MechWarrior Online

MechWarrior Online

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MDD-RV
I was wondering if there was a good set up for the Mad Dog rev that won't get me slaughtered as a noobie?
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Showing 1-15 of 50 comments
Bones Johnson Jun 5, 2021 @ 5:39am 
I find 2 LRM 15's in each side torso (4 LRM 15's in total) and 8 micro-pulse lasers work excellently (omnipod the arms into the 3 energy hardpoint points, the 'set' bonus for having all revenant parts are negliable).

Pretty good quantity of missiles to vomit, and 8 micro-pulse pulse lets you do an amount of close range damage people do not antipicate from a missile boat.
Zyrrashijn Jun 5, 2021 @ 5:40am 
Several. You can go full omni set and use 4srm6+Artemisia and backup small Pulse, or go 2x atm12, or 4x lrm15, just depends on your preferred playstyle. The Revenant is also good for some energy boating, if you switch some omnipods.
Scatter dust Jun 5, 2021 @ 5:54am 
Okay I'll check out both setups. My custom setup had 2 LRM 20's, 4 Clan double heat sinks, and 4 Clan med lasers.
Harukage Jun 5, 2021 @ 10:19am 
I run Revenant with 2 ATM 12s, 3 er medium laser and lignt tag. Your place is at mid range behind your frontliners. While you can deal some initial damage from extreme ranges, you probably should not do that too often as your ammo is limited, Though don't be shy to move to close range bracket to finish off your team focus targets and maximize damage, but be mindfull of min range.
Not sure it is a good idea to have pulse lasers on a ATM boat. You should not be face tanking enemies anyway, as your ATMs have peculiar min range. Medium lasers just sync up better with ranges you should engage enemies at.
Last edited by Harukage; Jun 5, 2021 @ 10:23am
JC Jun 5, 2021 @ 10:24am 
I run 6 ERML's + 4 SRM4s+art. really fun mech, those missiles fly really tight!
Last edited by JC; Jun 5, 2021 @ 4:26pm
Feezou Jun 5, 2021 @ 1:54pm 
6srm6a
salamatmahal Jun 5, 2021 @ 2:25pm 
Light TAG + 5xLRM15 or 6xCSSRM6 seems fine to me.
Sar Jun 6, 2021 @ 11:51am 
Originally posted by Bones Johnson:
I find 2 LRM 15's in each side torso (4 LRM 15's in total) and 8 micro-pulse lasers work excellently (omnipod the arms into the 3 energy hardpoint points, the 'set' bonus for having all revenant parts are negliable).

Pretty good quantity of missiles to vomit, and 8 micro-pulse pulse lets you do an amount of close range damage people do not antipicate from a missile boat.
Damn, this sounds like lots of fun! Well, for me, not for the enemy team...

Though I'd take TAG instead of one laser, lurming without TAG seems a bit bad.
Last edited by Sar; Jun 6, 2021 @ 11:53am
Scatter dust Jun 6, 2021 @ 12:45pm 
I've been testing out the builds and a few of them work for me. Still I'm still really bad at this game ( < 6 hours of play time ). Only issue I see is I keep getting peppered by LRM's from across the map. Like from 4-5 mechs. Is there any tips on how to deal with that?
Sar Jun 6, 2021 @ 12:52pm 
Hug walls, play with an ECM mech, find an ECM or AMS battle buddy and stick close to them, also in Skills you can get "Radar Deprivation" nodes in the Sensors tree.
JC Jun 6, 2021 @ 2:50pm 
Originally posted by Peregrinus Prime:
I've been testing out the builds and a few of them work for me. Still I'm still really bad at this game ( < 6 hours of play time ). Only issue I see is I keep getting peppered by LRM's from across the map. Like from 4-5 mechs. Is there any tips on how to deal with that?



Add AMS+1 ton of ammo to your mech. It definatly softens the blow. Also pay attention to cover and use it. Break LOS when you can. Use the sensor tree as well and take a skill called Radar Deprivation. It helps you remove their lock by breaking LOS.

Lastly some mechs have ECM you can add as well. this combined with Radar dep, and other nods in your sensor tree can really help.


Add sensors and try out those skills, it can really help a lot.
comstock Jun 6, 2021 @ 7:08pm 
I run it with 4 LRM15, 2 heavy medium lasers and a tag. It can just dump out damage at 300-400m. You can switch up combos of lasers but must have the tag. it's really the best thing for these ECM lights running around. This is the only lrmboat i run and one of my go to mechs.
NamelessOne Jun 7, 2021 @ 3:44am 
Originally posted by Peregrinus Prime:
I've been testing out the builds and a few of them work for me. Still I'm still really bad at this game ( < 6 hours of play time ). Only issue I see is I keep getting peppered by LRM's from across the map. Like from 4-5 mechs. Is there any tips on how to deal with that?
Almost always the first points I use is for 60 percent radar deprivation, only costs 9 points. If you go with a lrm or ATM boat you will be heavily in that tree anyways.

I usually boat atm-9 with this mech, with the remaining tonnage ammo and tag. Consistently give me 800+ damage matches. Does require hanging out by your team and staying at mid range, since you are dead to anything close, and ineffective at long range.
Bones Johnson Jun 7, 2021 @ 6:42am 
Originally posted by Peregrinus Prime:
I've been testing out the builds and a few of them work for me. Still I'm still really bad at this game ( < 6 hours of play time ). Only issue I see is I keep getting peppered by LRM's from across the map. Like from 4-5 mechs. Is there any tips on how to deal with that?
LRM's require someone actively looking at you to work, though target lock is maintained for a bit after breaking LoS UNLESS you max radar deprevation (which I personally do on every mech), in which case you go off radar the moment you're out of LoS - which breaks missile lock and any missiles going for you hit where you were standing when they did have missile lock. If missile lock is maintained, someone can still see you - and if you're in a valley or something, that means a light mech can see you or someone trying to flank you is about.

Otherwise, if you know the enemy team has a huge quantity of LRM's, try stand behind tall, non-curved or slanted wall-like pieces of cover. LRM's arc, so you want to stand next to cover thats as close to a flat panel pointing upwards as possible. Anything slanted in a shape sorta like this -> /\ won't help much against LRM's even if it does everything else, since it's the corners of a square that'll catch LRM's.

AMS can help (and I'd suggest getting it on most 'mechs - it weights 1.5 tons. Clan laser AMS weighs 1 ton), though it's help is a bit less noticeable as you'll still be getting hit, and it's best for mitigating small amounts of missiles than it is huge swarms, unless you've got a team with loads of overlapping AMS.
Scatter dust Jun 7, 2021 @ 7:02am 
Okay I'm such a fool. I though tags were actual weapons. Also what are ATM's, ECM, and Artemisia? All I have access to are Clan tech weapons seeing as my Mech I'm using is a Mad Dog/ Vulture reverent.
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Date Posted: Jun 5, 2021 @ 4:58am
Posts: 50