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That makes a lot of sense now. Most of those hitboxes are WAY smaller than the actual glass. Thank you!
https://steamcommunity.com/sharedfiles/filedetails/?id=3137078804
Originally, I think during the beta testing, the cockpit hit boxes were as large as the glass, just waaaay too easy to hit. What happened was that good pilots just head shot everyone, as it was by far the easiest way to kill other mechs quickly. The cockpit hit boxes were massively reduced to what they are now, where even expert pilots can’t get them consistently on a moving mech.
Just as a side-note: this is lore accurate.
Reason for that route was that hits were not dependent on the roll of the dice, first if there was a hit or not then where did the damage hit. Pinpoint damage and hitscan, as well as increasing the hitpoints for the cockpit. Originally, via community rules, cockpit and headshots were not allowed in general matches, primarily due to pinpoint damage AND players had no alternate views to fire arm-mounted weapons. If reported, players were given a warning, vacation then finally banned. It was allowed in player operated events/Tourneys if the organizers allowed for it. I remember when it became official to allow head/legs to be legit targets during a SSW Solaris Succession War event. We had one House protest the change by not participating, but House Units/Mercs were not prevented from dropping, with that specific House units signing up as Mercs with the other 4 Houses. Fun times!!!