MechWarrior Online

MechWarrior Online

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MWO MMORPG PLEASE!
I would like to see them mash all these single player games and MWO-Legends into a bad ass Sandbox MMO.

1. I would like to see an open world game. Something like Planetside 2

2. I would really like to see a sandbox MMO based on Mech Warrior.

It would be so cool to do this all in an open world. Or maybe a few worlds. Getting clans and different mechs and doing territory control!
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Showing 1-11 of 11 comments
sounds fun! more Mechs games cant be bad!!
waldo Mar 4 @ 11:00am 
I second that motion but without taking away from the sim quality of vehicle operation and also adding that which is pre walking tank or less behemoth military including operational tanks and fliers. etc.

I also enjoyed planet side 2 in it's early days when the servers were filled. It was intense and the design had purpose of taking and holding territory and even complete multi-planet territory communications during the alerts but I think it fell short of good mecha combat and sort of didn't do any of them really well. I would like to see this game like that but do not take away from the mecha combat and make that the walking fortress to beat, so to speak.

I would like to see vehicles more like a sim module such as DCS but still keeping them understandable so it remains a game and not a career instructor and all of them are playing together including a pilot who is also in a mecha suit.

I think you should have a mech garage and then you should earn credits to spawn a mech and the other stuff that is pre behemoth is the stuff you use to farm mech spawn credits. If you played planet side 2, you know that you died a lot and respawned a lot as you were what is the massive part of the army attrition of an MMO.

Respawn constantly had every player playing constantly which creates the MMO experience. One person was actually acting as an entire platoon of soldiers in that design via respawn.

As it is now it works backwards and leaves less players playing and in many games it is over after one team has a large player advantage.

Even back in the days of star siege we were trying to run 48 player servers and actually had some that worked for most and had no lag issues. I played in a few of those games and they were awesome to play in.

Starsiege had respawn and also repair pads that you had to go to and stay on for repairs.

I think the behemoth is lonely and wants everybody to know it is the giant yet none of the tiny are there to experience the terror of it's formidable size and firepower?
Originally posted by Madmartigan:

Getting clans and different mechs and doing territory control!
They tried this early on but dropped it maybe 5 years ago. That was the faction play but it was badly done and no one played it.

The big issue I see is who in their right mind would play an assault in an open world game. A 30 minute walk to the objective sounds pretty dull when other mechs can travel 2x-3x as fast.
Last edited by The Coal Man; Mar 4 @ 12:50pm
Krugg Mar 4 @ 2:48pm 
they could create drop/extraction locations like they did in greyzone warfare. this wouold negate a lot of walking.
waldo Mar 4 @ 3:43pm 
Planet side 2 worked on the three sided coin idea where you were always against 2 other teams and it generally balanced itself because you could go where the other teams were not fighting so much and take territory so the other populations would then have to spread themselves out to hold all that territory and would therefore start losing it automatically via population weakness. Any design of this idea needs to have population to work or rather the size of the territory to hold should be equal to the player base so that it keeps the maps populated for fighting but also not underpopulated. So you would have to start with maybe two maps with all three teams having their origin spot on each map that is not contestable and off limits to the other teams. This gives each of the three teams a spawn point on two planets, which are both fought over by all three teams at the same time. When the player base grows then you add another planet.
Last edited by waldo; Mar 4 @ 3:45pm
Originally posted by The Coal Man:
Originally posted by Madmartigan:

Getting clans and different mechs and doing territory control!
They tried this early on but dropped it maybe 5 years ago. That was the faction play but it was badly done and no one played it.

The big issue I see is who in their right mind would play an assault in an open world game. A 30 minute walk to the objective sounds pretty dull when other mechs can travel 2x-3x as fast.
the badly made point was that they matched premades against solo players (always bad, because then all the solo players are practically just along for the ride......)
the other bad point about it was that some clans/premades organized each other to change factions at the same time to the same faction and wipe out certain other factions, to the point that some factions were practically gone and lost every match they tried to fight for as long as the organized grps wanted too
Your strarry eyed optimism with no regard for the reality of implementation aside, you're ultimately looking at two scenarios for the moment to moment experience of combat.

You get either a single player experience that is limited but ultimately free from the nonsense that organized groups of sweats with nothing better to do.

Or you get nothing BUT sweats who exist to farm YOU as content, with long periods of nothing inbetween because nobody wants to subject themselves to that.

And if you do decide to hard seperate them, you get endless waves of "BUT AH WANT TO PLAY WITH MAH FRIENDS" from people who may or may not actually be doing the equivalent of having a time being intoxicated online, in addition "IT TAKES TOO LONG TO FIND A MATCH IM BORED".

This is like thinking you can design around people's inherent tendency to be *not good people*.
Originally posted by The Coal Man:
Originally posted by Madmartigan:

Getting clans and different mechs and doing territory control!
They tried this early on but dropped it maybe 5 years ago. That was the faction play but it was badly done and no one played it.

The big issue I see is who in their right mind would play an assault in an open world game. A 30 minute walk to the objective sounds pretty dull when other mechs can travel 2x-3x as fast.


There is enough systems in place now to really do it.

A MMORPG with Mechs and Planets / Dropships... It would be amazing.

You could own a clan / a drop ship / take missions, control areas.
waldo Mar 17 @ 11:41am 
The game idea for planet side two was pretty good and had merit as a RTS - FPS MMO.

It took what was fun about real time strategy and let you play as FPS and the strategy was the entire population of the team and their coordinated actions and all of it was happening real time on several planet maps.

But it was still more of a foot soldier game idea with the mecha or mechanical being a side show or too much like arcade and not enough sim quality in vehicle operation or customization of it.

I played Planet side 2, for the mecha and fliers in it but got tired of their arcade quality and then came to play this title but truly missed the RTS - FPS design of that game and am now growing tired of this for being mundane and stuck in a box.

Sort of like having an itch you cannot scratch or a disease.

Evolutionary gamitis rash.
いか Mar 17 @ 2:56pm 
Every single time someone goes "Hey open world mech mmo please" I just think...have you not played eve? It'll be you ratting around killing enemies and suddenly a zerg comes in and 0's you. Without pvp mech games are pretty dull playing things. It's that moment to moment engagement that gets the blood pumping. Playing MW5 never gives me the rush that MWO does on the few times a month I play.
waldo Mar 18 @ 10:02am 
"have you not played eve"

Why is it when somebody suggests something, there are these people who come along and are experts on the bad things that transpire in other games that are not this game or anybody suggesting that this game be that game? And, anything new that goes that style cannot do things to prevent the things that have been learned about human exploitative behavior in other games and therefore cannot be planned for and prevented via the game functions and design in any other kind of game?

That is the actual evolution of multiplayer gaming. ???

Since you all like multiplayer gaming from afar, in order to play you should have to buy a device called wack an idiot. This device is hooked up to your gaming device and sits in front of you like a little camera that watches you and has a boxing glove on a spring and when the game knows you are trying to mess with it, it goes off and wacks an idiot. There should also be a voting option for all the other players to make yours go off.

This would be the ultimate punk buster.

I know this because when you play a board game like monopoly and you catch somebody ripping off the bank when you aren't looking, if you punch them, they either stop, quit playing, or punch back, in which case we are playing a different game now and that old one is scattered.
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