's much better if the core of the problem is fixed.
True but it's a means to an end. I have this in my purchase list and while the above example i gave is just a quick fix, there's ways to simulate it entirely accurately.

Honestly surprised no one else brought it up yet either.
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