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The result is PGI have needed to balance weapons so that IS and Clan can compete in CW, whilst retaining the character of the two factions and create advantages/disadvantages to both.
They've struck a balance of sorts, nobodies gonna claim its perfect but its not a bad stab at it either.
Essentially think like this - if Clans were implemented as they are in tabletop, why would anybody run an IS mech?
Yes...Thats all i want. I would use IS PPCs, if it would be possible.
Yeah, I agree with this 100%. When my buddy and I used to play the Clan Invasion senarios the IS needed about a 50% tonnage bonus in order to be competative. Most of our games would have an IS augmented company (a standard lance, a lance with an assault, and a re-enforced lance with infantry, tanks and other vehicles) vs 2 stars. We'd flip back and forth as to who was clan and who was IS so it was fair to say it was equal skill.