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I've been having enemy spawns right in front of me quite often however. Like literally 4 of the basic floor 1 enemies just spawn out the ether and drop to the floor in plain view. They've also been clipping into and stacking inside of each other when clustering around flares.
Also what is their hearing distance? The stealth attack doesn't seem to be stealthy at all. I one shot an enemy while crouched, with no other enemies in the sight. Then a horde of ♥♥♥♥♥♥♥♥ come charging me from where there were no enemies a moment ago with a murder boner that can be seen from the International Space Station.
I would like to be able to rebind the controls as the rebind on the launch window isn't working. Seriously, whoever made it a trend back in the day to make CTRL crouch needs to be dropkicked into an idiot wagon. I chucked I don't know how many flares trying to enter stealth today. lol
Thanks for your feedback. The hearing distance does vary depending on the creature. The main Starved creature's hearing is very good so will investigate most gunshots. Maybe adding a stealth distance weapon like a bow might be fun for some.
I'll check the control binding and the spawn distance for the next release. Oh, and I'll take a look at the bar room.
Cheers
One other thing is maybe have some kind of alert indication when something something aggros on you in stealth. I've had some enemies just stop and stare at me like retarded puppies for 20+ seconds before randomly turing and rushing away.
Only other bug I've noticed is the damage indicator remains onscreen after you get hit and never fades until you change levels or die.
Oh, and what exactly do the light switches do? Enemies still spawn in and wander into these areas. Are just to mark your territory? I'd kind of like to get a better grasp on the basic mechnics before I make a Let's Check Out video.
I do have high hopes for this, I adore Lovecraftian based stories and games, and I appreciate the level of communication you have with the community.
Currently, we have configurable controls and the damage indicator queued up to be worked on (under bugs/suggestions sub-forums). We'll be continuously tweaking the AI Director as well - I think that part (and general AI) will be something we refine throughout the EA period.
You are correct about the light switches - they're there mostly for you to mark where you've been and to allow you to see better. We are looking into making the creatures repelled by light or less likely to patrol there.
At the moment the only thing that will increase your visibility to them is having your flashlight on or being crouched. We'll also look into altering your visibility under all light sources in future.
- Update to the in game menus
- Local avoidance for the Starvers so they don't cluster together.
- Regulation of max numbers of certain creatures on levels
- Stop hit effects if melee weapon doesn't hit anything
- Improvement in creature distribution
:P
- Configurable controls
- Trading cards, emoticons, backgrounds, etc
- Update to music
- misc improvements