Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
personally, i dont think that's the answer. people already ramrod heavies and assaults down the matchmaker, when those two weight classes are already more than 50% of the online population.
Upping armour wouldnt be magic wand fixall that would suddenly turn this game into top played game on steam, but it would help to reduce boatload of issues, and from there you could start messing with other numbers.
In this case it would for example mean that if you lose sight of that one light mech for half a second you wont get gibbed. It would offer you to actually put your massive arsenal to use or move away without losing 15 limbs and 8 side torsos to single spooder.
In opposite to how issues were fixed so far "just slap 20 more weapon hard points on it".
There is way too many issues coming from the simple "one mistake and you get deleted".
I agree. It seems...kinda ineffective, especially if it applies equally to all damage. It being used up to keep you from dying at range just means your enemy has it when you get to them and you don't, so functionally the same result.
...what?
Lights have on average the lowest K/D ratios, lowest matchscores, and are valued less than assaults in the game's own balancing (i.e. Faction Play is tonnage balanced, because otherwise you'd just bring 4 assaults). At equal levels of skill the heavier mech wins unless there's an extreme loadout mismatch, like an ERLL boat struggling with a Piranha up close.
The only way you get gibbed in half a second by a light mech is if you let some extreme alpha monster like the energy Piranha or a frontloaded SRM bomber get behind you and dump all that damage into a side torso (or CT if you're a lighter mech).
When I play my light mechs I regularly run out of ammo and even if I get kill or two I still get the derank on PSR, on my assaults even dying within first 2 minutes and losing the match is promote or equal at worst, just because 600 damage from few alphas is enough to be "better" than anyone else.
And yes thats what I meant, putting binary on your locust and hiding the corner, doing 0,001 damage per shot because you are barely within the range is braindead play
One of the reasons why we have 4man limits on qp and nonexistent playrbase is exactly because of light premades ruining everyones day :D
Yes. Because killing the enemy team is how you win the game, and lights are bad at killing the enemy team. High skill floor to be effective, low damage potential, easy to die through sheer mischance.
They can do some ancillary stuff to help out, like scouting and harassing and such that isn't reflected in matchscore...but that's almost never worth the extra 400-600 damage an assault would have done at the same level of play.
Any premade is going to ruin people's day because coordination and group cohesion in a low-TTK volume of fire game >>>>>>>>>>>>>> basically anything else.
If you're fighting a 4 man light squad, you should be crying tears of joy because that means you DON'T have to deal with a 4 man assault squad setting up shop and dishing out like 3 times the hurt with much less counterplay.
PGI isn't so subtle when it comes to meme mechs. You know what you got yourself into. The p2W mechs are still there.
then you have clanner lights. i've personally got an incubus with 2x C-HLL, 2x C-HMG. i've also got a cougar with 6 or 7 C-MPL. i've seen IS heavy mechs that struggle to mount that kind of firepower. and that's not even getting into the lights people actually use, like that piranha that has about a million C-micro lasers and machine guns.