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Noob Question: Targeting Comps vs Advanced Sensors
From what I can tell, the only real difference between the different targeting computers and the advanced sensor package is the computers providing a bonus the range and crit chance at the cost of slots and tonnage. so having it makes sense that if you're running a build that relies on close range combat advanced sensors would be the better option, correct?
Just wanna make sure I understand this right before I go blowing a million c-bills on sensors when a MK.II or III computer is a fraction of the cost.
Last edited by TimeSweeperAdam; Sep 4, 2024 @ 4:30am
Originally posted by Tritol:
Why exactly do you want those ?

ASP can go only into head, its mainly useful for TAG range and sensor range, both kinda help with lock ons for missiles, and it gives insane zoom boost, if you want to snipe.

TComp you can put anywhere, but they increase in size, its usually not good to take the large ones, if you have that much space and tonnage left, grab bigger gun or more heatsinks.
They increase projectile velocity, good for gausses and PPCs, and increase crit chance.

Problem is, outside of big laser vomit boats (because lasers do tons of ticks of small damage) crit is basically useless and unreliable. So if you plan to waste 5 tons on TC to boost your one AC5 or something like that, then just ignore it and put that tonnage elsewhere.


PS: In before some 8head barges in "buh crit gud". Yes crit gud, but as with everything "it depends" and in general its not worth wasting light mech worth of tonnage for 1% increase.
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Tritol Aug 2, 2024 @ 11:44am 
Why exactly do you want those ?

ASP can go only into head, its mainly useful for TAG range and sensor range, both kinda help with lock ons for missiles, and it gives insane zoom boost, if you want to snipe.

TComp you can put anywhere, but they increase in size, its usually not good to take the large ones, if you have that much space and tonnage left, grab bigger gun or more heatsinks.
They increase projectile velocity, good for gausses and PPCs, and increase crit chance.

Problem is, outside of big laser vomit boats (because lasers do tons of ticks of small damage) crit is basically useless and unreliable. So if you plan to waste 5 tons on TC to boost your one AC5 or something like that, then just ignore it and put that tonnage elsewhere.


PS: In before some 8head barges in "buh crit gud". Yes crit gud, but as with everything "it depends" and in general its not worth wasting light mech worth of tonnage for 1% increase.
TimeSweeperAdam Aug 2, 2024 @ 12:22pm 
Originally posted by Tritol:
Why exactly do you want those ?

ASP can go only into head, its mainly useful for TAG range and sensor range, both kinda help with lock ons for missiles, and it gives insane zoom boost, if you want to snipe.

TComp you can put anywhere, but they increase in size, its usually not good to take the large ones, if you have that much space and tonnage left, grab bigger gun or more heatsinks.
They increase projectile velocity, good for gausses and PPCs, and increase crit chance.

Problem is, outside of big laser vomit boats (because lasers do tons of ticks of small damage) crit is basically useless and unreliable. So if you plan to waste 5 tons on TC to boost your one AC5 or something like that, then just ignore it and put that tonnage elsewhere.


PS: In before some 8head barges in "buh crit gud". Yes crit gud, but as with everything "it depends" and in general its not worth wasting light mech worth of tonnage for 1% increase.

I just wanted to make sure I understood the difference and pros and cons of the two, so thank you.
Kappatalism Aug 2, 2024 @ 1:07pm 
TComps give you beam range, that's 90% of the reason to take it. The best return on investment is the mk 1. You also get small sensor buffs and some velocity/crit.
Tritol Aug 2, 2024 @ 2:10pm 
Oh yeah forgot about that laser range, just for example the difference between TC 1 and 7 is around 50 meters on ERLL, its often not really worth it going for the max size.
Fastspectre Aug 2, 2024 @ 11:13pm 
i'd say always take range, it's a shoting game/"somewhat modern warfare", whoever can shot 1st (in this games case often because they have more range) wins
modern warfare
see but not be seen
shot while they can't shot back
Bojik Sep 4, 2024 @ 2:29am 
unless you need target lock/range/speed bonuses asp better for zoom and many builds pair with a bap
talemore Sep 5, 2024 @ 12:28am 
It makes less sense going for small laser crit than heavy ppc crit.

And it's not like the computer itself is needed as you already have a critical hit chance.

Guess what gun uses velocity. RAC

Targeting computer enhance damage of RAC

Take a RAC 5 with a target computer instead of adding a RAC2
Mr_Puddins Sep 5, 2024 @ 7:51am 
Originally posted by Tritol:
Why exactly do you want those ?

ASP can go only into head, its mainly useful for TAG range and sensor range, both kinda help with lock ons for missiles, and it gives insane zoom boost, if you want to snipe.

TComp you can put anywhere, but they increase in size, its usually not good to take the large ones, if you have that much space and tonnage left, grab bigger gun or more heatsinks.
They increase projectile velocity, good for gausses and PPCs, and increase crit chance.

Problem is, outside of big laser vomit boats (because lasers do tons of ticks of small damage) crit is basically useless and unreliable. So if you plan to waste 5 tons on TC to boost your one AC5 or something like that, then just ignore it and put that tonnage elsewhere.


PS: In before some 8head barges in "buh crit gud". Yes crit gud, but as with everything "it depends" and in general its not worth wasting light mech worth of tonnage for 1% increase.

Wow.. how immensely informative.. You took the raw unformed putty in my subconscious mind and shaped into pure knowledge. Thankyou. I've actually always been curious about this bit myself.
spartanspud Sep 5, 2024 @ 4:27pm 
Originally posted by talemore:
It makes less sense going for small laser crit than heavy ppc crit.

And it's not like the computer itself is needed as you already have a critical hit chance.

Guess what gun uses velocity. RAC

Targeting computer enhance damage of RAC

Take a RAC 5 with a target computer instead of adding a RAC2

Velocity doesn't make any real difference to damage, except in the abstract sense that you might land one or two more projectiles before someone gets back to cover. But that's not really worth considering pairing it with a RAC.
talemore Sep 5, 2024 @ 11:41pm 
Originally posted by spartanspud:
Originally posted by talemore:
It makes less sense going for small laser crit than heavy ppc crit.

And it's not like the computer itself is needed as you already have a critical hit chance.

Guess what gun uses velocity. RAC

Targeting computer enhance damage of RAC

Take a RAC 5 with a target computer instead of adding a RAC2

Velocity doesn't make any real difference to damage, except in the abstract sense that you might land one or two more projectiles before someone gets back to cover. But that's not really worth considering pairing it with a RAC.

Those two extra hits pays off itself instead of adding a RAC2
talemore Sep 5, 2024 @ 11:46pm 
Velocity is king of guns.

It changes rifles into laser point and shoot.
spartanspud Sep 6, 2024 @ 1:54am 
Originally posted by talemore:
Originally posted by spartanspud:

Velocity doesn't make any real difference to damage, except in the abstract sense that you might land one or two more projectiles before someone gets back to cover. But that's not really worth considering pairing it with a RAC.

Those two extra hits pays off itself instead of adding a RAC2

To be honest, we're being pretty generous with two shots anyway. But if it's your preference, then sure.
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Date Posted: Aug 2, 2024 @ 10:20am
Posts: 12