Cat Goes Fishing

Cat Goes Fishing

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hexxagonal Jan 21, 2015 @ 6:39am
Fishing Girl
Was the content for this game found on a public domain site or something because the house in particular look exactly like Fishing Girl for Xbox 360. http://marketplace.xbox.com/en-US/Product/Fishing-Girl/66acd000-77fe-1000-9115-d802585502fc
Last edited by C0010; Jan 21, 2015 @ 7:20am
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Showing 1-4 of 4 comments
hexxagonal Jan 21, 2015 @ 6:44am 
It looksl ike he MIT licensed the content and code. Still you should check out the original if you never have as likely much of this game was taken from that game.
C0010  [developer] Jan 21, 2015 @ 7:40am 
The art and design are not licensed under an MIT license.

There are a number of "fishing girl" style games using some of the same art. They're all based on a prototyping challenge posted on Daniel Cook's blog "Lost Garden" back in 2008.

http://www.lostgarden.com/2008/11/fishing-girl-game-prototyping-challenge.html

I've actually never seen this particular implementation before (the one you linked to). the mechanics look a lot more similar to ours compared to the much more widely known "Luna Drift" version, but I'm fairly confident that beyond the visual similarity it's a completely different game.

Good game development relies on creative iterration on a solid core concept, and we've heavily extended the original design specs. We've added a bunch of new fish, snazzy fish AI/behaviors, hats, rockets, bombs, a lighting system, rod tweaking upgrades, boats, and more.

Not to mention we're still actively adding features/content to the game. :D

Edited for clarity.
Last edited by C0010; Jan 24, 2015 @ 5:21pm
Morlan Jan 24, 2015 @ 4:16pm 
I have enjoyed the silly break that this game offers with its cutesiness and all. Having said that, I checked the flash game Fishing Girl and the art pack that was posted in the original challenge. The core gameplay is exactly the same.. you have a rod, use it in the same way as that other game, you reel in fish, and because you have the same base art it looks even more similar that I would not call it a completely different game like you said.
Beyond the core mechanics now, you have added extras like rods, mods on them, boats and more fish etc and that's good. Took an idea and extended over it and it's quite nicely done too.
But being a developer you cannot just reply that you don't know what an MIT licence is. Licences make or break games and software in general. If you're using someone else's work you have to thoroughly check that you are allowed to use it in the fashion that you are using it.
It is a commercial game and usually people who offer resources for free, offer them for non-commercial use.
If you haven't contacted the author yet and there's no clear licence on the art pack, I would suggest you do that as soon as possible and even indicate somewhere visibly that all is good in a no-stealing-is-taking-place kind of way, because apparently lots of people have played that game and I have bumped into a few comments/discussions about, well, let's say it politely, "similarities" with the other game..
*goes back to deep sea diving*
Last edited by Morlan; Jan 24, 2015 @ 4:18pm
C0010  [developer] Jan 24, 2015 @ 5:05pm 
Originally posted by Morlan:
being a developer you cannot just reply that you don't know what an MIT licence is. If you're using someone else's work you have to thoroughly check that you are allowed to use it in the fashion that you are using it.
It is a commercial game and usually people who offer resources for free, offer them for non-commercial use.

I'm sorry; let me clarify. I don't know what an "MIT license" is because the art and design isn't licensed under an MIT license. It's licensed under the "Lost Garden License" (creative commons 3.0) and allows for commercial use with attribution.

http://www.lostgarden.com/2007/03/lost-garden-license.html

Perhaps he meant that the xbox version's code and any original art developed for that version were licensed under an MIT licensed, but we didn't use any of that code or art.
Last edited by C0010; Jan 24, 2015 @ 10:30pm
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Date Posted: Jan 21, 2015 @ 6:39am
Posts: 4