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XPulse on a fast light mech however paired with MGs could really work well.
ER Large is great when the mech has strong quirks for it. And you can fire up to 3 of them.
Same goes for the normal LL.
BLC are just awesome and almost a cheat. Freeing up Energy hardpoints and inflicting massive damage
Large Pulse Lasers are king in the damage department, if you are in range that is. They are probably the best, apart from BLC. The low facetime and maximum damage is great. Their low duration means you don't spread your damage all over the place like when firing on a light mech. On Clan they go well with UAC20 on IS they go well with all missiles.
Heavy lasers I do not use. They are too hot for their own good.
PPC require good aim or you waste your entire shot.
Mediums are great when you can bring many of them. Same for Small lasers.
for example, i have a wolfhound grineer i've boated MXPL on, because they work really well with the playstyle i use with that mech of skirmishing and backstabbing. meanwhile i have a commando i've boated regular SLs on, because of the quirks.
i'm not really a fan of LXPL at all. they dont often seem to me worth the cost in heat, tonnage, and slots for the damage they do. i've tried them in several configurations and roles, and i always end up finding something that works better for me.
i hadent really considered mixing them with RACs, but that's because i dont have the weight to spare for them on my specific RAC mechs. they use UACs as their backup weapons. like my 2x RAC5 marauder 2, it has 2x UAC2 for secondary weapons.