Death to Spies: Moment of Truth

Death to Spies: Moment of Truth

Liz Shaw Apr 30, 2023 @ 12:53am
MoTmod Addon v15.0
For the first time ever, my Unofficial Addon for forlik's MoTmod, which allows you to play missions from the first Death to Spies on the second game's engine, is now available on Steam. For nearly 15 years, I have been working to make heaps of improvements long after forlik abandoned the main MoTmod in 2011. Since late 2015, I've been working on fully revamping the remaining DtS missions to better suit MoT's gameplay mechanics (forlik only reworked one in his main mod), and now there are only three missions left that have yet to be reworked. With support for Windows 7 well and truly dead, I felt that the time has finally come to buy the Steam versions of DtS and MoT and promote my work on this platform after migrating it to Windows 10.

Here's the release video for the new version of the Addon, which showcases the changes to Hotel and Embassy:

https://www.youtube.com/watch?v=mtmYMNuEo3Y

Here's the link to the addon:

https://www.dropbox.com/s/suhxrgzng15hvtr/MOTMOD_ADDON_BY_CAMBRIDGE_SPY_V15.0.rar?dl=0

Note that the Addon requires the main MoTmod to work, I'll give you the link to it to make things easy:

https://github.com/forlik/motmod

There's a whole heap of changes in this Addon, but here's the changelog for the new stuff that's been added in v15.0:

  • The property "AI_CanLookPlayer" has been implemented for all NPCs in Jagdpanther, Winter Cold, Stronghold, Paycheck and Eight Snipers.
  • Dietrich Meltzer's logic has been changed from 5 ("GoalMan") to 8 ("PassiveEnemy") so his "AI_CanLookPlayer" property works properly (Jagdpanther).
  • Civilians whose jobs were changed in MoTmod Addon v14.0 should now face their default direction if they moved for whatever reason (Winter Cold).
  • All peasants in Paycheck now have the "AI_CanGoAside" property.
  • All wardens in Removal now have a duplicate of the property "AI_DontRelaxAfterAlert" removed.
  • The mission tips in Removal and Embassy now appear only on Easy difficulty.
  • Some workers in the barracks area have been reverted back to soldiers (Lightning).
  • The subtitles for the informer's message to Strogov in White Head have been split into two parts, so the full text can be viewed properly on all players' monitors.
  • Fixed a bug where the fireplaces in some of the guest rooms in Hotel fail to load their texture if you set your language for non-Unicode programs to Russian.
  • Fixed a typo in the tip about identifying different uniforms in Training.
  • A table in one of the tents no longer clips through to the point where a small portion of it is seen from outside (Training).
  • Katyusha now plays on a radio in the bunker, in the room where you have to take out the radio operator (Training).
  • All lockers in the seventh tower now have Wehrmacht uniforms inside them instead of SS ones (Eight Snipers).
  • Some NPCs no longer freeze at inopportune moments or when you're a certain distance away from them in Winter Cold, Stronghold, Paycheck, Project Y, Eight Snipers, White Head and Renegades.
  • Did a cleanup of Renegades' SWD - got rid of all traces of the now-deprecated AI Form "Soldier" and fixed a bug with one of the tankmen still having this from registered as his AI Body Form.
  • Fixed a bug which causes an FBI agent having a drink in the main hall of Tsavalov's house to drop dead as if you poisoned him if you poison Ivan Melnik's wine in White Head and then at any time afterwards play Shefferd in the same game session - the bug is a result of unused poisoning triggers present in Shefferd's SWD file.
  • The sniper in White Head will no longer "discover" any bodies inside his shed, causing him to raise the alarm even though he's supposed to be sleeping for the entire mission.
  • Actor "WHeadSpy" will now engage in conversation with British civilian Actors.
  • The soldiers who guard the top entrances to the final towers will now periodically step away from their posts on Saboteur difficulty to make crossing the bridge and entering the towers in front of them easier (Eight Snipers).
  • The guards inside the sixth tower will now have different jobs on Saboteur difficulty, to make it easier to non-lethally take out the sniper on top of that tower (Eight Snipers).
  • The guard and officer standing outside the final tower have their "AI_GuardOnStrangeSound" properties disabled so they don't cause problems on Saboteur difficulty when you punch the sniper on top of that tower (Eight Snipers).
  • Hotel and Embassy have been fully revamped.
  • There are now new paintings in Hotel and Embassy, most of which are real ones made by British artists, except for one painting, which is Peter Breughel the Elder's "The Hunters in the Snow".
  • muz_ger_6 has again been replaced, this time with the US version of muz1_ger_loop, while the UK version of muz1_ger_loop (Alte Kameraden) is now part of the MoTmod Addon.
  • Fixed a bug where attempting to change into an RKKA infantry soldier's uniform causes the game to crash - the model of Strogov wearing said uniform was never put in the addon folder for some reason.
  • Fixed several spacing issues in various mission objective texts in MoT missions, the difficulty description texts, and at least one tip in Training for those who play on higher screen resolutions.
  • The steam engine in Eight Snipers now has its original DtS textures rather than the edited MoT textures made specifically for the steam engine in Renegades. Additionally, the uncensored tar wagon texture from the same train has now been properly implemented to the model.
  • The worker who has his back turned to the three dynamite points on Easy difficulty no longer floats while doing so (Eight Snipers).
  • Actor "Madam_1" has been renamed to "Madam01" as is her original actor name in DtS' Actors.shadvs file.
  • The startup.shad file has been modified to remove an extra video from being played on startup, to prevent any potential problems trying to run the addon on the Steam version of MoT. I may make a custom video to replace the third video in the future.

