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Whoever you pledged to in FP.
At this point I don't think there's any real reason to think about it from a roleplay perspective. There's a couple thousand players left. Might as well give them something to work towards.
If you simply want loyalty rewards, that's fine but would mean you're getting for free something that you're expected to pay for (assuming you simply play the game) – which isnt bad by itself, but given the game's "allegedly free" model, I wouldn't expect the change made solely to reduce their profits to happen.
What I would consider doing is attempting to slightly rework faction play as to make it more accessible, making it easier to go in and participate. This way people would actually be participating, and allow you to properly fight faction battle and get loyalty the existing way.
have you never seen the faction badge in game?
they didn't do that back then because it would have seperated the playerbase
angered those of us that spend hundreds of bucks on MWO hero mechs
so now we have MWO (PVP) on cryengine
and mechwarrior 5 (PVE) on unreal engine
That being said. I feel there are some parts to MWO that look and play better than 5. I didn't get clans yet though.
The unit i am in(FJRD) is still active 2 nights a week for faction players...so joining a unit like that can make it easier to get in matches(if you're not too much of a lone wolf).