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here is one about capturing ships and even more if you search for capturing ships.
http://steamcommunity.com/app/344240/discussions/0/1319962329027862672/
So far as I know it is not in yet....
so yes you only get cargo ( more cargo ) and perhaps better exp then then blasting the ships to bits as far as I can see.
To add to the capturing of vessels discussing.
I am not really sure how much of a good idea it is lore wise to allow it with non-faction or alliance vessels.
thinking about it and it seems less appealing....
Your human captain have just boarded and captured a Khornite ship and took it for you own....
Not only the blood that would be need to clean up to make it hmm less disturbing to sail the boat. The blood itself is a offering and if the gods of chaos is watching their champions out there on the high seas, it may be a bringer of bad luck or omens ( sailors i know have always ben very weary of anything abnormal out there ).
So moral, even if high from the victory, will begin to start question you every move when sailing a blood slick vessel of the Khorne the Blooded chaos gods.
Fire and blooded begins to dribble everywhere and faces and eyes of deamons begin to look at you from the very hold of the ship at every corner.
Or take Grandfather Nurgle Ship.
Sickness and disease flesh everywhere and "Nurgle Rot" in everything you touch from the railing to the rope and even if you bring food and water onboard would very quickly be a spreading source and unless you swear yourself to the serves of Nurgle you would perish before even reaching the nearest harbor....
And when the first Crewman starts to scream for Khorne or vomit pus and bile, I can only think of one thing left my captain would think to himself: "oh ♥♥♥♥ what have I brought myself into"
No no sane captain of the Empire would choose to use such a vessel.
Then there is elfs ships so fast and agile but lackig any kind of safety because they do not need it as they can react to the movement of their ship without hindrance... and we human would well fall in to the see at a slightly step turn.
and Dwarfs well just using one is going to cause curses because of the height everywhere... "Hey captain *doink* ugh we have spotted something "
only sensible ships to use right after capturing it would be human ships or pirate vessels with a majority of humanish crewmembers
For Chaos, Skaven, Undead Ships.... the best thing to do would be make a sanctified burnning of it and leave it at that... Unless you captain inspire to join the rank of chaos or death.
Alliance vessels well a major overhaul and refitting is needed to make them usable unless human ship from the start.
::EDIT::
edited to make more sense and easier hopeful to read.
And yes I do very much agree that it should be standart in any "normal" game where we can sail the seas and plunder to our hearts delight :D
in a Warhammer or any heavy lore games what most of us play it for is how close it is based on the lore and in Man'O'war case how close it is to it tabletop variate :)
https://en.wikipedia.org/wiki/Man_O%27_War_(game)
And plunder to our hearts delight is just a sweet bonus we can enjoy along side it ;)
The only way to have a new ship would still be by purchasing and the only way to expand your fleet would still be by hiring captains, same as it is now. At least for the main human factions.
Chaos is Chaos so they would most likely burn everything anyway, so no need to change anything there.
But pirates could have a different mechanic to make them a bit more diverse and interesting. Maybe pirate ports can't sell ships, they don't have a shipyard, because they're more provisional hideouts than real cities, so the only way for a pirate to upgrade to a different ship is by capturing one, sending her to a pirate port and paying a hefty sum (roughly equivalent but a bit cheaper than buying a new ship in a faction port) to refit her, erase her former identity and put her back in circulation as a pirate ship.