MechWarrior Online

MechWarrior Online

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Madmartigan Oct 20, 2024 @ 11:17am
MECH MMO - Hardcore full loot sandbox MMO Please
We have MECH Legends and the Single Player (co-op) story modes.

Can we please make a sand box MMO. Please pick clans and do Factional Warfare with a open world sand box MMO.

Ultima Online - EVE Online - Dark Age of Camelot..... But MECHWARRIOR

This is what we want
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Showing 1-7 of 7 comments
lockwoodx Oct 20, 2024 @ 12:36pm 
Which mech casts magic missile?
spartanspud Oct 20, 2024 @ 12:51pm 
Originally posted by JG Wentsworth:
Which mech casts magic missile?

Whichever one has streaks.
kafersaft Oct 20, 2024 @ 6:18pm 
Sounds like that would be in the budget, why not.
Deviantdemigodz Oct 21, 2024 @ 7:18am 
Doubtful most Ideas on these or MW0 forums has been talked about for 12+ years and none that I know have come to any fruition.
A MMO version was talked about in year 2 with players being in a Faction house of ether inner sphere or clan.

AS a player like Battlefield then you could progress into a MechWarrior and play back and forth as a Soldier or a MechWarrior throughout the Faction Campaigns as a 12 v 12 group.

But like I said nothing ever came of the plan submitted to PGI you have to understand If the idea did not come from Russ he rejected all plans,advice or any communication from his fans or players until most left the game.

Russ had a favorite saying to then it was (You all are living on a Island) and he even made a sarcastic cockpit item to show how futile the community efforts are to have any input into His game.
Last edited by Deviantdemigodz; Oct 21, 2024 @ 7:20am
Alrik Oct 27, 2024 @ 6:53am 
Originally posted by Madmartigan:
Can we please make a sand box MMO. Please pick clans and do Factional Warfare with a open world sand box MMO.

Ultima Online - EVE Online - Dark Age of Camelot..... But MECHWARRIOR

This is what we want
MWOs faction warfare was an open world MMO.
And MWO players hate it, because you have to:
Choose a faction (Clan or Inner Sphere)
Stay the whole time in the match, not rage quit after losing the first mech
Have to work together as team instead just blowing up big robots without caring about teammates.

MWO players don't want that.
They want fast short matches without the need of grouping up first and agree on a leader or even coordinating mechs & loadouts.
Deviantdemigodz Oct 27, 2024 @ 8:01am 
Originally posted by Alrik:
Originally posted by Madmartigan:
Can we please make a sand box MMO. Please pick clans and do Factional Warfare with a open world sand box MMO.

Ultima Online - EVE Online - Dark Age of Camelot..... But MECHWARRIOR

This is what we want
MWOs faction warfare was an open world MMO.
And MWO players hate it, because you have to:
Choose a faction (Clan or Inner Sphere)
Stay the whole time in the match, not rage quit after losing the first mech
Have to work together as team instead just blowing up big robots without caring about teammates.

MWO players don't want that.
They want fast short matches without the need of grouping up first and agree on a leader or even coordinating mechs & loadouts.
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I would say this only applies to 10-20 percent of the MW0 player base Most don't remember Faction play,scouting or 8v8 team matches so basically they don't understand what they missed back in year 1-3 . And i will not go into who is to blame on this subject.
Oddball Oct 31, 2024 @ 10:00pm 
To the OP, yes I agree. As this is similar in nature to a response I just posted elsewhere, will also share here:

"I'm glad you mentioned this because I've had similar idea for years on how to better develop the BattleTech universe as a massive interactive open universe battle ground. Much like you said, players could pursue a variety of roles from mech pilot, merc business, production/supply operations, jump ship pilot, aerospace or ground vehicle pilots etc, and align to any of the major house, minor factions, clans or host of lesser criminal elements. Conflicts of control for planets (resources, "centers of gravity") would be decided by the higher ranking players (vet players that have achieved a sort of General status to influence/vote on battle strategies for their faction) and declared/announced, which would allow for other other players to join in and pit their own forces (MechCommander style strategic battles with special quest missions accomplished in smaller traditional MW battles by those players wanting MWO type of action) into the fray to share the spoils or conquest goals etc. The players would essentially decide the fate and stories through their interaction and pursuit for control of the universe. There'd be no limited story arcs and infinite "replay" value.

This is the direction I wish they pursue instead of more of the same MW-style story arc rubbish we've seen for decades.... like the creativity of developers in BT and MW is still in a 1980's box set lol. So limited and disappointing."
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