MechWarrior Online

MechWarrior Online

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karvason 19 DIC 2015 a las 13:27
Clan ER PPC is too weak
I am an old Battletech fan and I played all the Mechwarrior games. In the original Battletech the Clan ER PPC had a dmg of 15 for 15 heatpoints. In MWO it only has 10 dmg for 15 heatpoints. Thats not a good deal. So PGI destroyed one of the best weapons of the game. The splash dmg is a bad joke. PLS PLS PLS, PGI give us the old PPC back. Or find a good medium way...something like 12 or 13 dmg for 15 heat and no splash! Am I the only one who thinks like that? Clanners, Mechwarriors... What do you think about it?
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Mostrando 16-20 de 20 comentarios
ScrapIron Prime 19 DIC 2015 a las 22:00 
And the Gauss delay... easy. you hold the charge, if you don't have a shot, you keep holding the trigger til it expires. If you do have a shot, you let that trigger go at the same time you tap your ERPPC weapon group. Slow your PPC fire to the rate of the Gauss fire, and they all strike same time and place. (More or less.)
Heart of Storm 20 DIC 2015 a las 4:07 
OP - in Battletech Clan mechs are also usually outnumbered by IS, which doesnt happen in this game.

The result is PGI have needed to balance weapons so that IS and Clan can compete in CW, whilst retaining the character of the two factions and create advantages/disadvantages to both.

They've struck a balance of sorts, nobodies gonna claim its perfect but its not a bad stab at it either.


Essentially think like this - if Clans were implemented as they are in tabletop, why would anybody run an IS mech?
Shadow of the SPQR 20 DIC 2015 a las 7:08 
My snipe adder would disagree.
karvason 20 DIC 2015 a las 7:52 
Publicado originalmente por fat4eyes:
You wouldn't say that if you were there during the 2xGauss 2xERPPC Dire Wolf scourge. Mechs were exploding left and right, and there was much wailing and gnashing of teeth.

Clan ER PPCs run way too hot though. A small heat decrease would probably be ok.

Yes...Thats all i want. I would use IS PPCs, if it would be possible.
Imperialus 20 DIC 2015 a las 7:57 
Publicado originalmente por Heart of Storm:
OP - in Battletech Clan mechs are also usually outnumbered by IS, which doesnt happen in this game.

The result is PGI have needed to balance weapons so that IS and Clan can compete in CW, whilst retaining the character of the two factions and create advantages/disadvantages to both.

They've struck a balance of sorts, nobodies gonna claim its perfect but its not a bad stab at it either.


Essentially think like this - if Clans were implemented as they are in tabletop, why would anybody run an IS mech?

Yeah, I agree with this 100%. When my buddy and I used to play the Clan Invasion senarios the IS needed about a 50% tonnage bonus in order to be competative. Most of our games would have an IS augmented company (a standard lance, a lance with an assault, and a re-enforced lance with infantry, tanks and other vehicles) vs 2 stars. We'd flip back and forth as to who was clan and who was IS so it was fair to say it was equal skill.
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Publicado el: 19 DIC 2015 a las 13:27
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