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My log file goes back to March, 2015 and I have 421 entries in my highscores list.
It's going to take a while before some of my lousy scores are erased by new ones. If I consider that a run currently takes me about 30 minutes, I can do 2 every hour. In the best scenario, 10 hours a day already sounds like a lot. So I divide the astronomical number by 20. I'll be dead before those billions of years are up.
Before the limit mentioned by monad, you would probably exhaust your disk space. I am not sure how much disk space per run it takes for a typical player. But apparently I have 20747 records, and the file hyperrogue.log takes 18 MB.
Other than exhausting your disk space, another disadvantage of this is that loading this file might take a while -- it takes a few seconds for me. (And it has to be loaded on every startup.) So it might be good to implement some limit, or some other remedy, but I have not seen anyone complaint about this yet.
In earlier versions of HyperRogue games would be recorded even if the player made no moves (that entries would be small), or when they were using the cheat mode. (It still records normal "cheat mode" but not "god mode" which I normally use for dev purposes; I generally enable "god mode" and use no log file for dev purposes now, but in the past, the file would grow.)