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There are a number of "fishing girl" style games using some of the same art. They're all based on a prototyping challenge posted on Daniel Cook's blog "Lost Garden" back in 2008.
http://www.lostgarden.com/2008/11/fishing-girl-game-prototyping-challenge.html
I've actually never seen this particular implementation before (the one you linked to). the mechanics look a lot more similar to ours compared to the much more widely known "Luna Drift" version, but I'm fairly confident that beyond the visual similarity it's a completely different game.
Good game development relies on creative iterration on a solid core concept, and we've heavily extended the original design specs. We've added a bunch of new fish, snazzy fish AI/behaviors, hats, rockets, bombs, a lighting system, rod tweaking upgrades, boats, and more.
Not to mention we're still actively adding features/content to the game. :D
Edited for clarity.
Beyond the core mechanics now, you have added extras like rods, mods on them, boats and more fish etc and that's good. Took an idea and extended over it and it's quite nicely done too.
But being a developer you cannot just reply that you don't know what an MIT licence is. Licences make or break games and software in general. If you're using someone else's work you have to thoroughly check that you are allowed to use it in the fashion that you are using it.
It is a commercial game and usually people who offer resources for free, offer them for non-commercial use.
If you haven't contacted the author yet and there's no clear licence on the art pack, I would suggest you do that as soon as possible and even indicate somewhere visibly that all is good in a no-stealing-is-taking-place kind of way, because apparently lots of people have played that game and I have bumped into a few comments/discussions about, well, let's say it politely, "similarities" with the other game..
*goes back to deep sea diving*
I'm sorry; let me clarify. I don't know what an "MIT license" is because the art and design isn't licensed under an MIT license. It's licensed under the "Lost Garden License" (creative commons 3.0) and allows for commercial use with attribution.
http://www.lostgarden.com/2007/03/lost-garden-license.html
Perhaps he meant that the xbox version's code and any original art developed for that version were licensed under an MIT licensed, but we didn't use any of that code or art.