MechWarrior Online

MechWarrior Online

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looking for a medium that can carry large pulse lasers
So, I've been relying on RAC for a long time, and then I built a PPC Catapult, and then I combined both and got a 3x RAC2 + 2x PPC Fafnir.

I think it's time to experience something else. I can't spend my whole life in MWO using only RACs and PPCs as my weapon of choice.

So I've been trying a few stuff on my current mechs and I think pulse laser is a good thing to try out, and this is the platform I'm looking for right now:

1. medium, for the sake of better queue
2. able to carry (I hope) three large pulse lasers. I don't dare to hope for 4, but if there actually is one, sure, I can handle that.
3. supposedly either IS or clan is fine, but I think clan has better pulse laser?
4. (optional) preferably, have the laser mounts on torso instead of arm.
5. (optional) I personally prefer a non-humanoid appearance.
6. (optional) I also prefer a higher weapon mount for peeking out of obstacles.

Thank you in advance.
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39 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak ChaosKhan tarafından gönderildi:
I am not a fan of med ER lasers. They look impressive, but that's it. I can see why you sold it after you tried to go with this load out.

If you are into the Bushwacker anyway, no reason to change the chassis I guess. After all, you never wrote that you wanted to play other mechs, just other weapons ;-).
Well, yeah, the Bushwacker's weapon mounts are all the same, and I'm already quite familiar with them, so being low-mounted isn't much of a problem to me.

I think Uziel was ruled out due to the low *and* outboard mount, which, from my experience on the Annihilator, is very prone to be trolled by terrain.
1. Chassis size does not matter for Queue Times.

2. cLPL you can fit 3 on a Vapor Eagle. 2 on a HBKIIC-A (with 4 ERML), Stormcrow and Huntsman also possible but not great. For IS LPL Shadowhawk is a solid choice. Blackjack can do 2, Griffin Hero also but not great build for the mech.

3. cLPL has more range. IS LPL has shorter range and lower duration.

4.+6. Mechs I listed above are mostly high mounted.

5. You're not really going to get that.
İlk olarak boris.glevrk tarafından gönderildi:
1. medium, for the sake of better queue
2. able to carry (I hope) three large pulse lasers. I don't dare to hope for 4, but if there actually is one, sure, I can handle that.
3. supposedly either IS or clan is fine, but I think clan has better pulse laser?
4. (optional) preferably, have the laser mounts on torso instead of arm.
5. (optional) I personally prefer a non-humanoid appearance.
6. (optional) I also prefer a higher weapon mount for peeking out of obstacles.

Staying within your criteria (and suggesting that you probably want to stay with only 2 of them for mediums)...

Cicada 3F has a 20% energy cooldown quirk reduction, but to run 3 LPL on it, you have to drop down to like 89kph and reduce armor on top of it. I don't recommend it.

Hunchback 4H has 2 energy hardpoints in its hump, and thus are high up, unfortunately the other hardpoints are in the arms. But it comes with 20% energy cooldown and -15% energy heat reduction (there will be quirk changes coming up - so who knows what it will be like after those).

The Hunchback 4P has 3 (technically 6) energy hardpoints in the side torso and thus would fill your optional requirements, but the 4P has no quirks supporting your plans.

Shadowhawk 2K is similar to the Hunchback 4P. It also has shoulder mounted Hardpoints for energy. But just like the 4P it has no quirks supporting your choice.


On the Clan side, staying within your requirements...

We have the Hunchback IIC-A... it has 4 heigh mounted Energy Harpoints, but no Quirks to support it.

The Huntsman can be frankensteined into having 3 energy hardpoints in its side torsos.

And the Vapor Eagle 3 might also be an option, but i am not sure where the energy hardpoints are situated. Usually its side torso hardpoints are high up, but i am not sure about the Energy ones.

There are, of course other mechs, but they generally have their hardpoints in the arms and its my understanding you don't want that.

--------

If you got the "free" huntsman from the event last month, i would use that one. If you have to purchase a mech, i would be partial to the Hunchbacks, either IS or Clan.
En son Ishan451 tarafından düzenlendi; 26 Nis 2021 @ 8:57
İlk olarak justcallmeASH tarafından gönderildi:
1. Chassis size does not matter for Queue Times.
It does. Usually heavies and assaults are the most populated (above 30%) and thus have the longest queue time, often (>50%) had to cancel queue and start a new one.
Mediums are easier to queue and theoretically lights are the fastest (usually <10%), but since I have rather high ping (>200 due to living in Asia Pacific which is far away from all servers), light mechs aren't really feasible to me.
İlk olarak boris.glevrk tarafından gönderildi:
It does.

in functional terms, it doesn't, or if it does the release valves might as well render it moot

once-upon-a-time it did, back when the matchmaker made a token attempt at putting teams into 3-apiece buckets, but i shouldn't have to tell you that the yolo merge brought with it changes to the formula that threw the basic 3/3/3/3 stratification the matchmaker tried to stick to out
İlk olarak cyäegha tarafından gönderildi:
İlk olarak boris.glevrk tarafından gönderildi:
It does.

in functional terms, it doesn't,
In effective terms, it does, that's exactly why there's a gauge showing the percentages of mechs of each class in queue. The whole purpose is to encourage people to use less populated class.
En son boris.glevrk tarafından düzenlendi; 27 Nis 2021 @ 4:51
İlk olarak boris.glevrk tarafından gönderildi:
It does. Usually heavies and assaults are the most populated (above 30%) and thus have the longest queue time, often (>50%) had to cancel queue and start a new one.
Mediums are easier to queue and theoretically lights are the fastest (usually <10%), but since I have rather high ping (>200 due to living in Asia Pacific which is far away from all servers), light mechs aren't really feasible to me.

