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Shots that pierce through blocks are also something that could be good
Poison shots that slowly deal you damage
Endless (random generated) Dungeon / Tower
The suppose of it is, the player can choose one of his characters and try to get as many points as possible.
Monsters and Treasures give points, aswell as freeing NPCs.
The higher (or deeper) you get, the more points you can receive for each monster etc, so you can either take your time and clear every floor completely or rush so you would gain points faster - that's up to the player in the end.
The points go simply in a highscore list and are saved online.
You could even make Saisons, where the highscores reset.
With the new feature of "competing online" somehow with other players, each player could be given an avatar, which represents him in the highscore list.
This avatar could be decorated with various stuff (custom hair? clothes? weapon? compagn? frame? background?)
It could serve as a kind of status symbol without breaking the game as it is purely decorative.
The decoration could either be found in rare dungeon chests or as a boss drop or even to purchase with points (sacrifice highscore for rare avatar stuff OR make them seperated, like.. the highscore counts earned points which can be spent in the end)
Also perhaps soften the damage of the fires that spawn under the character? At 1-4 it kills often kills my character before I can step off of it and just instantly ends the round.
I'd like it better if health and mana were displayed in a corner of the screen rather than under my character.
The affixes and procs from weapons is a nice start, but I want more variety. I'd like to see unique abilities that can ONLY be obtained from certain weapons that aren't juse rehashed abilites from other characters (i.e., Vortex gives you a poor man's version of the Warrior's secondary).
Tiering up a character feels like it should have more benefit. Maybe at certain tiers, their abilities change slightly or grow stronger -- for example, the Ranger's primary shot could gain a 30% chance to split in two at tier 5, or the Justicar could eventually unlock a third column of light.
"janitor mode" is easy to do: Alt + Enter to go in/out fullscreen. Magically, all the stuff is out.
I would suggest another color for this case.
Additionally, items on the ground with the same number could be green if they have an extra buff (and the equiped doesn't) or red for the same with debuff. If both have different (de)buffs they should have the third color mentioned above.
bonus: if you own a item with a buff and the item on the ground has same stats and buff, but it's buff better/worse it could also be colored green/red.
Also 21:9 support, or custom resolutions in general, would be nice. :)