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So, naturally, I figured I would jump right into upgrading it a bit. Despite almost suffering a heart attack at seeing the total upgrade cost (around 3 mil C-bills, and I paid about 1.6 mil for the mech itself), I'm loving it.
The 300 XL engine I managed to stuff into the frame works wonders for mobility. The top speed of 108 kph helps a bunch when trying to outflank other mechs, and the 5 Jump jets that the VND-1AA comes standard with takes them off guard when I rush past and engage them. By the time they turn around to see what hit them, I'm at a height advantage.
With the added mobility, it feels like a "Heavy" scout. It's just as nimble as a Commando, but tanky enough to rectify botched flanking attempts. Great for drawing attention away from harder hitting mechs, since the last few matches I played, I was usually the one who was drawing fire despite not actively trying to. It's speed and JJs really helped out in that case.
I'm still bummed that the VND-1AA looses the extra energy point that the VND-1R has for an AMS slot that I'm probably not going to use (1 should be enough?), but at least I can still have the possibility of dual PPCs on at least one arm. Messing with weapons loadouts is going to be the next thing I'm going to do.
I may try to swap the LRMs out for something more medium-close range (MRMs or SRMs with Artemis to avoid dumb firing), and the PPC out for a snub variant so it can be used at long and short range.
That 1R I would probably go with some kind of ppc + srm for some short range shotgun build.