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翻訳の問題を報告
How so? Isn't a game like Call of Duty technically persistent as well? I mean, CoD keeps your stats and progression in place when you log out, right?
Sorry, I am very curious here.
Thanks :)
Or when they said in articles that the game exists because of crowdfunding and then years later said they totally never said that lmao
here I can help with that one lol
Best GM quote ever:
In closing, some players feel as though they had been participating in a crowd-sourced investment opportunity, similar to a Kickstarter or Indiegogo campaign. We’re sorry to players who feel this way; we have not claimed that players were purchasing anything other than early access to our Closed Beta and some great exclusive content.
Regards,
Reppu
Senior GameMaster
MechWarrior® Online™
my reply:
Funny concept people would get that idea given you guys told them if was crowdsourcing eh?
http://www.vg247.com/2012/10/30/mechwarrior-online-to-be-a-lot-better-thanks-to-crowdfunding/
"Speaking to Gamasutra, Infinite Game Publishing parent company boss Nick Foster said that MechWarrior Online was traditionally funded at first, but then used crowdfunding to make up any shortfalls.
“We’ve raised minimal investment funds to build a viable product for each of our games. We then launch it [in beta] and use that minimum viable product to start generating an income stream,” he said.
“We keep a very close partnership with our developers and use that income to reinvest in the game, build out the features that the users want, and head into a period of ongoing development. New content, new features.
“The product will be a lot better for players because of the crowdfunding. It’s allowed us to maintain a higher level of ongoing development in the product, than if we were waiting for momentum to build immediately after going live. In the next few months, we’ll be able to release a lot more features.”
http://www.gamasutra.com/view/news/180401/
's long-awaited open beta begins today, partially made possible by a successful crowdfunding initiative that's raised over $5 million, without the help of Kickstarter.
http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/
"Nick Foster, CEO of Infinite Game Publishing's parent company 7G Entertainment, explained some of the rationale behind this approach to funding. "The product will be a lot better for players because of the crowdfunding. It's allowed us to maintain a higher level of ongoing development in the product than if we were waiting for momentum to build immediately after going live. In the next few months, we'll be able to release a lot more features."
http://www.crowdsourcing.org/article/mechwarrior-onlines-unconventional-crowdfunding-pays-off/20390
"The success of the Founder's Program reinforces IGP's vision to help independent developers build exceptional games with the right economic model for the global marketplace," says IGP CEO Nick Foster.
http://venturebeat.com/2012/10/29/the-first-of-three-major-titles-from-igp-mechwarrior-online-moves-into-its-open-beta-test/
Or did you not know the CEO of IGP was saying that?
to be fair it does feel ever so slightly closer to ye olde mech gammes of old than say, hawken, which is just literally a fps with mech skins. But it still doesnt have the same degree of 'feeling of mass'.
Its not an MMO though, but lots of games claim to be MMOs now. Ive even seen people try to argue that counterstrike is an MMO just because its popular. Some people seem to think any multiplayer game that has a lot of people playing it, makes it count as an mmo (not that that would qualify this game though even if true, heh)
t. mmo expert