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Rapportera problem med översättningen
Anyway I , is that griffen a better mech for that job ?
http://mwo.smurfy-net.de/mechlab#i=300&l=8d167ce28e38c7ae3db6596e423f3fc6d968e940
Not a long range mech, but you can really wreck some face up close.
STD http://mwo.smurfy-net.de/mechlab#i=333&l=753ecdd5a7a88cf0055894ee10062c86651ffef3
XL http://mwo.smurfy-net.de/mechlab#i=333&l=3c2dbabfc4f89f81e3d45158858804a3bb373f88
Griffin:
http://mwo.smurfy-net.de/mechlab#i=300&l=12adfad85d4746e02686ea1466aa9974e58b01a8
meh.
It's not a good build ( yep, i bothered building some variants of it in smurfy ). So please bother reading what's below this paragraph. A basic reaction to people saying their bad builds are ok - "You are a virgin. You just think you are not."
I admit that people don't like listening to truth because it can diss them. I also admit that it's much easier to say something like "stfu, i play it and it's good" or "meh, i'm just having fun here" than to actually fix and work on mistakes. Your further actions are your choice.
if the build works for him, then it is a good build for him. saying its not only means its not for you and others like you. not that theres anything wrong with your viewpoint.
But as for the mechs you are asking about, they are both decent. The Crab SL is ok and the Griffin 2n is one of the best medium brawlers in the game. If you want a Crab I'd recommend one with 6 laser slots over 5 just for the ability to hold 6 MPL. Griffin does good with 4 srm6s upgraded with artemis, if you are bringing SRM4s you are doing it wrong. Some go with XLs in it for extra speed, but bring an STD 275 since everyone expects XL and it still works fine with it.
http://mwo.smurfy-net.de/mechlab#i=241&l=stock
em how quote that page for steam with modified mech?
xl360 engine
2 times large Pulse Laser
2 times medium Pulse Laser
and AC10 with amo for 40
4 times LRM 5 and ammo for 1440
yes I could use that for SRM,
but well with that LRM I several times did take down King Crab and Dire Wolf 1vs1.
It works for you fine and all, but you are currently in the low tiers. In the higher tiers or any competitive matches that mech would be a waste of its tonnage. The thing is you aren't in a comp match so you don't really need to care all that much.
My Atlas S runs:
340 STD Engine
2 Medium Lasers
AC20 with 3 tons of ammo (21 shots)
4 ASRM6 with 5 tons of ammo (500 shots)
it walks to the enemy and makes them disappear in two hits or less, it can lose a whole half and still be a very dangerous enemy. The tier I'm in LRMs are not effective, most people dodge them and have ECM and radar deprivation modules and use a lot of cover so I go with SRMs with Artemis for what is the equivalent of an LBX50. I also prefer the AC20 over the AC10 because its cooldown syncs with the SRMs and its double the damage per shot. The medium lasers I don't use much, but I keep them in the center torso incase I am alive and have no ammo or lost both my side torsos just so I can still make enemies focus me.
It is a terrible match in this mech when I don't get at least 3 solo kills. It is also pretty fun to drive since I like to brawl.
Lastly, to copy a smurfy link you must press save and share button then copy the plain link.
No, builds aren't subjective.
They're not subjective in EVE, they're not subjective in MWO. They weren't subjective in MW2, MW3, MW4, MWLL, hawken, or really any other game that allows you to make loadouts.
There's a right way and a wrong way. Very binary.
You put LRMs on the atlas or the griffin, you lose. You made a bad robot. You put SRMs on there, you're halfway to make a good robot.
This isn't a new game. There's a reason LRM atlases are the laughing stock of the game. You think it's because they're 'subjectively' good?
LRMboats are a common sight, and always reviled, loathed, and mocked. There's a reason for this.
Even the primary forum looks down upon lurmers.
That said, you CAN use the LRMS in a direct fire mode, engaging targets in the 200 to 500 meter range. This would work if your other weapons are things like large lasers and LBX/10 cannons. You're shifting your damage curve outward several hundred meters at the cost of doing less damage. This could be successful if you're in an organized lance, as hanging back out of SRM range would be the wrong approach to tackling this atlas.
But if you're solo dropping, it's a bad idea. Without teamwork, most solo players' idea of play is you run up your shorts with weapons that cannot hurt you outside 300 meters. Against these kind of strategic geniuses, LRM'S are a death sentence.