Man O' War: Corsair

Man O' War: Corsair

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MaGicBush Jul 17, 2017 @ 7:04pm
So what to do with boarded ships?
So I started a new game as independent, and as sailing for a quest to deliver something I ran into a boat from the empire being attacked by a pirate. I boarded the pirate ship and won, and then was immediately attacked by another ship close by(I think it was maybe chaos as it had a purple flag?), and I managed to barely board that one and win also. The two ships I won are just floating dead in the water. I cannot figure out how to capture them or what I do with them? Can you not take it as part of your fleet? Or at least drag it back to port and sell it? Do I only get the cargo they had?
Last edited by MaGicBush; Jul 17, 2017 @ 7:04pm
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MaGicBush Jul 18, 2017 @ 8:07pm 
Dang waited a day for a response these forums are dead :(.
Last edited by MaGicBush; Jul 18, 2017 @ 8:07pm
Horagen81 Jul 19, 2017 @ 2:50am 
if you are that eager for responses that you can not wait for timezones changes and other users playing other games may I suggest you use the discussing search features.

here is one about capturing ships and even more if you search for capturing ships.

http://steamcommunity.com/app/344240/discussions/0/1319962329027862672/

So far as I know it is not in yet....
so yes you only get cargo ( more cargo ) and perhaps better exp then then blasting the ships to bits as far as I can see.
Horagen81 Jul 19, 2017 @ 7:53am 
First of all sorry if it sounded a bit harsh my last post though it was not intentional I was being very polite and civil.


To add to the capturing of vessels discussing.
I am not really sure how much of a good idea it is lore wise to allow it with non-faction or alliance vessels.

thinking about it and it seems less appealing....

Your human captain have just boarded and captured a Khornite ship and took it for you own....

Not only the blood that would be need to clean up to make it hmm less disturbing to sail the boat. The blood itself is a offering and if the gods of chaos is watching their champions out there on the high seas, it may be a bringer of bad luck or omens ( sailors i know have always ben very weary of anything abnormal out there ).

So moral, even if high from the victory, will begin to start question you every move when sailing a blood slick vessel of the Khorne the Blooded chaos gods.
Fire and blooded begins to dribble everywhere and faces and eyes of deamons begin to look at you from the very hold of the ship at every corner.

Or take Grandfather Nurgle Ship.
Sickness and disease flesh everywhere and "Nurgle Rot" in everything you touch from the railing to the rope and even if you bring food and water onboard would very quickly be a spreading source and unless you swear yourself to the serves of Nurgle you would perish before even reaching the nearest harbor....

And when the first Crewman starts to scream for Khorne or vomit pus and bile, I can only think of one thing left my captain would think to himself: "oh ♥♥♥♥ what have I brought myself into"

No no sane captain of the Empire would choose to use such a vessel.



Then there is elfs ships so fast and agile but lackig any kind of safety because they do not need it as they can react to the movement of their ship without hindrance... and we human would well fall in to the see at a slightly step turn.

and Dwarfs well just using one is going to cause curses because of the height everywhere... "Hey captain *doink* ugh we have spotted something "

only sensible ships to use right after capturing it would be human ships or pirate vessels with a majority of humanish crewmembers

For Chaos, Skaven, Undead Ships.... the best thing to do would be make a sanctified burnning of it and leave it at that... Unless you captain inspire to join the rank of chaos or death.

Alliance vessels well a major overhaul and refitting is needed to make them usable unless human ship from the start.

::EDIT::
edited to make more sense and easier hopeful to read.
Last edited by Horagen81; Jul 19, 2017 @ 9:01am
MaGicBush Jul 20, 2017 @ 6:22pm 
Thanks for the response. I suppose that wouldn't make much sense lore-wise, I didn't really think about it that way. It just seemed like it should be a standard feature in this type of game. I only bought this because it's a pirate game, and not so much for Warhammer. I have not played many Warhammer games other than Total War.
Last edited by MaGicBush; Jul 20, 2017 @ 6:24pm
Horagen81 Jul 21, 2017 @ 7:12am 
You are more then welcome :)

And yes I do very much agree that it should be standart in any "normal" game where we can sail the seas and plunder to our hearts delight :D

in a Warhammer or any heavy lore games what most of us play it for is how close it is based on the lore and in Man'O'war case how close it is to it tabletop variate :)

https://en.wikipedia.org/wiki/Man_O%27_War_(game)

And plunder to our hearts delight is just a sweet bonus we can enjoy along side it ;)
Gumonchoji Jul 23, 2017 @ 8:30pm 
The original game just said you can do nothing with captured ships. Skuttle or leave adrift.
HoJu Eructus Jul 24, 2017 @ 2:45am 
Human ships should be capturable, but not to join your fleet -because that would be a very easy way of building a fleet-, only to send them back to port with a few men of your crew and sell them there for a small fraction of the price of a new ship. Of course, you wouldn't be able to send a captured Imperial ship to an Imperal port, or a Bretonnian ship to a Bretonnian port. You would have to send her to a port from a different faction and the amount of money you'd get from selling the prize could be higher the lower the relation of that port's faction is with the faction you captured the ship from. For example, you capture an Imperial wolfship, and send it to a Wasteland port. If they're at war with the Empire, they'll give you a hefty sum (say 4000 gold for example, that would have to be balanced), if they're neutral they'll be less willing to accept your prize so they'll pay less (let's say 2000), if they're allies they either won't accept it at all or they will pay a tiny sum (1000 or less) to represent the amount of hands you have to grease with bribes so they look the other way.

The only way to have a new ship would still be by purchasing and the only way to expand your fleet would still be by hiring captains, same as it is now. At least for the main human factions.

Chaos is Chaos so they would most likely burn everything anyway, so no need to change anything there.

But pirates could have a different mechanic to make them a bit more diverse and interesting. Maybe pirate ports can't sell ships, they don't have a shipyard, because they're more provisional hideouts than real cities, so the only way for a pirate to upgrade to a different ship is by capturing one, sending her to a pirate port and paying a hefty sum (roughly equivalent but a bit cheaper than buying a new ship in a faction port) to refit her, erase her former identity and put her back in circulation as a pirate ship.
Last edited by HoJu Eructus; Jul 26, 2017 @ 3:40am
Ohio9 Sep 6, 2017 @ 4:09am 
I'd say you should still be able to capture non-faction ships. Even if you can't use them, you could still sell them for scrap and get a nice profit.
If its some form of cocroach tier lifeform? (Orc, rat, pirate) Or some form of pathetic cult? I feed their corpses to the deep if I board them, Afterwards? Just point blank broadside the enemy vessel until it makes that beautiful boom sound and everyone cheers at the fireworks once you are back on board your own vessel. I prefer the infamy of never leaving an enemy alive or afloat in any way.
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Date Posted: Jul 17, 2017 @ 7:04pm
Posts: 9