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MWO 2 would beg discussion to avoid problems like Smite 2 is getting
You can get some ideas from MW5 including features not in MWO but still given Smite 2 and the prblems had by 3 studios that tried their own remakes of Epic's Paragon, you need honest blunt discussion of if it is worth it
One obvious reason is the problems happening among all online live service games of any genre
RPGs
shooters
MOBAs
Hero Shooters
Quite a lot of these suffer similar problems
1 - Most players stay loyal to only a few brands in each genre
2 - Even if some mid or small indie company makes a better product, most players gravitate towards the larger companies most of the time even if their product blows
3 - Due to numerous complaints a good portion have left live service for several reasons typically leaving most of the players still doing online including PvP being toxic narcissists who play everything like a solo game despite being on teams
4 - Content creators 'supporting' live service games quite often are too opinionated and give out bad advice making problem #3 worse
With a shooter like MOW, you have the shooter market that is quite saturated with titles
Add in most favor 'people shooters' like CoD, Counter-Strike, R6 Siege and the like
Thus will feel less likely to play a tank type shooter that takes more than a few shots to down an enemy leading to slower, longer drawn out fights
These facts alone would make PvP Mechwarrior a small group not likely to make a dent in the larger shooter market
They tried, it has not worked for a bunch of reasons, closest that seemed to get somewhere appears to be MW4 PvP that was more arena style less about units but main focus was PvE storyline and player scenario creator skirmishing against bots over PvP
Same game items, shiny new engine. Say move MWO into Unreal like MW5 Clans.
1. Anti-Nascar level design/game modes
2. Less whale-focused revenue strategy
3. A cost system meant to deter always taking assaults and heavies in order to carry.
4. Drop deck implementation into the primary game mode. You bring 4 mechs up to a certain tonnage, when one dies you spawn in the next.
5. Ilclan era tech
6. Campaigns ala Helldivers through the different eras. Succession wars, clan invasion. Civil war etc.
also it would be very hard to counter that with level design because nascar exists because of the mech builds and maybe partially because the maps have a border (invisible wall, limited size) you can't get out of
just in case you don't understand nascar, you do nascar in this game so YOUR GUN GETS AROUND AN OBSTACLE BEFORE THE REST OF YOUR MECH DOES, so you can shot before you are a big fat target in the open
nascar has nothing to do with going fast, going fast is just a result of snowballing (bigger teams fixes that)
and for the whale focus this is one of the best f2p i ever played with how much MC and free mech events they throw at you, MWO does pretty good in comparrison to other f2p
Map design just shows how incompetent PGI is at making games, and getting at least some random map maker or modder would massively improve the game for very little cost. Even if it was just dropping walls randomly around the map like some FP maps have.
No
Rephrased for emphasis, no way in hell
Drop Deck is one of the reasons some people quit Faction Warfare, extremely divisive, ignores one of the big issues gamers have with any game that splits any gaming community
You force Drop Decks into QP, you shrink the players and yes this has come up before and been proven wrong
Drop Decks = Bad Design
Random maps would not work, look at what MW5 puts out, fine for PvE but replace both sides with players, some maps become bad in a different way
1) Scale-able UI. try playing at 4k. When I did, I had to make a custom macro on my computer so I could easily switch between 1080p and 4k. in game play 4k, in mechlab 1080p.
2) Widescreen support - Ever play any game where you are in the cockpit on a widescreen? It is amazing, triple monitor is so dope for the immersion.
3) VR Support
4) Ability to melee. If light mechs touch the feet of assault mechs they should take damage, from either being stepped on, or kicked. Ability to torso turn and hit mechs with limbs, with arm actuators giving stronger hits. Would be nice if the Axman could you know... use its axe
5) clan mechs should use Kerensky's instead of C-bills. In fact make the whole game clans based and forget IS.