Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
We're talking about a sequel
They either simply don't have the resources or just dont care to produce lasting products.
They have repeatedly chosen to use out-of-studio game engines which are missing core elements for a title that will exist for more than a couple years.
Case and point: MWO doesn't have UI scaling. This means we will forever have to choose between using competitive resolutions for long range sight, or be able to read the freaking menus. It's an impossible choice that results in repeatedly switching graphical options (using an engine that crashes 75% of the time when resolutions are changed...)
Unless PGI totally changes their approach to development (ultimately just churning out meaningless content) I can't be bothered to spend another cent on their products.
After all the mechs are in that new game engine.
Mechwarrior 5 Clans should be a hub for all game modes:
Solo, COOP PvE, PvP
For the multiplayer part the game should have a dropship, meeting place like the super destroyer from helldivers there players can meet before starting matchmaking.
VOIP should work in the dropship, and players should be able to look at other players loadouts.
Players should always drop as part of a Lance (4 players, Inner Sphere) or Star (5 players, Clans).
3 conflicts should be aviable, selection should be done by selecting one of the 3 - 6 planets on the Star Map that are aviable for matches:
Inner Sphere vs Inner Sphere
Clan vs Clan
Inner Sphere vs Clan
The matchmaker should create match sizes depending on the aviable number of Lances / Stars on that planet:
4 vs 4 / 8 vs 8 / 12 vs 12 for Inner Sphere vs Inner Sphere
5 vs 5 / 10 vs 10 / 15 vs 15 for Clan vs Clan
12 vs 10 for Inner Sphere against Clan
16 vs 15 for Inner Sphere against Clan
Bigger matches should have an addition player per side, acting as commander.
The commander should be able to give orders to lances/stars and to give orders to AI units of tanks / VTOL.
Leaders of Stars and Lances can ask the commander for support with UAVs, Air Strikes, Smoke Screens, Artillery.
In no player takes the commander job the AI does it, so players always have access to support.
All game modes should have clear Attacker/Defender roles, and all game modes should have primary and secondary objectives.
Win/Loose should be gradual, from strategic victory (taking all primary & secondary objecitves with minimal causualities) to tactical victory or even a pyrrhic victory.
Primary objectives could be:
Landing pads / air fields, Mech Hangars, Warehouses, Drilling Platforms, ect.
The should be always be defended by some AI units like tanks and infantery.
Players have to kill those AI units to take the objective, and after an objective is take own infantery is dropped by parachutes or via drop ship to defend it.
Infantery should be armed with inferno launchers, so players have a reason to mount low heat weapons like machine guns to deal with them.
Secondary Objectives could be things like watchtowers, radar stations, artillery emplacements and taking them should not only counts toward victory but give also additional boni like a survailance post that spots enemy mechs near, a radar sweep each x minutes, or additional artillery attacks.
Small drop decks (3 mechs, around 155 to 165 tons total mass) should be used to allow respawns and to make all mechs viable, not only assaults and heavys.
For the 4 vs 4 or 5 vs 5 matches a kind of assault/counter assault/final assault game mode could be used:
3 short matches are played on the same map, every time with a new mech from the drop deck.
Each match stops if one side loses all mechs, takes the objectives or the time runs out.
Depending on the outcome of the match Attacker/Defender roles are switched and new spawn points and objectives are used.
Bigger maps should have multiple "ways" to play them with according spawn points.
Attacker and Defenders should not spawn always at the same locations at the match start, instead the first spawn points and objectivs should have multiple possible locations so that scouting with light mechs for the enemy and secondary objectives is helpfull.
One thing I haven't seen anybody suggest is that I think it would be neat to see more lore friendly "infighting" among the Great Houses. Maybe even have different "eras", like Succession Wars, ect.
They could also implement a reputation system like in the HBS BattleTech game, where you could gain reputation for factions, even as a Mercenary Freelancer. You could have it where you could gain rep for whatever House/Clan banner you fight under "contract" (without pledging allegiance), but loose reputation against whatever House/Clan you fight against (Up to no more than half of what you would get if you were fighting for them). Pledging Allegiance to a House/Clan would boost rep immensely, but you would be "Forced" to fight under that banner, should that faction have an attack on them. This could even be added to the current MW:O.
I mostly just want to see better and easier ways for solo and new players to be able to unlock more 'Mechbays in general without having to spend real cash. Give more goals to grind towards between events, ect.
It really frustrates me about how this game locks those 'Mechbays behind modes people don't (or are not encouraged to) play. It really gimps me and other people as a new (and Poor) players who want to try out different 'Mechs and keep a stable of their favorites. Being limited to only a Lance at the start is ok, but please give us a way to unlock more without having to pay real cash for them. I wouldn't mind even spending tons of C-Bills for them. At least it would give me a goal to grind towards.
This. There's like 20 years of work in this game. ALL the bug fixes, content, nostalgia. We aren't likely to see MWO2 for another 10 years.
so again
NO MAP ISSUE
Playing this game in VR is easy, I mean, it doesn't require a lot of effort. And so it'll atract more players
The mystery of the build was the thing and when you were successful, everyone wanted to know your build. Once everyone has the best builds, the game sort of loses that mystery part.
With that in mind. I think the advancement of the fun in this genre is about more options in the building part, including more components and structure building which are all part of the mechs effectiveness. The mystery of what is that build!
Too much time is spent on putting new mechs into the current game which is just rehash and pretending you are going to balance the game according to the opinions of everyone is futile, especially when said customization feature is in the game and since it is in the game, expanding on it, IMO, is also where the fun and the interest is. Sort of like, this is my garage of customized mechs, Which can be varied and much different than another person who also has that mech.
The current model tries to do this with a skill tree, which applies to the whole mech, I think each small part of the mech should be built in varied ways, this keeps creative interest in the process of the grind and make it more fun.
I also think this should be a paid yearly subscription type game, that you get a starter pack and then you grind for and then have access to everything else. The current model is like a beggar con man arcade, which turns a lot of people off.
Since you are not really buying a campaign or game that you can run without their server, you are not really buying a game, more like renting it.
1)Proper combined arms Battletech mode with a destructible environment like in MW5 or clans, Vtols, tanks, jets, LRM systems besides mechs. Maybe Ai infantry? Deck with a drop tonnage, so there would be a point in bringing lighter mechs and tanks, without the need to try and balance lighter mechs against assaults with quirks.
2)Drop Deck, 8v8 or 4 v4, mechs only.
3)Drop Deck 8v8 or 4v4 but default load-outs only, call it Lore Accurate or True Battletech or some shіt. I know there are some people who only play lore-accurate mechs with a joystick. It would be nice if they had their own little corner without ridiculous alpha builds annihilating them on every pick.
It's gotta add some melee back in tho >:(
- New game engine
- Better map design
- Ability to choose mechs after map pick