Maybe it did at some point, but I am sure that it's not the case anymore. For me queue times are always really short, no matter which mech I pick. Reason is probably, that the matchmaking doesn't try to achieve "healthy" team compositions anymore. It will happily throw you into matches with 70 % heavy/assaults after 20 sec of search, no problem.
En son ChaosKhan tarafından düzenlendi; 27 Nis 2021 @ 4:54
İlk olarak ChaosKhan tarafından gönderildi:
İlk olarak boris.glevrk tarafından gönderildi:
It does. Usually heavies and assaults are the most populated (above 30%) and thus have the longest queue time, often (>50%) had to cancel queue and start a new one.
Mediums are easier to queue and theoretically lights are the fastest (usually <10%), but since I have rather high ping (>200 due to living in Asia Pacific which is far away from all servers), light mechs aren't really feasible to me.

Maybe it did at some point, but I am sure that it's not the case anymore. For me queue times are really short, no matter which mech I pick. Reason is probably, that the matchmaking doesn't try to achieve "healthy" team compositions anymore. It will happily throw you into matches with 70 % heavy/assaults after 20 sec of search, no problem.
Well try again at the wrong side of Earth.
In my reply that you quoted I mentioned I live in Asia Pacific, which means I usually hit the queue at non-peak-player-count time of day. It really affects a lot. When I was primarily playing Heavies and Assaults it's usually like 1-3 one minute-plus queues, and now with mediums it's just one <30 second queue.
With IS you can make a build on a medium around 3 large pulse lasers and do pretty well. Clan limits to 2 firing at once and they aren't really as good with their duration and the heat difference but they work at a longer range, generally you'd wanna pair them up with c-ERMLs though.

I'd recommend the Hunchback 4p. It has great quirks and can run 3 LPL in the hunch and peak shots very well with it, works out very well in my experience.
İlk olarak Dakota tarafından gönderildi:
I'd recommend the Hunchback 4p. It has great quirks

The only quirks the 4P has is a reduction in beam duration by 10%, an increase of medium laser heat penalty threshold by 2, 18 extra armor for the Right torso and 12 extra inner structure. Do you mean one of the other variants?
İlk olarak Ishan451 tarafından gönderildi:
İlk olarak Dakota tarafından gönderildi:
I'd recommend the Hunchback 4p. It has great quirks

The only quirks the 4P has is a reduction in beam duration by 10%, an increase of medium laser heat penalty threshold by 2, 18 extra armor for the Right torso and 12 extra inner structure. Do you mean one of the other variants?

Yea, that's great for the chassis. Having extra armor and structure and a beam duration decrease relevant to the build, combined with high mounts, perfectly fine mobility, ability to run its build very optimally.

I'm used to high mounts with good build not having any quirks at all on Clan stuff, even good build with bad mounts often not having it or some terrible mobility or something to go with it. 4P's solid.
One of my favorite mech with LPL is one of the Baradul's builds. Stormcrow with 2 LPL in side torsos and 1 er med in CT, plus 10 er micros. LPLs and er med sync nicely in range and can be fired all at once. Er micros are just good dps in close range. A bit toasty though, trigger discipline needed.
You need to go clan for good 3LPL, BUT one of the crabs does it well, but it does run hot. Though i kinda think 2 LPL+ERML+ heat sinks is better It also has JJ's, but i really think that mech needs a Large LpL quirk.
En son JC tarafından düzenlendi; 27 Nis 2021 @ 18:59
İlk olarak JC tarafından gönderildi:
You need to go clan for good 3LPL, BUT one of the crabs does it well, but it does run hot. Though i kinda think 2 LPL+ERML+ heat sinks is better It also has JJ's, but i really think that mech needs a Large LpL quirk.
Does quirks get as specific as *large* LPL? that sounds rather inflexible.
İlk olarak boris.glevrk tarafından gönderildi:
İlk olarak JC tarafından gönderildi:
You need to go clan for good 3LPL, BUT one of the crabs does it well, but it does run hot. Though i kinda think 2 LPL+ERML+ heat sinks is better It also has JJ's, but i really think that mech needs a Large LpL quirk.
Does quirks get as specific as *large* LPL? that sounds rather inflexible.

They do sometimes. It's a more common thing with ballistics though. I think they've mostly been trying to make them more generalized though.
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Gönderilme Tarihi: 25 Nis 2021 @ 17:36
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