MechWarrior Online

MechWarrior Online

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Is this game still active?
Grew up playing MechAssault 1-2 on the OG Xbox and MW3-4-5. I always stayed away because of PvP and crappy Aussie internet. My question is, is there a high enough player count to get consistent games?
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Showing 1-15 of 15 comments
Yes, they just released another legendary mech.
https://mwomercs.com/
Exaran Mar 18 @ 3:55pm 
Only just started playing this and even though the player base is small, queue times are pretty good anywhere between 12pm and 12am EST from my experience, game runs pretty decent, still getting updates too.
Originally posted by Skultar:
My question is, is there a high enough player count to get consistent games?
Yes, but the queue times can be annoying.
Yes, also when there is an event u see more ppl play.
You will find games. And you have a chance for the game to go on Oceania Servers. But with the lower count it will be more rare to get home server advantage if you are from Australia.
waldo Mar 19 @ 12:28pm 
Here is an old thread on their site about your region but it is old.

https://mwomercs.com/forums/topic/263689-oceanic-server-connection-discussion-perth-edition/

Best play time for an Aussie would likely be according to USA time zones and when that region is more likely to play, evenings weekends and such and not so much middle of the day USA time. Player count is also seasonal so northern hemisphere winter time is more populated. West coast USA will be on early evenings to sandman time USA west. which is likely early waking hours for an aussie? I like a rude awakening with my coffee, How about you?

Or try to promote the game in your area, if you know any gamer people. Get a population going for the best server option.
Chimpken Mar 24 @ 2:30pm 
Thanks all
Xetelian Mar 27 @ 10:38pm 
I'm literally a founder purchaser who has played off and on for a few thousand hours

I still see new people who ask questions in VOIP
MWO is barely hanging on with like 5000 or less active players a month and the staff is not helping by driving away any new players with awful game play and allowing meta that's also killing the game balance is so lopsided games are usually 12-2 or 12-4 every map drop adding coordinated teams into quick play was a huge mistake driving more players away and the foolish ideas from staff never end. its almost like they want to milk the last remaining whales and kill the game off at the same time.
b4ry Mar 28 @ 8:42am 
I started to play some days ago and I m having blast! it is really nice. not perfect but i like the community so far. im surprised i cannot see any toxicity in the game so far, lol.
Toaster Mar 28 @ 9:37am 
Originally posted by Deviantdemigodz:
MWO is barely hanging on with like 5000 or less active players a month and the staff is not helping by driving away any new players with awful game play and allowing meta that's also killing the game balance is so lopsided games are usually 12-2 or 12-4 every map drop adding coordinated teams into quick play was a huge mistake driving more players away and the foolish ideas from staff never end. its almost like they want to milk the last remaining whales and kill the game off at the same time.

21k active players as per Jarls which gets the stats straight from MWO webpage afaik.

Balance isnt causing steamrolls. Its the matchmaking. Which could be improved but I think MWO doesnt have staff for it. Soup queue has been quite a dicetroll from the start and its been getting worse lately. T5 and T4 has the majority of playerbase and it feels like the tier limits are looser so T1s are matched with them more frequently.

But yeah active players have still dropped which is likely causing that.
Last edited by Toaster; Mar 28 @ 9:38am
Yeah steam rolls have been happening since day 1 of 12 V 12. It is the reason folks wanted the game to stay 8 v 8 back in the when as the matches didn't snowball as bad. Hell the original maps felt like they were made for 8 v 8 and then you got forced into 12 v 12 on them.
Originally posted by Toaster:
Originally posted by Deviantdemigodz:
MWO is barely hanging on with like 5000 or less active players a month and the staff is not helping by driving away any new players with awful game play and allowing meta that's also killing the game balance is so lopsided games are usually 12-2 or 12-4 every map drop adding coordinated teams into quick play was a huge mistake driving more players away and the foolish ideas from staff never end. its almost like they want to milk the last remaining whales and kill the game off at the same time.

21k active players as per Jarls which gets the stats straight from MWO webpage afaik.

Balance isnt causing steamrolls. Its the matchmaking. Which could be improved but I think MWO doesnt have staff for it. Soup queue has been quite a dicetroll from the start and its been getting worse lately. T5 and T4 has the majority of playerbase and it feels like the tier limits are looser so T1s are matched with them more frequently.

But yeah active players have still dropped which is likely causing that.
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Well lets just make this simple Comp and coordinated whats left of the faction teams mostly T1-T3 destroyed faction play destroyed scouting destroyed 8v8 game play and destroyed Solaris now thanks to them there destroying whats left of what once was Solo Quick Play.

This ideology has killed MWO game play and you know who is to blame.
Originally posted by Deviantdemigodz:
Originally posted by Toaster:

21k active players as per Jarls which gets the stats straight from MWO webpage afaik.

Balance isnt causing steamrolls. Its the matchmaking. Which could be improved but I think MWO doesnt have staff for it. Soup queue has been quite a dicetroll from the start and its been getting worse lately. T5 and T4 has the majority of playerbase and it feels like the tier limits are looser so T1s are matched with them more frequently.

But yeah active players have still dropped which is likely causing that.
------------------------------------------------------------------------------------------------
Well lets just make this simple Comp and coordinated whats left of the faction teams mostly T1-T3 destroyed faction play destroyed scouting destroyed 8v8 game play and destroyed Solaris now thanks to them there destroying whats left of what once was Solo Quick Play.

This ideology has killed MWO game play and you know who is to blame.

Honestly it would be the fault of the Og PGI development that let the game putter as an eternal arena shooter. Faction play was a disappointment and then they doubled down on the disappointment when they released Solaris.

If the base game had been more interesting then an arena shooter more people may have started playing in the way back but what is done is done and at least Mechwarrior lives on in some way, shape, and form.
No playerbase is very small but with your bad ping as aussie you will have all advanatages , the low skilled dev team have to offer
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