Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
I think Uziel was ruled out due to the low *and* outboard mount, which, from my experience on the Annihilator, is very prone to be trolled by terrain.
2. cLPL you can fit 3 on a Vapor Eagle. 2 on a HBKIIC-A (with 4 ERML), Stormcrow and Huntsman also possible but not great. For IS LPL Shadowhawk is a solid choice. Blackjack can do 2, Griffin Hero also but not great build for the mech.
3. cLPL has more range. IS LPL has shorter range and lower duration.
4.+6. Mechs I listed above are mostly high mounted.
5. You're not really going to get that.
Staying within your criteria (and suggesting that you probably want to stay with only 2 of them for mediums)...
Cicada 3F has a 20% energy cooldown quirk reduction, but to run 3 LPL on it, you have to drop down to like 89kph and reduce armor on top of it. I don't recommend it.
Hunchback 4H has 2 energy hardpoints in its hump, and thus are high up, unfortunately the other hardpoints are in the arms. But it comes with 20% energy cooldown and -15% energy heat reduction (there will be quirk changes coming up - so who knows what it will be like after those).
The Hunchback 4P has 3 (technically 6) energy hardpoints in the side torso and thus would fill your optional requirements, but the 4P has no quirks supporting your plans.
Shadowhawk 2K is similar to the Hunchback 4P. It also has shoulder mounted Hardpoints for energy. But just like the 4P it has no quirks supporting your choice.
On the Clan side, staying within your requirements...
We have the Hunchback IIC-A... it has 4 heigh mounted Energy Harpoints, but no Quirks to support it.
The Huntsman can be frankensteined into having 3 energy hardpoints in its side torsos.
And the Vapor Eagle 3 might also be an option, but i am not sure where the energy hardpoints are situated. Usually its side torso hardpoints are high up, but i am not sure about the Energy ones.
There are, of course other mechs, but they generally have their hardpoints in the arms and its my understanding you don't want that.
--------
If you got the "free" huntsman from the event last month, i would use that one. If you have to purchase a mech, i would be partial to the Hunchbacks, either IS or Clan.
Mediums are easier to queue and theoretically lights are the fastest (usually <10%), but since I have rather high ping (>200 due to living in Asia Pacific which is far away from all servers), light mechs aren't really feasible to me.
in functional terms, it doesn't, or if it does the release valves might as well render it moot
once-upon-a-time it did, back when the matchmaker made a token attempt at putting teams into 3-apiece buckets, but i shouldn't have to tell you that the yolo merge brought with it changes to the formula that threw the basic 3/3/3/3 stratification the matchmaker tried to stick to out
Maybe it did at some point, but I am sure that it's not the case anymore. For me queue times are always really short, no matter which mech I pick. Reason is probably, that the matchmaking doesn't try to achieve "healthy" team compositions anymore. It will happily throw you into matches with 70 % heavy/assaults after 20 sec of search, no problem.
In my reply that you quoted I mentioned I live in Asia Pacific, which means I usually hit the queue at non-peak-player-count time of day. It really affects a lot. When I was primarily playing Heavies and Assaults it's usually like 1-3 one minute-plus queues, and now with mediums it's just one <30 second queue.
I'd recommend the Hunchback 4p. It has great quirks and can run 3 LPL in the hunch and peak shots very well with it, works out very well in my experience.
The only quirks the 4P has is a reduction in beam duration by 10%, an increase of medium laser heat penalty threshold by 2, 18 extra armor for the Right torso and 12 extra inner structure. Do you mean one of the other variants?
Yea, that's great for the chassis. Having extra armor and structure and a beam duration decrease relevant to the build, combined with high mounts, perfectly fine mobility, ability to run its build very optimally.
I'm used to high mounts with good build not having any quirks at all on Clan stuff, even good build with bad mounts often not having it or some terrible mobility or something to go with it. 4P's solid.
They do sometimes. It's a more common thing with ballistics though. I think they've mostly been trying to make them more generalized though.