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but if you think orcs are annoying wait till you fight skavens who have 40 crew so you cant board them, they teleport so you cant run, and they attack with a giant bell that you cant dodge. and after that you can enjoy the enemies that mind control your crew and your crew starts killing each other.
game is fun but damn some of the enemies are had as hell to fight if there is more than 1 of them.
In my most recent playthrough the Dwarves have actually pushed up north pretty hard and just insta-wreck any Chaos or Ork ships they find. The only real threat left are the Skaven.
Its pretty nice to have such a fluid system in place. I personally like starting off outmatched, outnumbered, and outgunned, as it is customary for the Warhammer universe.
I have the distinct feeling this save is broken and unplayable as I'm super outmatched at every turn.
I suggest to check your parking brakes.
When I say Sheer Numbers don't take that as an understatement They are literally everywhere so you try and Outrun a ship and end up which ever direction into a whole bunch of other ships
HoJu makes a valid point as well the range of alot of the bigger ships that are around can leave you sitting ducks
Maybe there need to be a set of timers for when and how strongly things start spawning - give people a grace period to figure things out and make some early cash.
B) Kite them into NPC fleets. No one said you had to be nice.
A.) If I Zig, More Orc Ships, Zag More Orc Ships. Like When I say they are everywhere. You need money and the ability to dock to get an Amber Wiz
B.) There are no Allied Fleets, Zlich, nada, nowt
This save has been fun in its own perverse way. I'm just going to retire it and Start a new one and hopefully not have Orcsimulator 2016 v2.0
A: The Empire would actually put up a fight? Their fleets get wiped and thats the end of it. The Orks swarm in and the Empire - the single mightiest nation in the WFB universe calls it quits.
B: Ports weren't so weak. The small ports, it's fine. But the enormous fortified shipyards like Dietershafen should be a lot tougher. Instead a Hulk or two can sail up and burn it to the ground with no trouble.
I also think all ports should have 'crew' - representing the local soldiers and militia that would have something to say about the port being raided.
A third option; the largest and most important ports/shipyards should have a defending ship/fleet given their importance. Either that or, if attacked, it sounds the alarm and a defending fleet is 'summoned' a relatively short distance away and sails to the aid of the city.
How do you output/Send the Saves?
I'll try and dig out the old ones I have