This is the last release to include two revamped DtS missions at once. The next three releases are going to be one at a time. Here's the roadmap:

v16.0 - Project Y
v17.0 - Die Spies!
v18.0 - Removal

Here's hoping I can get v16.0 finished before Windows 10 loses support on October 14th, 2025.
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Showing 1-15 of 19 comments
Liz Shaw May 15, 2023 @ 12:07am 
I finally uploaded all the video playthroughs of MoTmod Addon v15.0, the first done in high definition. Here's the playlist:

https://www.youtube.com/playlist?list=PLfMTlTF1-_PqAfNVsWTw9jsA3BGShhQd2

Again, I WON'T be deleting my old videos, they'll still be there so you can see what has changed in the past decade.
Samz May 16, 2023 @ 2:38am 
Looking forwards to see what gets changed in Project Y, it's one of my favorite missions.
Liz Shaw Dec 1, 2023 @ 5:46pm 
I may as well make periodic progress update videos over the course of the Project Y revamp. In this first video, I go over how most restricted areas can now be entered while dressed as a scientist, provided you have an ID card.

https://www.youtube.com/watch?v=VzeDgnyWfRM
Liz Shaw Apr 28, 2024 @ 5:20am 
New progress update video, this time showcasing the first frisk search zone for Project Y.

https://youtu.be/58tlfuGn3FM
TimeFreeze Jul 17, 2024 @ 9:04am 
Hey, i was wondering if you could maybe make an installation tutorial to make this all work? Tried to get it working but it just wont start, black screen for a few sec and then it just closes/crashes and i'm back on the desktop.

Steps i took:
Download the master.zip from github, extracted all the vfs files for both games.
Extracted the DtS files to the MoT folder while skipping everything which was a "duplicate".
Extracted the mod files into the MoT folder and replaced everything.
Deleted all the .vfs files

Afterwards i tried to start the game but as i mentioned a black screen appears for a few sec and then the game just closes/crashes to desktop.

Did i do something wrong?

I should also mention that i'm using the GOG version but i doubt that this makes much of a difference.
Last edited by TimeFreeze; Jul 17, 2024 @ 9:06am
Liz Shaw Jul 17, 2024 @ 9:36am 
I'm pretty sure you've done everything correctly. Maybe you might have missed some files from DtS when adding them to the MoT folder. I'm pretty sure it doesn't matter what version of MoT you're using. What does matter is what version of DtS you're trying to install the mod onto MoT. Do you have the Russian version of DtS?
TimeFreeze Jul 17, 2024 @ 9:40am 
I tried it with the English version. But I think I can also install the Russian version if needed. Is that required?
Liz Shaw Jul 17, 2024 @ 4:29pm 
The reason I asked is with the Russian version, it requires a patch to run MoTmod. With the international versions, there's no need for a patch as it's already shipped with them.
TimeFreeze Jul 17, 2024 @ 11:25pm 
Ah okay. If that’s the case I really don’t know why it doesn’t work then…
Liz Shaw Jul 18, 2024 @ 12:51am 
I think maybe reinstall the games and try again. This time, relocate the VFS packages after unpacking them instead of deleting them.
TimeFreeze Jul 18, 2024 @ 3:42am 
Reinstalled the games. Repeated the steps and put the VFS files into a seperate Backup folder inside the game. Still nothing.

While copying all the DtS files to MoT it said 3847 files are "identical" which i then skipped.
Should it be that exact number of files?
Liz Shaw Jul 18, 2024 @ 3:59am 
Hang on, are you trying to copy the files directly from the folders rather than going over each individual folder inside them? It sounds like you're cutting some corners.
TimeFreeze Jul 18, 2024 @ 4:01am 
I extract the vfs files. Then i have 8 folders:

Textures, UI, Sounds, Shaders, Scripts, Players, Models, Levels

I copy those 8 folders and paste them into MoT and skip all files which are duplicates. Is that not the correct way?
Liz Shaw Jul 18, 2024 @ 4:05am 
Yes, but I prefer copying files from inside the folders and then paste them from inside the other folders. It may be time consuming, but I feel it offers more precise results. You're guaranteed not to miss anything. I think that's where your problem might be.
TimeFreeze Jul 18, 2024 @ 5:22am 
Okay i reinstalled them again. Copied everything manual step by step.

I tried to count the files i might have missed one but i think i counted them all:

3846 files from DtS skipped and 407 mod files replaced.

Put the VFS files into a new folder.

And still not working, a black screen for a small moment and then it just closes/crashes to desktop.

Tried to delete the VFS files but still the same result.
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