Slow Roads

Slow Roads

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Slow Roads in 5 Years?
I believe that this game explores an area that not a whole other lot of games do, and thus has an incredible amount of potential lying in it. What are you people's imagined vision for a fully matured Slow Roads?

For me I imagine the ultimate relaxed driving simulator, with everything toggleable for a tailor made experience every drive; intersections, refueling stops, modding support perhaps, time of day syncing, maybe optional cities, villages, mountain passes, valleys; perhaps a lot of this provided by a modding community.

I have nothing but hope and positive feelings for the future in this game and I believe it holds a lot of potential, and I wish the developer/s good fortune and perseverance in making this into something truly one of a kind.
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Hopefully lots to come - even in the next year things could look a lot different, with multiple new locations, graphics improvements, and a lot of added details/QoL features. I feel like the engine has only just reached a point of stability, and now that I have that foundation I can start building the fun stuff. Still a few more tasks to clear up before that point, maybe, but I'm looking forward to it.
i think this game in five years would be largely the same. there would just be a lot more locations, a lot more variances in said locations, a lot of dynamic features (such as day/night and occasional wealther) but the core game will be the same.
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