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Simply imagine any mechs in the game trying to throw a punch or pick something off the ground and either you'll be really confused on why the mech even bothers with having hands or chuckle at the idea of a mech using it's tiny little T-Rex arms to flail at the enemy.
...it does look goofy as ♥♥♥♥ though.
I think there are many models in MWO that would benefit from no arms and a sleeker design.
https://www.pinterest.com/mpetrui/non-humanoid-robotsmechs/
https://www.istockphoto.com/photos/gundam
You picked up a severed limb, preferably a leg, and used it as a bludgeon. If I recall correctly legs did 12 points of damage. (It may have been weight class based.)
It was a classic fallback if you ran out of ammo and your lasers were down.
In the pre-video game days, folks that tried to overcomplicate games like D&D were advised to "go play Stalingrad".(by Avalon Hill games)
Same concept, different generation.
https://www.sarna.net/wiki/Fire_Moth_(Dasher)
Case in point
A cheetah with the two overhead mounts is a great jump snipe without exposing the entire mechs body to enemy fire and can hide that from the enemy while shooting it.
so jeager mech, rifleman and rifleman II c arms are silly too?
shadowcat is parctically the same as those 3 heavys, idk why they put a hand on it...
as you said most mechs wouldn't even really be able to pick anything off the ground
maybe they could throw punches, but that never got implemented because PGI couldn't programm melee... lol....
tho that firemoth looks silly AF