Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I also could imagine it as a LRM5 boat... with dual LRM5... you could carry about 1260 ammunition and would run nearly 140kph... which means you should in theory always have a nasty angle on the enemy if you wanted to. That would be a constant LRM5 barrage throughout the match. And while i ran it as SRM boat for the event (and got my 500 damage in one match), i probably would have tried the LRM next. (Although for LRM5 boating i have other mechs).
Dual MRM10 would also be an option, though i personally would go with dual SRM6 instead.
Overall i am not thrilled by the mech, and it probably could need a little larger spread boni instead of just the 5%. That being said.. its a mediocre light mech and the 11B and 10F are the better choices if you have to have a Javelin... i wouldn't know why you would want one.
See... i don't because pretty much half the IS light mechs play the same. Pretty much all of them you have your choice of 4 medium lasers (or small pulses) or 2-4 SRM launchers.
The commando isn't much different from a Locust... isn't much different from an Osiris... isn't much different from a Firestarter.
The Javelin performs like any other 4 medium lasers / 2 SRM4 light mechs. Not better, not worse.. and you can't really make it all to special with quirks either, because the weapon systems you can put on it are rather limited. With a total of about 10tons for weapon and equipment, there isn't to much you can do with the thing.
Realistically speaking, what quirks would you give the thing?
https://steamcommunity.com/sharedfiles/filedetails/?id=1410310353 Durring the event , we got stomped but my tryhard pants were on super tight.
18% mech left with 0% missiles, GQ, unskilled. Was fun!
In terms of weapons.. no. You are likely only running 4-6 medium lasers on both. The Firestarter, depending on variant might have 2 extra MGs... but by and large they use the same weapons.
Now they play differently, due to the shape of the mech and the general speed, but its still just the same weapon systems.
I disagree on the fundamentally different playstyle. Fundamentally different is the difference between an AC20 and an ER PPC build... that is fundamentally different. Running up and firing 4-6 lasers at someone is not fundamentally different, even if the mech size is a bit different.
Like what? The fact that the Firestarter might be a bit better with a Flamer build? At the end of the day you use 4 lasers and blast it at people.
And you still just blast people with 4 lasers. That is not fundamentally different.. these are minuscule differences in how you go about dishing out a face full of medium lasers.
The firestarter can use 8-9.
8-9, you are restricting your own diversity. That's not the mech's fault, it's yours.
Just because you build it with 4 doesn't mean other people can't build it differently. At this point, we're not even debating what the chassis can do, we're debating what you are actually doing with the chassis. It can be whatever you want. If you want to play them the same way, sure. Doesn't mean they don't have the capacity to operate differently so their strengths and weaknesses are complimented and minimized.
Locust is driven into the medium laser/one big laser field because it simply doesn't have the points to even try more, firestarter does. You seem to be missing quite a few hardpoints in your statements on the matter of the Firestarter. Also missing that the Locust is better suited to hill peak by hardpoints and the firestarter having its lasers typically scattered across its width (though that could be changed).
Not only does that depend on the Firestarter (not all variants have more than 6 energy hardpoints), but also can't you use more than 6 without getting ghostheat... and even using just 6 will run the Mech quite hot. Running it at 8 pretty much melts your mech, even without the ghost heat.
So no, i am not limiting my diversity. I am realistic in building mechs. There is no benefit to adding 2 more Medium lasers to that mech, as you will run way to hot to make much use of those extra 2 medium lasers and you should better invest those 2 tons in extra heatsinks, as it will increase the amount of time you can stay engaged with the enemy.