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The super simplest way to get a better score IMO is to do more damage. So if you are bringing builds that can't do much damage even in a longer game, you are going to have a hard time getting super high scores that would ultimately get you to higher tiers.
A lot of people (basically everyone including me) make positioning mistakes. That moment when you peek your kitfox over the hill and face 3 Dire Wolves with ~100 alpha damage each and you die in 0.5 seconds with 49 damage on the board... Don't do that:) Don't be where they are already looking and expecting you to be. Don't peek repeatedly from the same spot. Don't be predictable. Don't expose yourself to enemy fire if you aren't shooting yourself. And on and on...
thx a lot for the info yeah i know i play for years and is hard to up tier...i was asking in game too cuz i play since beta and i been off and on whit this awesome game and is like u said dmg and match score so i need mantain that to mantain tier 3 and then try to go to 2 now whit the solaris dlc wich is totally worth i am running mad dog whit lrm build and rifle man whit rac5 x 2 is pretty fun and a lot of dmg both builds...i have atlas kraken too and others hero mech but i cant find the correct build yet for those
RAC5s got a lot better with a recent patch and there is a rifleman with relevant quirks. This could possibly do a bunch of damage, but IMO it's going to be a difficult mech to do super well in because of the amount of the mech you have to expose to get both RACs clear. You end up taking significant return fire due to face time while firing plus the amount of your mech that has to be exposed.
The Kraken is quite a good mech for an Atlas, but they can be very challenging to do well in consistently. It's a huge slow target and tends to have high damage capable weapons that are generally not great at fighting off the fast lights that will tend to pick you apart while your team runs away. This is especially true due to the tendency of your Tier One Friendlies to run away from you as fast as possible in a counter-clockwise circle.
And there are a ton of details to be addressed in the mechlab too...
Have you ever seen the "Rewards Image?" I seem to have misplaced the link, but there used to be an image around that detailed which actions get you score.
Ultimately what determines if you rank up or down is your score, especially your score when you rank up.
And while some people will say "damage is all that matters" that is actually not quite true. But if you want to rank up, you have to play for score.
There is no telling what kind of mistakes you are making that prevents you from getting score without observing you play. But in general being away from the group, dying early.. that sort of stuff usually means a lower score.
Maybe its as easy a fix as looking at your mech builds... maybe you are making piloting errors. Hard to say.
If you keep an eye out for when the words pop up on screen. Like "component destroyed" "proximity protection" and so on, that helps you get more match rating. So sticking with your lance, engaging with enemies, destroying components, destroying UAVs, raw damage output, getting kills, KMDD etc.
Basically participate and don't die without doing anything.
https://www.youtube.com/watch?v=wi_9xgKkYN4&ab_channel=RandomMechwarrior
*Note I don't know the 'real' numbers, but these are my guesstimations below.
You get ~1 point of match score for every ~2 points of damage dealt.
I get ~500 match score from damage and ~200 match score from other stuff...and most of that other stuff will happen naturally from doing damage.
My average match score is ~340 and my guess is that ~2/3 of that or more is typically from damage. If someone has the actual equations or some way to get the hyper-accurate breakdown, it would be neat to look at.
Note that doing a bunch of damage doesn't make you 'good' at the game. I'm pretty ineffective at actually killing bad guys and winning matches relative to what you would expect from someone with a relatively high average match score.
Also, YMMV. It may be totally possible to get high scores without doing high damage numbers. It just hasn't been my experience for whatever reason. Maybe a playstyle or mech choice thing, etc.
It is. In theory, the most score and money you get from spotting assists, which means if you find a teammate and just spot for them (extra bonus if you can narc them), you can get into the higher score areas without doing a single point of damage.
Focusing on damage as a metric is a bad idea. Understanding how to get score is a much better way to go about it.
I like to shoot stuff and I've never fired a NARC:) I like that the game offers different playstyles etc.
On the winning team, the highest six ranks of match scores all correspond with damage rankings completely. If they ranked first through sixth for damage dealt, they had the same ranking for match score.
On the losing team, this was also true with the exception of one outlier Urbanmech that scored 5th damage on his team, but first score on his team.
So it seems like for the most part damage dealt correllates with score (just talking about top halves of teams for better signal to noise ratio) on this one random sample match. And that makes a lot of sense, as you get match score for doing damage among other things.
But it also seems like if you do the 'right stuff' way more than your teammates, you can pick up some significant match score. I don't know what that little urbanmech did, but his match score difference was similar to doing an extra couple hundred points of damage!
Maybe it has something to do with the Glory that is Urbanmech!?
Match Score / Damage Dealt / W/L
128 140 W
139 124 W
175 226 W
185 117 W
217 194 W
247 239 W
248 392 W
368 501 W
379 476 W
451 620 W
502 765 W
512 777 W
46 43 L
46 60 L
64 67 L
75 136 L
80 86 L
106 199 L
182 243 L
210 430 L
250 466 L
328 594 L
339 621 L
352 394 L - Outlier Urbanmech!
https://i.imgur.com/nayxrMd.png
I can't quite find the other image, but the above actions is what nets you score. And it doesn't quite matter if the score you get isn't quite what the list says it does, the actions for which you get score remain unchanged.
Protect, Hit and Run, Flanking, Spotting Assist, Tag damage, Counter ECM... these are all things you can get every few seconds in the game.
And while a Spot Assist only gives 4 score (compared to hitting someone with a LRM20, which gives about double that), you can get more Spot Assists than you could fire your LRM 20.
"Assist" is also a score you get if you do just 1 point of damage to the enemy, before it gets killed. And you only get these Assists score (and the Cbill pay out for them) if you are active in the game. So if you die and leave the match before its done you loose score if you damaged the enemy and they go down after you left. (And of course, you can only get it 12 times at most, just like Kill rewards)
Protect ranges give you score for being nearby teammates with a weight difference. So as Assault if you are near an allied light mech you get Protect score, and vise versa, if any one of you engages the enemy.
So if you want to maximize score, you need to engage in actions that give you score. By and large that means stay with your team. Try to stay with your lance (for lance in formation), lock your targets for the occasional spotting assist. Carry an AMS to shoot down some missiles and try to do as much damage as you can.
If you are away from the team, lonewolfing it, you need to do at least 500 damage to make up for the loss in all the other score you could have gotten.
the fact the game will not show you the 300 some tons of tanks parked over that hill is why you and me and everyone walks into it and gets boomed.
You might want to check your builds against grimmechs too.
really? nice advice