MechWarrior Online

MechWarrior Online

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Tea Lady Dec 15, 2015 @ 9:48pm
Target Decay or 360 target retention
Can't decide which to get first for my Commando 2D.
Last edited by Tea Lady; Dec 15, 2015 @ 9:49pm
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Showing 1-15 of 17 comments
Dakota Dec 15, 2015 @ 10:06pm 
Target Decay is pretty good since 360 retention only works up close anyway.
wolf74 Dec 15, 2015 @ 10:26pm 
Target Decay much more useful
ingga.raokai Dec 15, 2015 @ 10:40pm 
Normally I'd say, Seismic and Radar Dep. then move on the 3rd like TIG. (For all kinds of mechs or build)
LordTank Dec 15, 2015 @ 10:45pm 
Target Decay good for LRM boats only.

360 is good for close quatter fast rumble.

I would say - get a new mech instead. :P

Tea Lady Dec 15, 2015 @ 10:50pm 
Well I'm leveling the Raven right now...
soulscour Dec 16, 2015 @ 2:03am 
Advanced Target Decay is the third best module in the game next to Seismic and Radar Depreciation. Its good when you use a LRM boat. It is also good when you are spotting for other LRM boats. If you are leveling lights like the Raven and the Commando, it can be quite handy for spotting for your teams LRM boats. Radar Depreciation however cancels out any Adanced Target Decay however and is widely used.
snee.scampers Dec 16, 2015 @ 2:09am 
yea i use seismic and radar derp a lot but 360 and decay i dont bother with.

if you want to live as a light i would say seismic is the number 1 module that you should have, the speed and acceleration of a light means dadar derp while still handy isnt as important.
Last edited by snee.scampers; Dec 16, 2015 @ 2:13am
T3N-tastic Fap Dec 16, 2015 @ 2:15am 
people will say radar deprivation, but once you get to a point where you're good at the game here is best modules. Seismic, target info gathering, then radar derp (if you have 3rd slot you can fill) if you're LRMing then target retention after seismic, if you are long range sniper (over 800) then third can be zoom mod (but dont use it under 400 meters because as much as I've seen people shoot worse with this mod closer range).
Other than those modules, I dont use any other modules apart from weapon modules.

Also if you're using weapon modules and have several different weapon systems, first do range module. It seems non-intuitive and people put cooldown first. You will most of the time do more damage with range module. So if you're running lets say gauss/medium laser build, put medium range, gauss cooldown (cooldown for gauss because its crap now after nerf). If its something like medium/ac20, then range modules for both.
snee.scampers Dec 16, 2015 @ 2:18am 
a good opening move in a match for a fast light with seismic plays like this ( flank using low terrain, take cover check seismic, move to new cover check seismic and repeat as needed, deploy uav and freekin run away lol ) so much fun.
snee.scampers Dec 16, 2015 @ 2:24am 
Originally posted by T3N-tastic Fap:
people will say radar deprivation, but once you get to a point where you're good at the game here is best modules. Seismic, target info gathering, then radar derp (if you have 3rd slot you can fill) if you're LRMing then target retention after seismic, if you are long range sniper (over 800) then third can be zoom mod (but dont use it under 400 meters because as much as I've seen people shoot worse with this mod closer range).
Other than those modules, I dont use any other modules apart from weapon modules.

Also if you're using weapon modules and have several different weapon systems, first do range module. It seems non-intuitive and people put cooldown first. You will most of the time do more damage with range module. So if you're running lets say gauss/medium laser build, put medium range, gauss cooldown (cooldown for gauss because its crap now after nerf). If its something like medium/ac20, then range modules for both.

there is a thing there in what you say, cool down mods on long range weapons and range mods on short to medium range weapons. definately i do this.

good reason is powerful long range weapons usualy have long CD timers and weaker short to mid have shorter timers so this modual combo serves to bring two aspects of your weapons into alignment ( rate and range ) it is a very good sugestion.
Last edited by snee.scampers; Dec 16, 2015 @ 2:25am
Tea Lady Dec 16, 2015 @ 3:59am 
Cool looks like I want to focus on Seismic next, thanks!
Xilo The Odd Dec 16, 2015 @ 8:47am 
Originally posted by Derpy Hooves:
Target Decay good for LRM boats only.

360 is good for close quatter fast rumble.

I would say - get a new mech instead. :P

target decay is only good on a LRM boat, that is activley leaving cover to look at his targets. it works well on spotters too.
IRLDreams Dec 16, 2015 @ 9:02am 
Radar Dep and Seismic are the best in the game, it isnt even fair.

PGI needs to bff the other modules up to par
Dakota Dec 16, 2015 @ 1:43pm 
Target decay is also good on a scout/spotter, just saying. It also counters Radar Dep slightly by allowing you to continue targetting them about 1.5 seconds after they leave your vision.
Both aren't great for a commando; radar dep is more expensive but is much more useful.

However, if you must go with one or the other, 360 retention can help in very close range combat and if you're in the habit of "shielding" after firing your weapons.

Target decay only use if you plan to scout and hold a lock/provide information for your team.

Seismic I personally consider lower than radar dep, but that's just my playstyle.

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Date Posted: Dec 15, 2015 @ 9:48pm
Posts: 17