MechWarrior Online

MechWarrior Online

View Stats:
Blitzwing Sep 27, 2016 @ 1:03am
Why is there no Warhammer 40K Based Mechwarrior game ?
Why is there no Warhammer 40K Based Mechwarrior game ?


Well its weird, we have countless Warhammer games, Warhammer Total War, Warhammer 40K Starcraft 3, Warhammer 40K em Space Ships battles "Gothic Armada" , Turn based Warhammer games, Warhammer call of Duty, Warhammer RTS, Warhammer RPG, Warhammer browser game, Warhammer xyz and Warhammer angry birds.

So why no Warhammer 40K Based Mechwarrior game
https://onyxworkshop.files.wordpress.com/2009/02/legio-victorum-2.jpg



Titan legions are huge mechs, And you can for sure make a game out of it.
http://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
http://warhammer40k.wikia.com/wiki/Titan_Legions
http://warhammer40k.wikia.com/wiki/Titan

Traitor Titan Legions from Dark Mechanicum= Forces of Chaos looks really awesome.
http://wh40k.lexicanum.com/wiki/Traitor_Titan_Legions

http://warhammer40k.wikia.com/wiki/Chaos_Titan



And you could make countless DLCs from other Warhammer 40K factions.

< >
Showing 1-14 of 14 comments
Htom Sirveaux Sep 27, 2016 @ 2:02am 
Hard to say why there isn't one. One reason might be lore based. Titan legions are used sparingly for a few reasons. One of which is the sheer destructive power of most Titans would be overkill in most battle situations. They have much smaller single man mech type units called knights.

http://warhammer40k.wikia.com/wiki/Imperial_Knight

The smallest titan, the Warhound scout titan is the same approximate height of an atlas (roughly 14 meters each) with the largest being the imperator and warmonger classes at 55 meters each.

As far as logistics are concerned the warhound has a crew of 5 for basic operation and up to 12 if you count servitors and such. Where as something as big as an Imperator or warmonger have roughly 9 in the command cockpit and many, many more maintaining its systems throughout the titan including the afforementioned servitors as well as full fledged tech-priests. I'm of the opinion that if its going to be a true titan game it should require actual players to crew these positions. I would imagine I'm not alone in that regard though I could be wrong.

There are also lore based deployment considerations. For example warhounds are only ever deployed in pairs. While larger titans are generally deployed solo. These edicts were put in place by the Adeptus Terra during the reformation due to the actions of Warmaster Horus during the Heresy where squads of 10 or more warhounds were let loose on the civilian population. As you would expect this ruling has no bearing on Chaos forces.

This doesn't even take in to consideration the other races which have different crewing requirements and capabilities. For example the eldar equivalent of a warhound, the revenant scout titan only needs one crew member. I won't even get in to the insanity of an eldar Warlock titan lol.

Knowing Games Workshop they would expect a titan based game to stick to the lore for the most part. And while I personally think the idea of playing as titans and requiring multiple players to properly crew it sound like a fantastic idea I'm not so sure it would fly with the majority of players.

If you wish to muck about in an Imperial Knight there is a game called Freeblade for mobile devices. It has some customization in the form of weapons and armor loadouts, paint scheme and heraldry options and even some limited crafting. It is however an 'on-rails' game where you just control the weapons in a series of fights and do not actually drive the Knight. It is however a rather gorgeous game graphically with a little bit of challenge if you like to '3 star' each scenario. They recently added pvp but I haven't tried it yet so can't speak to it.
Last edited by Htom Sirveaux; Sep 27, 2016 @ 2:16am
Battletech / Mechwarrior puts a strong emphasis on the mechs as be-all end-all of ground combat. On the contrary, Warhammer 40k puts a strong emphasis on combined arms and overall strategy, which just doesn't fit with the framework of a mech sim.
Maj_Cyric Sep 27, 2016 @ 5:02am 
Closest thing atm to MWO would be Warhammer 40,000 : Eternal Crusade

http://store.steampowered.com/app/375230
https://youtu.be/A4Y0I76SDwM
Bleh. Warhammer can stay out of Mechwarrior and be perfectly fine to me :p
Blitzwing Sep 27, 2016 @ 8:01am 
Originally posted by The Fifth Horseman:
Battletech / Mechwarrior puts a strong emphasis on the mechs as be-all end-all of ground combat. On the contrary, Warhammer 40k puts a strong emphasis on combined arms and overall strategy, which just doesn't fit with the framework of a mech sim.
Wait a moment Battletech / Mechwarrior is strong emphasis on combined arms and overall strategy,

You fight as Mech vs Troopers and Tanks, Ships and Choppers, Like in Mechwarriour 4.
Maj_Cyric Sep 27, 2016 @ 9:11am 
Originally posted by CommodusIV:
Bleh. Warhammer can stay out of Mechwarrior and be perfectly fine to me :p

It would be fun to roll around in a Rommel tank...

But hey if you "other folks" so which to use tank/mech/helos/planes...
Then Play
http://www.mechlivinglegends.net/
Living Legends is a pretty damn good MOD.
AnimeFreak40K Sep 27, 2016 @ 1:02pm 
There was a game for the Warhammer 40K setting that did the giant robots thing, it was called Warhammer 40K Epic (or Epic Warhammer 40K or some combination thereof).

A video game was made in the late 90's called Final Liberation, which was turn-based and used the Epic 40K fluff/rules/models.
Hussar Sep 27, 2016 @ 1:29pm 
One day.. I believe one day we will have ultimate battlefield warhammer game. Until then i can sink some money into mwo and other random titles.
Vassago Rain Sep 27, 2016 @ 5:01pm 
FASA and GW don't like each other.
AnimeFreak40K Sep 28, 2016 @ 1:32pm 
Originally posted by Vassago Rain:
FASA and GW don't like each other.
GW doesn't like anybody.

I could argue that GW also hates money...
Maj_Cyric Sep 28, 2016 @ 3:01pm 
Originally posted by AnimeFreak40K:
Originally posted by Vassago Rain:
FASA and GW don't like each other.
GW doesn't like anybody.

I could argue that GW also hates money...

Sure they do... Like when the keep changing the rules of the game and putting out new books... Or like when they made the harlequin into their own Army.. Which pissed me off because I loved using them in my Eldar army.... Death Jesters & Dark Reapers as support points FTW... But with them made into their own army, they no longer draw from the support point pool, but now from the allies pool...

And yes I used to be able to field a 20k point Eldar army, and a 15k point Ork army.. A 500 point Space wolf army that was starting to build up, which the Assassin was also pulled from the support pool)
The Fifth Horseman Sep 29, 2016 @ 12:03am 
Originally posted by AnimeFreak40K:
I could argue that GW also hates money...
No, just their customers.
Captain Worthy Oct 1, 2016 @ 4:58am 
Originally posted by The Fifth Horseman:
Originally posted by AnimeFreak40K:
I could argue that GW also hates money...
No, just their customers.

Yeah, I had been a customer of them ever since 1998 but stopped being one when they did the whole Age of Sigmar thing on us.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Sep 27, 2016 @ 1:03am
Posts: 14