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ASP can go only into head, its mainly useful for TAG range and sensor range, both kinda help with lock ons for missiles, and it gives insane zoom boost, if you want to snipe.
TComp you can put anywhere, but they increase in size, its usually not good to take the large ones, if you have that much space and tonnage left, grab bigger gun or more heatsinks.
They increase projectile velocity, good for gausses and PPCs, and increase crit chance.
Problem is, outside of big laser vomit boats (because lasers do tons of ticks of small damage) crit is basically useless and unreliable. So if you plan to waste 5 tons on TC to boost your one AC5 or something like that, then just ignore it and put that tonnage elsewhere.
PS: In before some 8head barges in "buh crit gud". Yes crit gud, but as with everything "it depends" and in general its not worth wasting light mech worth of tonnage for 1% increase.
I just wanted to make sure I understood the difference and pros and cons of the two, so thank you.
modern warfare
see but not be seen
shot while they can't shot back
And it's not like the computer itself is needed as you already have a critical hit chance.
Guess what gun uses velocity. RAC
Targeting computer enhance damage of RAC
Take a RAC 5 with a target computer instead of adding a RAC2
Wow.. how immensely informative.. You took the raw unformed putty in my subconscious mind and shaped into pure knowledge. Thankyou. I've actually always been curious about this bit myself.
Velocity doesn't make any real difference to damage, except in the abstract sense that you might land one or two more projectiles before someone gets back to cover. But that's not really worth considering pairing it with a RAC.
Those two extra hits pays off itself instead of adding a RAC2
It changes rifles into laser point and shoot.
To be honest, we're being pretty generous with two shots anyway. But if it's your preference, then sure.