Cat Goes Fishing

Cat Goes Fishing

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Hex Welsh Feb 8, 2015 @ 3:03pm
The Rod Upgrade jumps
I don't see why the rod upgrades *that are useful* should scale over 100% of the original cost of the rod? For example I bought the last rod for 250k or whatever it was, I've since made 200k and still using the rod prior because its still 300x quicker at making money because of the 300k upgrade cost. It seems the original cost of the rod should be greater, then reduce the cost of the actual upgrade to less than 140%.

This alone makes it feel much more grindy, because I know when I've dished out the 500k that I could have spent on the boat on a rod that isn't useful until I've spent 750k on it.
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C0010  [developer] Feb 9, 2015 @ 8:49am 
This is honestly a really tricky situation.

Increasing the cost of the rod and decreasing the cost of bait guard makes sense, but only if you view the "bait guard" upgrade as mandatory. Not all players do.

Unlocking a new rod should start a period of play where you are forced to make use of other mechanics (such as bombs, boat strafing, or relevant hats) to avoid small fish if you want to reach deeper/further.

Reducing the cost of bait guard would shorten this part of the game for all players, even those that enjoy the challenge. Frankly, I never buy bait guard on anything past the power rod unless I'm at end game, and even then it's often a waste of an upgrade slot.

How about this: we'll add an uncommon or rare hat that mimics the effects of bait guard.
Last edited by C0010; Feb 9, 2015 @ 8:50am
Hex Welsh Feb 9, 2015 @ 9:23am 
Originally posted by Cat5Games - Casey:
This is honestly a really tricky situation.

Increasing the cost of the rod and decreasing the cost of bait guard makes sense, but only if you view the "bait guard" upgrade as mandatory. Not all players do.

Unlocking a new rod should start a period of play where you are forced to make use of other mechanics (such as bombs, boat strafing, or relevant hats) to avoid small fish if you want to reach deeper/further.

Reducing the cost of bait guard would shorten this part of the game for all players, even those that enjoy the challenge. Frankly, I never buy bait guard on anything past the power rod unless I'm at end game, and even then it's often a waste of an upgrade slot.

How about this: we'll add an uncommon or rare hat that mimics the effects of bait guard.


I get where you're coming from but the upgrade is given early and cheaply with the starter rods, giving a sense of ease and progression early, then, taking it away on the later rods making the game feel more difficult (In my opinion) with small fish taking medium bait constantly it gets old

Edit - The hat idea sounds pretty good and actually really useful for those large monetary gaps for the rods
Last edited by Hex Welsh; Feb 9, 2015 @ 9:26am
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Date Posted: Feb 8, 2015 @ 3:03pm
Posts: 2